qzdoom/src/r_data/v_palette.cpp
2020-04-11 20:20:37 +02:00

159 lines
4.3 KiB
C++

/*
** v_palette.cpp
** Automatic colormap generation for "colored lights", etc.
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "g_level.h"
#ifdef _WIN32
#include <io.h>
#else
#define O_BINARY 0
#endif
#include "templates.h"
#include "v_video.h"
#include "filesystem.h"
#include "i_video.h"
#include "c_dispatch.h"
#include "st_stuff.h"
#include "x86.h"
#include "g_levellocals.h"
#include "m_png.h"
/* Current color blending values */
int BlendR, BlendG, BlendB, BlendA;
/**************************/
/* Gamma correction stuff */
/**************************/
uint8_t newgamma[256];
CUSTOM_CVAR (Float, Gamma, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (self == 0.f)
{ // Gamma values of 0 are illegal.
self = 1.f;
return;
}
if (screen != NULL)
{
screen->SetGamma ();
}
}
CCMD (bumpgamma)
{
// [RH] Gamma correction tables are now generated on the fly for *any* gamma level
// Q: What are reasonable limits to use here?
float newgamma = Gamma + 0.1f;
if (newgamma > 3.0)
newgamma = 1.0;
Gamma = newgamma;
Printf ("Gamma correction level %g\n", *Gamma);
}
void InitPalette ()
{
uint8_t pal[768];
ReadPalette(fileSystem.GetNumForName("PLAYPAL"), pal);
GPalette.Init(NUM_TRANSLATION_TABLES);
GPalette.SetPalette (pal, -1);
int lump = fileSystem.CheckNumForName("COLORMAP");
if (lump == -1) lump = fileSystem.CheckNumForName("COLORMAP", ns_colormaps);
if (lump != -1)
{
FileData cmap = fileSystem.ReadFile(lump);
uint8_t palbuffer[768];
ReadPalette(fileSystem.GetNumForName("PLAYPAL"), palbuffer);
const unsigned char* cmapdata = (const unsigned char*)cmap.GetMem();
GPalette.GenerateGlobalBrightmapFromColormap(cmapdata, 32);
}
MakeGoodRemap ((uint32_t*)GPalette.BaseColors, GPalette.Remap);
ColorMatcher.SetPalette ((uint32_t *)GPalette.BaseColors);
if (GPalette.Remap[0] == 0)
{ // No duplicates, so settle for something close to color 0
GPalette.Remap[0] = BestColor ((uint32_t *)GPalette.BaseColors,
GPalette.BaseColors[0].r, GPalette.BaseColors[0].g, GPalette.BaseColors[0].b, 1, 255);
}
GPalette.BaseColors[0] = 0;
// Colormaps have to be initialized before actors are loaded,
// otherwise Powerup.Colormap will not work.
R_InitColormaps ();
BuildTransTable (GPalette.BaseColors);
}
CCMD (testblend)
{
FString colorstring;
int color;
float amt;
if (argv.argc() < 3)
{
Printf ("testblend <color> <amount>\n");
}
else
{
if ( !(colorstring = V_GetColorStringByName (argv[1])).IsEmpty() )
{
color = V_GetColorFromString (NULL, colorstring);
}
else
{
color = V_GetColorFromString (NULL, argv[1]);
}
amt = (float)atof (argv[2]);
if (amt > 1.0f)
amt = 1.0f;
else if (amt < 0.0f)
amt = 0.0f;
BaseBlendR = RPART(color);
BaseBlendG = GPART(color);
BaseBlendB = BPART(color);
BaseBlendA = amt;
}
}