qzdoom/src
2018-10-20 21:08:24 +02:00
..
fragglescript
g_inventory
g_shared
g_statusbar
gl - started with an abstract render interface, most importantly handle the stencil for plane flooding through the render state object instead of changing GL state directly. 2018-10-20 21:08:24 +02:00
gl_load - some cleanup on the OpenGL interface and its flags. 2018-10-20 12:55:25 +02:00
hwrenderer - started with an abstract render interface, most importantly handle the stencil for plane flooding through the render state object instead of changing GL state directly. 2018-10-20 21:08:24 +02:00
intermission
math
menu Upgrade libADLMIDI and libOPNMIDI 2018-10-04 08:58:47 -04:00
polyrenderer
posix - reverted macOS dark mode support with old SDKs 2018-10-08 15:50:56 +03:00
r_data - fixed: MD3s with a skin-less surface left the renderer in an undefined state. 2018-10-09 19:16:15 +02:00
rapidjson
resourcefiles
scripting - extended the register limit for 'param'. 2018-10-14 09:13:26 +02:00
sfmt
sound Upgrade libADLMIDI and libOPNMIDI 2018-10-04 08:58:47 -04:00
swrenderer
textures - added normal5x and normal6x 2018-10-04 22:09:18 -04:00
win32
xlat
__autostart.cpp
actionspecials.h
actor.h
actorinlines.h
actorptrselect.cpp
actorptrselect.h
am_map.cpp
am_map.h
announcer.h
autosegs.h
b_bot.cpp
b_bot.h
b_func.cpp
b_game.cpp
b_move.cpp
b_think.cpp
basictypes.h
bbannouncer.cpp
c_bind.cpp - be more thorough with 'in menu' checks for certain protected functions. 2018-09-15 12:30:05 +02:00
c_bind.h
c_cmds.cpp
c_console.cpp
c_console.h
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp - be more thorough with 'in menu' checks for certain protected functions. 2018-09-15 12:30:05 +02:00
c_cvars.h
c_dispatch.cpp
c_dispatch.h
c_expr.cpp
c_functions.cpp
c_functions.h
CMakeLists.txt - removed the quad drawer class 2018-10-20 11:59:12 +02:00
cmdlib.cpp
cmdlib.h
colormatcher.cpp
colormatcher.h
compatibility.cpp
compatibility.h
configfile.cpp Moved FConfigFile over to FileReader/FileWriter 2018-08-31 14:29:37 +02:00
configfile.h Moved FConfigFile over to FileReader/FileWriter 2018-08-31 14:29:37 +02:00
critsec.h
ct_chat.cpp
cycler.cpp
cycler.h
d_anonstats.cpp
d_dehacked.cpp - extended the register limit for 'param'. 2018-10-14 09:13:26 +02:00
d_dehacked.h
d_event.h
d_gui.h
d_iwad.cpp
d_main.cpp - fixed memory leak with wipes set to pff. 2018-09-02 21:13:58 +02:00
d_main.h
d_net.cpp
d_net.h
d_netinf.h
d_netinfo.cpp
d_player.h - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
d_protocol.cpp
d_protocol.h
decallib.cpp
decallib.h
dobject.cpp
dobject.h
dobjgc.cpp
dobjgc.h - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
dobjtype.cpp
dobjtype.h
doomdata.h
doomdef.h
doomerrors.h
doomstat.cpp
doomstat.h
doomtype.h - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
dsectoreffect.cpp
dsectoreffect.h
dthinker.cpp
dthinker.h
edata.cpp
edata.h
empty.cpp
errors.h
events.cpp Add NewGame to EventHandler 2018-09-15 13:20:41 +02:00
events.h Add NewGame to EventHandler 2018-09-15 13:20:41 +02:00
f_wipe.cpp - fixed: The wipe textures need to be rendered with DTA_Masked set to false because they contain bogus alpha values where a stencil got rendered. 2018-09-02 12:30:40 +02:00
f_wipe.h - Untested wipe refactor 2018-09-02 12:02:36 +02:00
files.cpp
files.h
files_decompress.cpp
g_doomedmap.cpp
g_game.cpp
g_game.h
g_hub.cpp
g_hub.h
g_input.h
g_level.cpp Add NewGame to EventHandler 2018-09-15 13:20:41 +02:00
g_level.h
g_levellocals.h
g_mapinfo.cpp
g_pch.h
g_pch2.h
g_skill.cpp
gameconfigfile.cpp Upgrade libADLMIDI and libOPNMIDI 2018-10-04 08:58:47 -04:00
gameconfigfile.h Moved FConfigFile over to FileReader/FileWriter 2018-08-31 14:29:37 +02:00
gametype.h
gi.cpp
gi.h
gitinfo.cpp
gstrings.h
hu_scores.cpp
hu_stuff.h
i_cd.h
i_module.cpp
i_module.h
i_net.cpp
i_net.h
i_time.cpp
i_time.h
i_video.h
info.cpp Hotfix: The output from CheckReplacement no longer permanently overrides an actor's replacement. 2018-09-23 23:40:58 +02:00
info.h
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp
m_cheat.h
m_crc32.h
m_fixed.h
m_joy.cpp
m_joy.h
m_misc.cpp
m_misc.h
m_png.cpp
m_png.h
m_random.cpp
m_random.h
m_swap.h
md5.cpp
md5.h
memarena.cpp
memarena.h
mus2midi.cpp
mus2midi.h
name.cpp
name.h - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
namedef.h
nodebuild.cpp
nodebuild.h
nodebuild_classify_nosse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp
nodebuild_utility.cpp
p_3dfloors.cpp
p_3dfloors.h
p_3dmidtex.cpp
p_3dmidtex.h
p_acs.cpp
p_acs.h
p_actionfunctions.cpp Exports various resurrection-related functions to ZScript. 2018-10-04 08:59:37 -04:00
p_blockmap.h
p_ceiling.cpp
p_checkposition.h
p_conversation.cpp
p_conversation.h
p_doors.cpp
p_effect.cpp
p_effect.h
p_enemy.cpp Exports various resurrection-related functions to ZScript. 2018-10-04 08:59:37 -04:00
p_enemy.h
p_floor.cpp
p_glnodes.cpp
p_interaction.cpp
p_lights.cpp
p_linetracedata.h
p_linkedsectors.cpp
p_lnspec.cpp
p_lnspec.h
p_local.h Added DMG_EXPLOSION flag. 2018-09-15 13:23:11 +02:00
p_map.cpp Added DMG_EXPLOSION flag. 2018-09-15 13:23:11 +02:00
p_maputl.cpp
p_maputl.h
p_mobj.cpp Exports various resurrection-related functions to ZScript. 2018-10-04 08:59:37 -04:00
p_pillar.cpp
p_plats.cpp
p_pspr.cpp
p_pspr.h
p_pusher.cpp
p_saveg.cpp Preserve line locknumber in savegames. 2018-10-16 08:58:37 -04:00
p_saveg.h
p_scroll.cpp
p_secnodes.cpp
p_sectors.cpp
p_setup.cpp
p_setup.h
p_sight.cpp
p_slopes.cpp - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
p_spec.cpp
p_spec.h
p_states.cpp
p_switch.cpp
p_tags.cpp
p_tags.h
p_teleport.cpp - fixed: smooth teleporters could fudge the player over an adjacent line, causing the player to appear on top of a cliff that is much higher than the original teleport. 2018-10-09 06:55:56 -04:00
p_terrain.cpp
p_terrain.h
p_things.cpp
p_tick.cpp
p_tick.h
p_trace.cpp
p_trace.h
p_udmf.cpp - use setter methods for glow initialization of sectors. 2018-10-20 11:28:51 +02:00
p_udmf.h
p_usdf.cpp
p_user.cpp - Exported PickNewWeapon function from PlayerPawn to ZScript. 2018-10-14 00:52:00 +02:00
p_xlat.cpp
parallel_for.h
parsecontext.cpp
parsecontext.h
po_man.cpp
po_man.h
portal.cpp
portal.h
r_defs.h - removed more old code from flat renderer. 2018-10-20 10:39:28 +02:00
r_renderer.h
r_sky.cpp
r_sky.h
r_state.h
r_utility.cpp
r_utility.h
r_videoscale.cpp - fixed: use 'setsizeneeded' more often in the scaling code. recalculating screen geometry for 2D elements when it changes never really hurts. 2018-10-14 16:27:08 -04:00
r_videoscale.h
s_advsound.cpp
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp
s_sndseq.h
s_sound.cpp - fixed: sound from poly objects through portals will now propegate properly 2018-08-25 18:23:59 -04:00
s_sound.h - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
sc_man.cpp
sc_man.h
sc_man_scanner.re
sc_man_tokens.h
serializer.cpp
serializer.h
skins.cpp
skins.h
st_start.h
st_stuff.cpp
st_stuff.h
statistics.cpp
statnums.h
stats.cpp
stats.h - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
stringtable.cpp
stringtable.h
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h
teaminfo.cpp
teaminfo.h
templates.h
tflags.h
umapinfo.cpp
v_2ddrawer.cpp - fixed the use of Doom-Legacy-style 3D floor lighting in light mode 8. 2018-09-08 13:08:04 +02:00
v_2ddrawer.h - Untested wipe refactor 2018-09-02 12:02:36 +02:00
v_blend.cpp
v_collection.cpp
v_collection.h
v_colortables.h
v_draw.cpp - Untested wipe refactor 2018-09-02 12:02:36 +02:00
v_font.cpp - fixed: always initialize active colors in special font 2018-08-31 10:42:53 +03:00
v_font.h
v_framebuffer.cpp silent few warnings 2018-09-16 09:09:47 +02:00
v_palette.cpp
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp
v_text.h
v_video.cpp - some cleanup on the OpenGL interface and its flags. 2018-10-20 12:55:25 +02:00
v_video.h - some cleanup on the OpenGL interface and its flags. 2018-10-20 12:55:25 +02:00
vectors.h - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
version.h - g3.7pre 2018-10-10 02:25:32 -04:00
w_wad.cpp
w_wad.h
w_zip.h
weightedlist.h
wi_stuff.cpp
wi_stuff.h
x86.cpp
x86.h
xs_Float.h
zstrformat.cpp
zstring.cpp - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
zstring.h
zzautozend.cpp