qzdoom/src/gamedata/fonts/fontinternals.h
Christoph Oelckers e06aa28620 - fixed the usedcolor array's base type.
The usedcolors array which counts the number of pixels in a given color in a font used bytes as storage, so any color that just happened to have a count that is a multiple of 256 the color was considered not present.
2019-02-22 18:19:26 +01:00

44 lines
944 B
C++

#pragma once
#include <stdint.h>
#include "tarray.h"
// This structure is used by BuildTranslations() to hold color information.
struct TranslationParm
{
short RangeStart; // First level for this range
short RangeEnd; // Last level for this range
uint8_t Start[3]; // Start color for this range
uint8_t End[3]; // End color for this range
};
struct TempParmInfo
{
unsigned int StartParm[2];
unsigned int ParmLen[2];
int Index;
};
struct TempColorInfo
{
FName Name;
unsigned int ParmInfo;
PalEntry LogColor;
};
struct TranslationMap
{
FName Name;
int Number;
};
extern TArray<TranslationParm> TranslationParms[2];
extern TArray<TranslationMap> TranslationLookup;
extern TArray<PalEntry> TranslationColors;
extern uint16_t lowerforupper[65536];
extern uint16_t upperforlower[65536];
class FImageSource;
void RecordTextureColors (FImageSource *pic, uint32_t *usedcolors);
bool myislower(int code);
int stripaccent(int code);