..
a_action.cpp
- reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code.
2016-11-17 13:10:19 +01:00
a_action.h
Normalize line endings
2016-03-01 09:47:10 -06:00
a_armor.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_artifacts.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_artifacts.h
- most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out.
2016-09-19 19:14:30 +02:00
a_bridge.cpp
- reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code.
2016-11-17 13:10:19 +01:00
a_camera.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_debris.cpp
- scriptified Hexen's Wraith and parts of the Spike.
2016-11-17 00:44:43 +01:00
a_decals.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_fastprojectile.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_flashfader.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_fountain.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_hatetarget.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_keys.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_keys.h
Normalize line endings
2016-03-01 09:47:10 -06:00
a_lightning.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_lightning.h
- another batch.
2016-09-19 19:58:04 +02:00
a_mapmarker.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_morph.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_morph.h
Added TRANSFERTRANSLATION morph flag
2016-07-24 00:56:57 +02:00
a_movingcamera.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_pickups.cpp
- reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code.
2016-11-17 13:10:19 +01:00
a_pickups.h
- implemented pass-by-reference arguments - so far only for memory based variables.
2016-11-19 01:23:56 +01:00
a_puzzleitems.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_quake.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_randomspawner.cpp
- reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code.
2016-11-17 13:10:19 +01:00
a_secrettrigger.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_sectoraction.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_setcolor.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_sharedglobal.h
- scriptified Hexen's Wraith and parts of the Spike.
2016-11-17 00:44:43 +01:00
a_skies.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_soundenvironment.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_soundsequence.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_spark.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_specialspot.cpp
- added all missing things to enable the scriptified version of A_BrainSpit.
2016-11-18 22:12:53 +01:00
a_specialspot.h
- another batch.
2016-09-19 19:58:04 +02:00
a_waterzone.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_weaponpiece.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_weaponpiece.h
- most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out.
2016-09-19 19:14:30 +02:00
a_weapons.cpp
- implemented pass-by-reference arguments - so far only for memory based variables.
2016-11-19 01:23:56 +01:00
hudmessages.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
sbar.h
- all DObjects converted.
2016-09-20 10:27:53 +02:00
sbar_mugshot.cpp
- fixed: The mugshot's angle was inverted.
2016-05-11 14:04:21 +02:00
sbarinfo.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
sbarinfo.h
- floatification of g_shared.
2016-03-24 01:46:11 +01:00
sbarinfo_commands.cpp
- Fixed: SBarInfo didn't support animated images in some places.
2016-11-06 17:07:44 -05:00
shared_hud.cpp
- started with cleanup and separation of DECORATE code.
2016-10-12 19:22:33 +02:00
shared_sbar.cpp
Merge branch 'master' of https://github.com/rheit/zdoom into zscript
2016-11-12 09:46:09 +01:00