qzdoom/wadsrc/static/zscript/hexen
Christoph Oelckers 3dd323ac0d - scriptified the Flechette. Not fully tested yet.
- fixed issues with the refactoring of the recent commits. This one starts again.
- added builtins for TextureID.

Note about builtins: Currently they are just hacked into the compiler backend. They really should be made part of the respective types to keep matters clean and allow more widespread use of builtins to create more efficient code.
2016-11-27 16:24:33 +01:00
..
baseweapons.txt - scriptified the Quietus. 2016-11-26 23:05:16 +01:00
bats.txt - fixed: State labels were resolved in the calling function's context instead of the called function one's. 2016-11-14 14:12:27 +01:00
bishop.txt - fixed: State labels were resolved in the calling function's context instead of the called function one's. 2016-11-14 14:12:27 +01:00
blastradius.txt - scriptified ArtiBlastRadius. 2016-11-26 09:51:14 +01:00
boostarmor.txt - scriptified ArtiBoostArmor. 2016-11-26 10:08:25 +01:00
centaur.txt - scriptified Hexen's Centaur. 2016-11-12 17:21:11 +01:00
clericboss.txt - converted half of ClericHoly. (Making a commit before starting on the more complex stuff.) 2016-11-26 13:18:48 +01:00
clericflame.txt - scriptified the Cleric's flame weapon. Also fixed the angle calculations for the circle flame. 2016-11-26 10:30:41 +01:00
clericholy.txt - scriptified the remaining parts of the Wraithverge. 2016-11-26 14:06:41 +01:00
clericmace.txt - scriptified the remaining Cleric weapons. 2016-11-26 19:23:22 +01:00
clericplayer.txt - converted some Hexen stuff. 2016-10-17 23:27:34 +02:00
clericstaff.txt - scriptified the remaining Cleric weapons. 2016-11-26 19:23:22 +01:00
demons.txt - used static constant arrays to shorten some code. 2016-11-20 18:34:27 +01:00
dragon.txt - fixed a lost '='. 2016-11-16 21:12:16 +01:00
ettin.txt - another batch of Hexen items converted. 2016-10-18 10:09:02 +02:00
fighteraxe.txt - scriptified the Fighter's axe. 2016-11-26 21:03:00 +01:00
fighterboss.txt - scriptified the Quietus. 2016-11-26 23:05:16 +01:00
fighterfist.txt - scriptified the fighter's fist. 2016-11-26 22:25:49 +01:00
fighterhammer.txt - scriptified the fighter's hammer. 2016-11-26 21:39:20 +01:00
fighterplayer.txt - converted some Hexen stuff. 2016-10-17 23:27:34 +02:00
fighterquietus.txt - scriptified the Quietus. 2016-11-26 23:05:16 +01:00
firedemon.txt - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
flame.txt - converted some Hexen stuff. 2016-10-17 23:27:34 +02:00
flechette.txt - scriptified the Flechette. Not fully tested yet. 2016-11-27 16:24:33 +01:00
flies.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
fog.txt - scriptified Hexen's fog. 2016-11-16 20:00:25 +01:00
healingradius.txt - scriptified ArtiHealingRadius. 2016-11-27 00:18:07 +01:00
heresiarch.txt - made the bounce flags accessible after verifying that the code works for 16 bit variables. 2016-10-25 11:38:02 +02:00
hexenarmor.txt - more Hexen conversions. 2016-10-18 00:49:13 +02:00
hexendecorations.txt - more Hexen conversions. 2016-10-18 00:49:13 +02:00
hexenkeys.txt - more Hexen conversions. 2016-10-18 00:49:13 +02:00
hexenspecialdecs.txt - scriptified Heretic's mace. 2016-11-24 13:45:43 +01:00
iceguy.txt - scriptified the IceGuy. 2016-11-27 00:41:06 +01:00
korax.txt - scriptified Korax. 2016-11-26 16:25:10 +01:00
mageboss.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
magecone.txt - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
magelightning.txt - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
mageplayer.txt - converted some Hexen stuff. 2016-10-17 23:27:34 +02:00
magestaff.txt - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
magewand.txt - converted the remaining Hexen actors. 2016-10-18 18:11:13 +02:00
mana.txt - another batch of Hexen items converted. 2016-10-18 10:09:02 +02:00
pig.txt - scriptified Chicken and Pig - not tested yet, because other things have priority. 2016-11-22 12:21:55 +01:00
puzzleitems.txt - another batch of Hexen items converted. 2016-10-18 10:09:02 +02:00
scriptprojectiles.txt - another batch of Hexen items converted. 2016-10-18 10:09:02 +02:00
serpent.txt - fixed: Hexen's serpent was still using "None" for 'no state', which in ZScript is done with null. 2016-11-07 20:12:06 +01:00
speedboots.txt - another batch of Hexen items converted. 2016-10-18 10:09:02 +02:00
spike.txt - scriptified Hexen's Wraith and parts of the Spike. 2016-11-17 00:44:43 +01:00
summon.txt - scriptified the Minotaur. 2016-11-26 01:14:47 +01:00
teleportother.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
wraith.txt - scriptified Hexen's Wraith and parts of the Spike. 2016-11-17 00:44:43 +01:00