qzdoom/src/scripting/decorate
Christoph Oelckers 00a48b09e5 - moved the 'Finalize' methods back into a single function in the parser code.
It has been like this initially but was changed when ZDoom gained an overly complicated polymorphic class descriptor object that required a lot of support code. All these complications have long been removed but these methods remained. Since they prevent a class from being moved to the script side entirely they had to be removed.

This was the last major blocker to make Weapon a purely scripted class, the only remaining native method is Serialize which is of no concern for the coming work.
2018-11-25 08:16:18 +01:00
..
olddecorations.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
thingdef_exp.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
thingdef_parse.cpp - moved the 'Finalize' methods back into a single function in the parser code. 2018-11-25 08:16:18 +01:00
thingdef_states.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00