qzdoom/src/scripting
Christoph Oelckers 3e890d182b - scriptified D'Sparil.
- added retrieval of defaults from an actor pointer.
2016-11-24 01:23:35 +01:00
..
codegeneration - scriptified D'Sparil. 2016-11-24 01:23:35 +01:00
decorate - exported native fields of several more classes. 2016-11-23 01:31:48 +01:00
vm - scriptified A_PainShootSkull which was the last remaining bit in g_doom, so this directory is gone now. 2016-11-23 19:47:09 +01:00
zscript - Don't null-check the ZCC_TreeNode 'this' pointer. 2016-11-23 23:30:54 +01:00
thingdef.cpp - fixed: The morph actors stored their required classes as names, not as class pointers. 2016-11-23 22:34:17 +01:00
thingdef.h - allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field. 2016-11-22 19:20:31 +01:00
thingdef_data.cpp - exported the native fields of FState and FLevelLocals as well. 2016-11-23 00:35:06 +01:00
thingdef_properties.cpp - fixed: The morph actors stored their required classes as names, not as class pointers. 2016-11-23 22:34:17 +01:00