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qzdoom/wadsrc/static/shaders/glsl/func_notexture.fp
Christoph Oelckers 4d005bdfa0 shader rework
All those special shaders have been merged together.
Mostly working but the non-shader lighting seems a bit broken.
2014-05-12 14:45:41 +02:00

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61 B
GLSL

vec4 ProcessTexel()
{
return desaturate(uObjectColor);
}