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defaults to 200. Setting it to 0 will restore the previous behavior of having no frame rate limit. Note that vid_maxfps 35 is NOT the same as cl_capfps 1. cl_capfps caps the frame rate by tying the video update directly to the game timer. With vid_maxfps 35, the video update and game timer are running on separate timers, and results will not be as good as with cl_capfps 1, which uses only one timer. SVN r3872 (trunk) |
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.. | ||
crashcatcher.c | ||
critsec.h | ||
dikeys.h | ||
hardware.cpp | ||
hardware.h | ||
i_cd.cpp | ||
i_input.cpp | ||
i_input.h | ||
i_joystick.cpp | ||
i_main.cpp | ||
i_movie.cpp | ||
i_system.cpp | ||
i_system.h | ||
i_system_cocoa.mm | ||
i_video.h | ||
iwadpicker_cocoa.mm | ||
SDLMain.m | ||
sdlvideo.cpp | ||
sdlvideo.h | ||
st_start.cpp |