.. |
gl_bsp.cpp
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- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
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2018-04-02 15:58:28 +02:00 |
gl_clipper.cpp
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- reverted the counter for the vertex angle cache to a simple incrementing global variable.
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2017-03-20 01:21:33 +01:00 |
gl_clipper.h
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- reverted the counter for the vertex angle cache to a simple incrementing global variable.
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2017-03-20 01:21:33 +01:00 |
gl_decal.cpp
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- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
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2018-04-02 15:58:28 +02:00 |
gl_drawinfo.cpp
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- GLSprite done, too.
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2018-04-15 19:57:28 +02:00 |
gl_drawinfo.h
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- GLSprite done, too.
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2018-04-15 19:57:28 +02:00 |
gl_fakeflat.cpp
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- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
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2018-04-02 15:58:28 +02:00 |
gl_flats.cpp
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Moved gl_dynlight to hwrenderer because it does not depend on any direct renderer info.
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2018-04-16 09:02:48 +02:00 |
gl_portal.cpp
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- removed UniqueLineToLines because it wasn't used anywhere.
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2018-04-14 21:24:48 +02:00 |
gl_portal.h
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- removed UniqueLineToLines because it wasn't used anywhere.
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2018-04-14 21:24:48 +02:00 |
gl_renderhacks.cpp
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- moved global variable definitions to the top of a few files.
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2018-04-02 23:42:45 +02:00 |
gl_scene.cpp
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Moved gl_dynlight to hwrenderer because it does not depend on any direct renderer info.
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2018-04-16 09:02:48 +02:00 |
gl_scenedrawer.h
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- removed test and debug code.
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2018-04-03 00:53:45 +02:00 |
gl_sky.cpp
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- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
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2018-04-02 15:58:28 +02:00 |
gl_skydome.cpp
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- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
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2018-04-02 15:58:28 +02:00 |
gl_sprite.cpp
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Fixed applying of dymanic lights to models
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2018-04-19 12:50:07 +03:00 |
gl_spritelight.cpp
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Moved gl_dynlight to hwrenderer because it does not depend on any direct renderer info.
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2018-04-16 09:02:48 +02:00 |
gl_swscene.cpp
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- made FTexture::GetPixels and FTexture::GetColumn non-pure-virtual.
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2018-04-08 21:19:57 +02:00 |
gl_swscene.h
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- deleted some copypasted but ultimately unused definitions.
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2018-04-07 23:52:46 +02:00 |
gl_vertex.cpp
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- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
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2018-04-02 15:58:28 +02:00 |
gl_wall.h
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- GLSprite done, too.
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2018-04-15 19:57:28 +02:00 |
gl_walls.cpp
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Moved gl_dynlight to hwrenderer because it does not depend on any direct renderer info.
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2018-04-16 09:02:48 +02:00 |
gl_walls_draw.cpp
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Moved gl_dynlight to hwrenderer because it does not depend on any direct renderer info.
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2018-04-16 09:02:48 +02:00 |
gl_weapon.cpp
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- no, we do not want to use global variables to pass parameters around...
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2018-04-02 18:13:18 +02:00 |