.. |
asm_ia32
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2016-03-01 09:47:10 -06:00 |
asm_x86_64
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2016-03-01 09:47:10 -06:00 |
fragglescript
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- removed fixed_t and associated utility macros from FraggleScript code.
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2016-03-24 09:16:35 +01:00 |
g_doom
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- renamed PARAM_DANGLE macros to PARAM_ANGLE, now that the old angle_t type is no longer used in the VM interface.
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2016-03-25 13:23:07 +01:00 |
g_heretic
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- made AActor::alpha a floating point value
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2016-03-21 12:18:46 +01:00 |
g_hexen
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- fixed some leftover fixed point remnants in g_hexen.
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2016-03-22 00:30:56 +01:00 |
g_raven
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- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
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2016-03-22 12:42:27 +01:00 |
g_shared
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- preparation for upcoming work: rename the fixed point versions of PosRelative.
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2016-03-25 14:18:50 +01:00 |
g_strife
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- renamed PARAM_DANGLE macros to PARAM_ANGLE, now that the old angle_t type is no longer used in the VM interface.
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2016-03-25 13:23:07 +01:00 |
intermission
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- floatification of g_shared.
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2016-03-24 01:46:11 +01:00 |
math
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- replaced AActor::vel and player_t::Vel with a floating point version.
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2016-03-20 00:54:18 +01:00 |
menu
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- removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file.
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2016-03-24 11:30:11 +01:00 |
oplsynth
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- some rework of vectors.h, mostly to remove all those silenced double->float conversions.
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2016-03-10 22:36:28 +01:00 |
posix
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- changed I_GetTimeFrac to return a double instead of a fixed_t.
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2016-03-24 12:00:21 +01:00 |
r_data
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- floatified most of r_data (The interpolations cannot be done yet.)
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2016-03-24 14:11:41 +01:00 |
resourcefiles
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Added detection for broken WAD files
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2016-03-04 11:32:15 +01:00 |
sfmt
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2016-03-01 09:47:10 -06:00 |
sound
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- replaced AActor::vel and player_t::Vel with a floating point version.
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2016-03-20 00:54:18 +01:00 |
textures
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- floatified MaxTargetRange and MeleeThreshold.
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2016-03-24 20:56:59 +01:00 |
thingdef
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- removed the angle_t type from the VM, now that nothing in the interface requires it anymore.
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2016-03-25 14:55:01 +01:00 |
timidity
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2016-03-01 09:47:10 -06:00 |
wildmidi
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Merge branch conflicts fix
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2016-01-21 10:49:57 +13:00 |
win32
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- changed angle parameter of FillSimplePoly.
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2016-03-24 16:36:43 +01:00 |
xlat
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Merge branch 'master' into floatcvt
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2016-03-21 01:28:50 +01:00 |
zscript
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- removed the angle_t type from the VM, now that nothing in the interface requires it anymore.
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2016-03-25 14:55:01 +01:00 |
__autostart.cpp
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2016-03-01 09:47:10 -06:00 |
actionspecials.h
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- some redesign of P_CheckSight to handle portals.
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2016-03-07 21:59:32 +01:00 |
actor.h
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- removed the angle_t type from the VM, now that nothing in the interface requires it anymore.
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2016-03-25 14:55:01 +01:00 |
actorptrselect.cpp
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2016-03-01 09:47:10 -06:00 |
actorptrselect.h
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2016-03-01 09:47:10 -06:00 |
am_map.cpp
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- preparation for upcoming work: rename the fixed point versions of PosRelative.
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2016-03-25 14:18:50 +01:00 |
am_map.h
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2016-03-01 09:47:10 -06:00 |
announcer.h
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2016-03-01 09:47:10 -06:00 |
autosegs.h
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2016-03-01 09:47:10 -06:00 |
b_bot.cpp
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- floatified quake and weapon code
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2016-03-23 20:45:48 +01:00 |
b_bot.h
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- trimmed down the AActor Spawn interface and removed all non-float variants.
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2016-03-23 10:42:41 +01:00 |
b_func.cpp
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- trimmed down the AActor Spawn interface and removed all non-float variants.
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2016-03-23 10:42:41 +01:00 |
b_game.cpp
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- fixed: Failure to open bots.cfg would throw an exception that prevented the level from starting. Catch it in FCajunMaster::LoadBots instead and handle it non-disruptively.
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2016-03-03 11:11:25 +01:00 |
b_move.cpp
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- floatified FMapThing, dropoffz and GetBobOffset
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2016-03-23 12:21:52 +01:00 |
b_think.cpp
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- floatified quake and weapon code
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2016-03-23 20:45:48 +01:00 |
basicinlines.h
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2016-03-01 09:47:10 -06:00 |
basictypes.h
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- removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file.
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2016-03-24 11:30:11 +01:00 |
bbannouncer.cpp
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2016-03-01 09:47:10 -06:00 |
c_bind.cpp
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2016-03-01 09:47:10 -06:00 |
c_bind.h
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2016-03-01 09:47:10 -06:00 |
c_cmds.cpp
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- conversion of floorz to double.
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2016-03-20 19:52:35 +01:00 |
c_console.cpp
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2016-03-01 09:47:10 -06:00 |
c_console.h
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2016-03-01 09:47:10 -06:00 |
c_consolebuffer.cpp
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c_consolebuffer.h
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c_cvars.cpp
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2016-03-01 09:47:10 -06:00 |
c_cvars.h
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2016-03-01 09:47:10 -06:00 |
c_dispatch.cpp
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2016-03-01 09:47:10 -06:00 |
c_dispatch.h
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2016-03-01 09:47:10 -06:00 |
c_expr.cpp
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2016-03-01 09:47:10 -06:00 |
CMakeLists.txt
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Merge branch 'master' into floatcvt
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2016-03-21 01:28:50 +01:00 |
cmdlib.cpp
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2016-03-01 09:47:10 -06:00 |
cmdlib.h
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2016-03-01 09:47:10 -06:00 |
colormatcher.cpp
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2016-03-01 09:47:10 -06:00 |
colormatcher.h
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2016-03-01 09:47:10 -06:00 |
compatibility.cpp
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- floatified FMapThing, dropoffz and GetBobOffset
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2016-03-23 12:21:52 +01:00 |
compatibility.h
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2016-03-01 09:47:10 -06:00 |
configfile.cpp
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2016-03-01 09:47:10 -06:00 |
configfile.h
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2016-03-01 09:47:10 -06:00 |
ct_chat.cpp
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2016-03-01 09:47:10 -06:00 |
d_dehacked.cpp
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- floatified AActor::bouncefactor and wallbouncefactor.
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2016-03-24 20:43:35 +01:00 |
d_dehacked.h
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2016-03-01 09:47:10 -06:00 |
d_event.h
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2016-03-01 09:47:10 -06:00 |
d_gui.h
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2016-03-01 09:47:10 -06:00 |
d_iwad.cpp
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- second part of last commit. This file was accidentally unselected.
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2016-03-08 14:35:36 +01:00 |
d_main.cpp
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Don't use _FPU_GETCW if it won't do what we want
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2016-03-08 22:00:16 -06:00 |
d_main.h
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2016-03-01 09:47:10 -06:00 |
d_net.cpp
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- floatified the return data from Trace().
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2016-03-23 18:07:04 +01:00 |
d_net.h
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2016-03-01 09:47:10 -06:00 |
d_netinf.h
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2016-03-01 09:47:10 -06:00 |
d_netinfo.cpp
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2016-03-01 09:47:10 -06:00 |
d_player.h
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- floatified the remaining fixed point variables accessible through DECORATE. PROP_FIXED_PARAM is no longer used anywhere.
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2016-03-24 23:50:29 +01:00 |
d_protocol.cpp
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2016-03-01 09:47:10 -06:00 |
d_protocol.h
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2016-03-01 09:47:10 -06:00 |
d_ticcmd.h
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2016-03-01 09:47:10 -06:00 |
decallib.cpp
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- floatified the decal code.
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2016-03-22 22:07:38 +01:00 |
decallib.h
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- floatified the decal code.
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2016-03-22 22:07:38 +01:00 |
dobject.cpp
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2016-03-01 09:47:10 -06:00 |
dobject.h
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2016-03-01 09:47:10 -06:00 |
dobjgc.cpp
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2016-03-01 09:47:10 -06:00 |
dobjtype.cpp
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- removed the angle_t type from the VM, now that nothing in the interface requires it anymore.
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2016-03-25 14:55:01 +01:00 |
dobjtype.h
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- removed the angle_t type from the VM, now that nothing in the interface requires it anymore.
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2016-03-25 14:55:01 +01:00 |
doomdata.h
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- floatified FMapThing, dropoffz and GetBobOffset
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2016-03-23 12:21:52 +01:00 |
doomdef.cpp
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2016-03-01 09:47:10 -06:00 |
doomdef.h
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- floatified friction.
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2016-03-24 22:50:03 +01:00 |
doomerrors.h
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2016-03-01 09:47:10 -06:00 |
doomstat.cpp
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2016-03-01 09:47:10 -06:00 |
doomstat.h
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- made AActor::alpha a floating point value
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2016-03-21 12:18:46 +01:00 |
doomtype.h
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Merge branch 'master' into float
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2016-03-15 00:16:13 +01:00 |
dscript.h
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2016-03-01 09:47:10 -06:00 |
dsectoreffect.cpp
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2016-03-01 09:47:10 -06:00 |
dsectoreffect.h
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2016-03-01 09:47:10 -06:00 |
dthinker.cpp
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- did some profiling which revealed that P_PointInSector was called needlessly often. Did some optimization to the MultiBlock iterators to avoid this problem.
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2016-03-10 14:22:18 +01:00 |
dthinker.h
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2016-03-01 09:47:10 -06:00 |
edata.cpp
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- floatified FMapThing, dropoffz and GetBobOffset
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2016-03-23 12:21:52 +01:00 |
edata.h
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- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
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2016-02-05 23:51:28 +01:00 |
empty.cpp
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2016-03-01 09:47:10 -06:00 |
errors.h
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f_wipe.cpp
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2016-03-01 09:47:10 -06:00 |
f_wipe.h
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2016-03-01 09:47:10 -06:00 |
farchive.cpp
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- replaced AActor::vel and player_t::Vel with a floating point version.
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2016-03-20 00:54:18 +01:00 |
farchive.h
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- replaced AActor::vel and player_t::Vel with a floating point version.
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2016-03-20 00:54:18 +01:00 |
files.cpp
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2016-03-01 09:47:10 -06:00 |
files.h
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2016-03-01 09:47:10 -06:00 |
g_doomedmap.cpp
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2016-03-01 09:47:10 -06:00 |
g_game.cpp
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- made player_t::crouchoffset and FPlayerStart's coordinates doubles and added a float version of divline_t so that I could complete the conversion of Hexen's game code.
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2016-03-22 00:06:58 +01:00 |
g_game.h
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2016-03-01 09:47:10 -06:00 |
g_hub.cpp
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2016-03-01 09:47:10 -06:00 |
g_hub.h
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2016-03-01 09:47:10 -06:00 |
g_level.cpp
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- made AActor::floorclip a double.
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2016-03-20 23:42:27 +01:00 |
g_level.h
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- floatification of g_shared.
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2016-03-24 01:46:11 +01:00 |
g_mapinfo.cpp
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- g_hexen almost done except for 3 things that require more extensive changes.
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2016-03-21 22:20:10 +01:00 |
g_skill.cpp
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- floatification of g_shared.
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2016-03-24 01:46:11 +01:00 |
gameconfigfile.cpp
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2016-03-01 09:47:10 -06:00 |
gameconfigfile.h
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2016-03-01 09:47:10 -06:00 |
gametype.h
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2016-03-01 09:47:10 -06:00 |
gccinlines.h
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2016-03-01 09:47:10 -06:00 |
gi.cpp
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- did some cleanup and consolidation on damage factor code while converting it all to floating point.
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2016-03-22 16:35:41 +01:00 |
gi.h
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- did some cleanup and consolidation on damage factor code while converting it all to floating point.
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2016-03-22 16:35:41 +01:00 |
gitinfo.cpp
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gstrings.h
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2016-03-01 09:47:10 -06:00 |
GuillotineBinPack.cpp
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*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
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2016-01-18 14:45:23 -06:00 |
GuillotineBinPack.h
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Use a better packing algorithm for the texture atlases
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2016-01-08 22:37:06 -06:00 |
hu_scores.cpp
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2016-03-01 09:47:10 -06:00 |
hu_stuff.h
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2016-03-01 09:47:10 -06:00 |
i_cd.h
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2016-03-01 09:47:10 -06:00 |
i_movie.h
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2016-03-01 09:47:10 -06:00 |
i_net.cpp
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Don't spam Dropped packet messages for disconnected players
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2015-04-22 22:35:38 -05:00 |
i_net.h
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2016-03-01 09:47:10 -06:00 |
i_video.h
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2016-03-01 09:47:10 -06:00 |
info.cpp
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- floatified meleerange, pushfactor and radiusdamagefactor,
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2016-03-24 21:31:04 +01:00 |
info.h
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- floatified meleerange, pushfactor and radiusdamagefactor,
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2016-03-24 21:31:04 +01:00 |
keysections.cpp
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2016-03-01 09:47:10 -06:00 |
lists.h
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2016-03-01 09:47:10 -06:00 |
lumpconfigfile.cpp
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2016-03-01 09:47:10 -06:00 |
lumpconfigfile.h
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2016-03-01 09:47:10 -06:00 |
m_alloc.cpp
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2016-03-01 09:47:10 -06:00 |
m_alloc.h
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2016-03-01 09:47:10 -06:00 |
m_argv.cpp
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2016-03-01 09:47:10 -06:00 |
m_argv.h
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2016-03-01 09:47:10 -06:00 |
m_bbox.cpp
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2016-03-01 09:47:10 -06:00 |
m_bbox.h
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- made AActor::radius a double.
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2016-03-20 15:04:13 +01:00 |
m_cheat.cpp
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- did some cleanup and consolidation on damage factor code while converting it all to floating point.
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2016-03-22 16:35:41 +01:00 |
m_cheat.h
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2016-03-01 09:47:10 -06:00 |
m_crc32.h
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2016-03-01 09:47:10 -06:00 |
m_fixed.h
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2016-03-01 09:47:10 -06:00 |
m_joy.cpp
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- some rework of vectors.h, mostly to remove all those silenced double->float conversions.
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2016-03-10 22:36:28 +01:00 |
m_joy.h
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2016-03-01 09:47:10 -06:00 |
m_misc.cpp
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2016-03-01 09:47:10 -06:00 |
m_misc.h
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2016-03-01 09:47:10 -06:00 |
m_png.cpp
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2016-03-01 09:47:10 -06:00 |
m_png.h
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2016-03-01 09:47:10 -06:00 |
m_random.cpp
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2016-03-01 09:47:10 -06:00 |
m_random.h
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2016-03-01 09:47:10 -06:00 |
m_specialpaths.cpp
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- added an errorlog option.
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2016-02-09 14:20:49 +01:00 |
m_swap.h
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2016-03-01 09:47:10 -06:00 |
md5.cpp
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2016-03-01 09:47:10 -06:00 |
md5.h
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2016-03-01 09:47:10 -06:00 |
memarena.cpp
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2016-03-01 09:47:10 -06:00 |
memarena.h
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2016-03-01 09:47:10 -06:00 |
mscinlines.h
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2016-03-01 09:47:10 -06:00 |
mus2midi.cpp
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2016-03-01 09:47:10 -06:00 |
mus2midi.h
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2016-03-01 09:47:10 -06:00 |
name.cpp
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2016-03-01 09:47:10 -06:00 |
name.h
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2016-03-01 09:47:10 -06:00 |
namedef.h
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Add float casts to DECORATE for the sake of completeness
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2016-03-01 11:36:15 -06:00 |
nodebuild.cpp
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2016-03-01 09:47:10 -06:00 |
nodebuild.h
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2016-03-01 09:47:10 -06:00 |
nodebuild_classify_nosse2.cpp
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2016-03-01 09:47:10 -06:00 |
nodebuild_classify_sse2.cpp
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2016-03-01 09:47:10 -06:00 |
nodebuild_events.cpp
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- added custom math routines for reliability.
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2016-03-11 15:45:47 +01:00 |
nodebuild_extract.cpp
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2016-03-01 09:47:10 -06:00 |
nodebuild_gl.cpp
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2016-03-01 09:47:10 -06:00 |
nodebuild_utility.cpp
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- added custom math routines for reliability.
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2016-03-11 15:45:47 +01:00 |
p_3dfloors.cpp
|
- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
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2016-03-22 12:42:27 +01:00 |
p_3dfloors.h
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- made AActor::floorclip a double.
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2016-03-20 23:42:27 +01:00 |
p_3dmidtex.cpp
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- renamed some fixed point stuff in the texture composition code.
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2016-03-24 16:16:45 +01:00 |
p_3dmidtex.h
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2016-03-01 09:47:10 -06:00 |
p_acs.cpp
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- floatified the rest of thingdef_codeptr.cpp and got rid of the remaining fixed_t and angle_t parameters in VM-accessed function. The VM should now be free of those types completely.
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2016-03-25 12:57:22 +01:00 |
p_acs.h
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- trimmed down the AActor Spawn interface and removed all non-float variants.
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2016-03-23 10:42:41 +01:00 |
p_blockmap.h
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- refactored P_CollectConnectedGroups to avoid frequent heap allocations for the common cases
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2016-02-16 12:51:10 +01:00 |
p_buildmap.cpp
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- floatified FMapThing, dropoffz and GetBobOffset
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2016-03-23 12:21:52 +01:00 |
p_ceiling.cpp
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Fixed some incorrectness with some Hexen crushing specials
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2016-03-07 10:24:30 -06:00 |
p_checkposition.h
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- floatified FMapThing, dropoffz and GetBobOffset
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2016-03-23 12:21:52 +01:00 |
p_conversation.cpp
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- added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them.
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2016-03-21 14:00:05 +01:00 |
p_conversation.h
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2016-03-01 09:47:10 -06:00 |
p_doors.cpp
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2016-03-01 09:47:10 -06:00 |
p_effect.cpp
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- floatified the rest of thingdef_codeptr.cpp and got rid of the remaining fixed_t and angle_t parameters in VM-accessed function. The VM should now be free of those types completely.
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2016-03-25 12:57:22 +01:00 |
p_effect.h
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- floatified the rest of thingdef_codeptr.cpp and got rid of the remaining fixed_t and angle_t parameters in VM-accessed function. The VM should now be free of those types completely.
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2016-03-25 12:57:22 +01:00 |
p_enemy.cpp
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- preparation for upcoming work: rename the fixed point versions of PosRelative.
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2016-03-25 14:18:50 +01:00 |
p_enemy.h
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- floatified the rest of thingdef_codeptr.cpp and got rid of the remaining fixed_t and angle_t parameters in VM-accessed function. The VM should now be free of those types completely.
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2016-03-25 12:57:22 +01:00 |
p_floor.cpp
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2016-03-01 09:47:10 -06:00 |
p_glnodes.cpp
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- added custom math routines for reliability.
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2016-03-11 15:45:47 +01:00 |
p_interaction.cpp
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- made player_t::crouchoffset and FPlayerStart's coordinates doubles and added a float version of divline_t so that I could complete the conversion of Hexen's game code.
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2016-03-22 00:06:58 +01:00 |
p_lights.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
p_linkedsectors.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
p_lnspec.cpp
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- trimmed down the AActor Spawn interface and removed all non-float variants.
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2016-03-23 10:42:41 +01:00 |
p_lnspec.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
p_local.h
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- floatified the rest of thingdef_codeptr.cpp and got rid of the remaining fixed_t and angle_t parameters in VM-accessed function. The VM should now be free of those types completely.
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2016-03-25 12:57:22 +01:00 |
p_map.cpp
|
- preparation for upcoming work: rename the fixed point versions of PosRelative.
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2016-03-25 14:18:50 +01:00 |
p_maputl.cpp
|
- preparation for upcoming work: rename the fixed point versions of PosRelative.
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2016-03-25 14:18:50 +01:00 |
p_maputl.h
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- floatified the rest of thingdef_codeptr.cpp and got rid of the remaining fixed_t and angle_t parameters in VM-accessed function. The VM should now be free of those types completely.
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2016-03-25 12:57:22 +01:00 |
p_mobj.cpp
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- preparation for upcoming work: rename the fixed point versions of PosRelative.
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2016-03-25 14:18:50 +01:00 |
p_pillar.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
p_plats.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
p_pspr.cpp
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- floatified the rest of thingdef_codeptr.cpp and got rid of the remaining fixed_t and angle_t parameters in VM-accessed function. The VM should now be free of those types completely.
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2016-03-25 12:57:22 +01:00 |
p_pspr.h
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- floatified quake and weapon code
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2016-03-23 20:45:48 +01:00 |
p_saveg.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
p_saveg.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
p_sectors.cpp
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- floatified friction.
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2016-03-24 22:50:03 +01:00 |
p_setup.cpp
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- floatified FMapThing, dropoffz and GetBobOffset
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2016-03-23 12:21:52 +01:00 |
p_setup.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
p_sight.cpp
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- preparation for upcoming work: rename the fixed point versions of PosRelative.
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2016-03-25 14:18:50 +01:00 |
p_slopes.cpp
|
- floatified FMapThing, dropoffz and GetBobOffset
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2016-03-23 12:21:52 +01:00 |
p_spec.cpp
|
- preparation for upcoming work: rename the fixed point versions of PosRelative.
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2016-03-25 14:18:50 +01:00 |
p_spec.h
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- floatified friction.
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2016-03-24 22:50:03 +01:00 |
p_states.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
p_switch.cpp
|
- preparation for upcoming work: rename the fixed point versions of PosRelative.
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2016-03-25 14:18:50 +01:00 |
p_tags.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
p_tags.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
p_teleport.cpp
|
- trimmed down the AActor Spawn interface and removed all non-float variants.
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2016-03-23 10:42:41 +01:00 |
p_terrain.cpp
|
- floatified friction.
|
2016-03-24 22:50:03 +01:00 |
p_terrain.h
|
- floatified friction.
|
2016-03-24 22:50:03 +01:00 |
p_things.cpp
|
- floatified the rest of thingdef_codeptr.cpp and got rid of the remaining fixed_t and angle_t parameters in VM-accessed function. The VM should now be free of those types completely.
|
2016-03-25 12:57:22 +01:00 |
p_tick.cpp
|
- trimmed down the AActor Spawn interface and removed all non-float variants.
|
2016-03-23 10:42:41 +01:00 |
p_tick.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
p_trace.cpp
|
- floatified the return data from Trace().
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2016-03-23 18:07:04 +01:00 |
p_trace.h
|
- floatification of g_shared.
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2016-03-24 01:46:11 +01:00 |
p_udmf.cpp
|
- parameter rework of several spawning functions.
|
2016-03-23 13:31:12 +01:00 |
p_udmf.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
p_usdf.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
p_user.cpp
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- floatified the remaining fixed point variables accessible through DECORATE. PROP_FIXED_PARAM is no longer used anywhere.
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2016-03-24 23:50:29 +01:00 |
p_writemap.cpp
|
- replaced AActor::vel and player_t::Vel with a floating point version.
|
2016-03-20 00:54:18 +01:00 |
p_xlat.cpp
|
- made AActor::alpha a floating point value
|
2016-03-21 12:18:46 +01:00 |
parsecontext.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
parsecontext.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
pathexpander.cpp
|
Merge branch conflicts fix
|
2016-01-21 10:49:57 +13:00 |
pathexpander.h
|
Merge branch conflicts fix
|
2016-01-21 10:49:57 +13:00 |
po_man.cpp
|
- conversion of floorz to double.
|
2016-03-20 19:52:35 +01:00 |
po_man.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
portal.cpp
|
Merge branch 'master' into floatcvt
|
2016-03-24 18:32:47 +01:00 |
portal.h
|
- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
|
2016-03-22 12:42:27 +01:00 |
r_3dfloors.cpp
|
|
|
r_3dfloors.h
|
|
|
r_bsp.cpp
|
- made AActor::alpha a floating point value
|
2016-03-21 12:18:46 +01:00 |
r_bsp.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
r_defs.h
|
- preparation for upcoming work: rename the fixed point versions of PosRelative.
|
2016-03-25 14:18:50 +01:00 |
r_draw.cpp
|
- floatified most of r_data (The interpolations cannot be done yet.)
|
2016-03-24 14:11:41 +01:00 |
r_draw.h
|
- floatification of some alpha parameters.
|
2016-03-22 13:35:16 +01:00 |
r_drawt.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
r_local.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
r_main.cpp
|
- first stage of converting actor angles to float complete
|
2016-03-16 12:41:26 +01:00 |
r_main.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
r_plane.cpp
|
- removed the angle_t type from the VM, now that nothing in the interface requires it anymore.
|
2016-03-25 14:55:01 +01:00 |
r_plane.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
r_renderer.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
r_segs.cpp
|
- floatified the decal code.
|
2016-03-22 22:07:38 +01:00 |
r_segs.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
r_sky.cpp
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
r_sky.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
r_state.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
r_swrenderer.cpp
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
r_swrenderer.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
r_things.cpp
|
- floatified most of r_data (The interpolations cannot be done yet.)
|
2016-03-24 14:11:41 +01:00 |
r_things.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
r_utility.cpp
|
- changed I_GetTimeFrac to return a double instead of a fixed_t.
|
2016-03-24 12:00:21 +01:00 |
r_utility.h
|
- floatification of g_shared.
|
2016-03-24 01:46:11 +01:00 |
Rect.h
|
Use a better packing algorithm for the texture atlases
|
2016-01-08 22:37:06 -06:00 |
s_advsound.cpp
|
- converted scale variables in AActor, FMapThing and skin to float.
|
2016-03-20 12:13:00 +01:00 |
s_environment.cpp
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
s_playlist.cpp
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
s_playlist.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
s_sndseq.cpp
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
s_sndseq.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
s_sound.cpp
|
- trimmed down the AActor Spawn interface and removed all non-float variants.
|
2016-03-23 10:42:41 +01:00 |
s_sound.h
|
- parameter rework of several spawning functions.
|
2016-03-23 13:31:12 +01:00 |
sc_man.cpp
|
Add new state options to parser and actually enable them
|
2016-03-03 18:33:07 -06:00 |
sc_man.h
|
Add new state options to parser and actually enable them
|
2016-03-03 18:33:07 -06:00 |
sc_man_scanner.re
|
- removed the angle_t type from the VM, now that nothing in the interface requires it anymore.
|
2016-03-25 14:55:01 +01:00 |
sc_man_tokens.h
|
- removed the angle_t type from the VM, now that nothing in the interface requires it anymore.
|
2016-03-25 14:55:01 +01:00 |
skins.cpp
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
skins.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
SkylineBinPack.cpp
|
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
|
2016-01-18 14:45:23 -06:00 |
SkylineBinPack.h
|
Switch to the bottom-left picker for the Skyline Bin Packer
|
2016-01-10 21:54:28 -06:00 |
st_start.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
st_stuff.cpp
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
st_stuff.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
statistics.cpp
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
statnums.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
stats.cpp
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
stats.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
stringtable.cpp
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
stringtable.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
strnatcmp.c
|
|
|
strnatcmp.h
|
|
|
tables.cpp
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
tables.h
|
- added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them.
|
2016-03-21 14:00:05 +01:00 |
tagitem.h
|
|
|
tarray.h
|
- removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file.
|
2016-03-24 11:30:11 +01:00 |
teaminfo.cpp
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
teaminfo.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
tempfiles.cpp
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
tempfiles.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
templates.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
tflags.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
v_blend.cpp
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
v_collection.cpp
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
v_collection.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
v_draw.cpp
|
- changed angle parameter of FillSimplePoly.
|
2016-03-24 16:36:43 +01:00 |
v_font.cpp
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
v_font.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
v_palette.cpp
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
v_palette.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
v_pfx.cpp
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
v_pfx.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_text.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_text.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_video.cpp
|
Fix 21:9 base width and height values
|
2016-03-03 18:00:06 -06:00 |
v_video.h
|
- changed angle parameter of FillSimplePoly.
|
2016-03-24 16:36:43 +01:00 |
valgrind.inc
|
|
|
vectors.h
|
- floatification of g_shared.
|
2016-03-24 01:46:11 +01:00 |
version.h
|
- flattened the following commits by Major Cooke:
|
2016-03-23 14:03:10 +01:00 |
w_wad.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
w_wad.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
w_zip.h
|
- Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures.
|
2016-03-13 01:14:08 -05:00 |
weightedlist.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
wi_stuff.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
wi_stuff.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
x86.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
x86.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
xs_Float.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
zstrformat.cpp
|
- removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file.
|
2016-03-24 11:30:11 +01:00 |
zstring.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
zstring.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
zzautozend.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |