qzdoom/src/posix/cocoa/gl_sysfb.h
Christoph Oelckers b65b83edb3 - removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this.
Like Linux and macOS this will only support borderless fullscreen in the active desktop resolution now, which is what modern systems need.
The list of discrete resolutions has been removed as it makes no sense anymore with a fixed video mode - all the other scaling options remain active, though.
2018-06-17 20:08:35 +02:00

72 lines
2.5 KiB
C++

/*
** gl_sysfb.h
**
**---------------------------------------------------------------------------
** Copyright 2012-2018 Alexey Lysiuk
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef COCOA_GL_SYSFB_H_INCLUDED
#define COCOA_GL_SYSFB_H_INCLUDED
#include "v_video.h"
class SystemFrameBuffer : public DFrameBuffer
{
public:
// This must have the same parameters as the Windows version, even if they are not used!
SystemFrameBuffer(void *hMonitor, bool fullscreen);
~SystemFrameBuffer();
virtual bool IsFullscreen();
virtual void SetVSync(bool vsync);
int GetClientWidth();
int GetClientHeight();
protected:
bool UpdatePending;
static const uint32_t GAMMA_CHANNEL_SIZE = 256;
static const uint32_t GAMMA_CHANNEL_COUNT = 3;
static const uint32_t GAMMA_TABLE_SIZE = GAMMA_CHANNEL_SIZE * GAMMA_CHANNEL_COUNT;
bool m_supportsGamma;
uint16_t m_originalGamma[GAMMA_TABLE_SIZE];
SystemFrameBuffer();
void InitializeState();
void SwapBuffers();
void SetGammaTable(uint16_t* table);
void ResetGammaTable();
};
#endif // COCOA_GL_SYSFB_H_INCLUDED