qzdoom/wadsrc/static/zscript/statscreen
Christoph Oelckers 45dc9a7b47 - renamed the level variables.
currentUILevel is now primaryLevel.
For ZScript, currentVMLevel was added. This is also exported as 'level' and will change as needed.
This also means that no breaking deprecations will be needed in the future, because in order to sandbox a level only 4 variables need to be handled: level, players, playeringame and consoleplayer.
The remaining global variables are not relevant for the level state.

The static 'level' has been mostly removed from the code except some places that still need work.
2019-02-02 00:25:51 +01:00
..
statscreen.txt - renamed the level variables. 2019-02-02 00:25:51 +01:00
statscreen_coop.txt - silenced a few float truncation warnings that get printed in developer mode. 2017-04-27 10:23:31 +02:00
statscreen_dm.txt - silenced a few float truncation warnings that get printed in developer mode. 2017-04-27 10:23:31 +02:00
statscreen_sp.txt - fixed display of WIPAR lump on Doom intermission screen. 2017-05-07 10:29:58 +02:00
types.txt - status screen fully scriptified but not active yet. 2017-03-18 19:35:26 +01:00