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00a48b09e5
It has been like this initially but was changed when ZDoom gained an overly complicated polymorphic class descriptor object that required a lot of support code. All these complications have long been removed but these methods remained. Since they prevent a class from being moved to the script side entirely they had to be removed. This was the last major blocker to make Weapon a purely scripted class, the only remaining native method is Serialize which is of no concern for the coming work. |
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olddecorations.cpp | ||
thingdef_exp.cpp | ||
thingdef_parse.cpp | ||
thingdef_states.cpp |