qzdoom/src/rendering
Christoph Oelckers 3d3f364874 - consolidated postprocessing code a bit.
The code that determines the order of effects should not be duplicated between renderers.
2019-06-20 11:55:45 +02:00
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2d - added a linear transformation system to Shape2D so that things like rotations and scales can be changed without having to clear and push a large amount of data 2019-06-08 14:05:32 +02:00
gl - consolidated postprocessing code a bit. 2019-06-20 11:55:45 +02:00
gl_load - Fixed uninitialized variable in case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS does not exist. 2019-06-02 21:20:53 +02:00
hwrenderer - consolidated postprocessing code a bit. 2019-06-20 11:55:45 +02:00
polyrenderer - fixed: The software renderer was accessing the global viewpoint in several places. 2019-05-12 09:16:17 +02:00
swrenderer - consolidated the 3 atterm implementations. 2019-06-10 12:01:01 +02:00
vulkan - consolidated postprocessing code a bit. 2019-06-20 11:55:45 +02:00