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DamageMobj can destroy the damaged actor if the death state sequence has zero duration. But Actor.target is a garbage collected member variable, i.e. it will be null, once the actor it points to gets destroyed. This was originally done correctly in the C++ code but during the scriptification all those 'AActor *target = self->target' lines were removed because they looked redundant, but were not. |
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.. | ||
beast.txt | ||
chicken.txt | ||
clink.txt | ||
dsparil.txt | ||
hereticammo.txt | ||
hereticarmor.txt | ||
hereticartifacts.txt | ||
hereticdecorations.txt | ||
hereticimp.txt | ||
heretickeys.txt | ||
hereticmisc.txt | ||
hereticplayer.txt | ||
ironlich.txt | ||
knight.txt | ||
mummy.txt | ||
snake.txt | ||
weaponblaster.txt | ||
weaponcrossbow.txt | ||
weapongauntlets.txt | ||
weaponmace.txt | ||
weaponphoenix.txt | ||
weaponskullrod.txt | ||
weaponstaff.txt | ||
weaponwand.txt | ||
wizard.txt |