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7011010ff2
- changed the effect spawn prevention of the Hexen flame strike weapon and reverted the attempt to fix this in FastProjectile. This cannot be fixed in the base class, which was doing everything right. It's the flame missile that was doing undefined things by stopping its movement without clearing its missile flag. This cannot work because missiles are given some minimal forced velocity to ensure collision detection and any attempt to address this without clearing the missile flag is doomed to fail. |
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.. | ||
blood.txt | ||
botstuff.txt | ||
bridge.txt | ||
camera.txt | ||
debris.txt | ||
decal.txt | ||
dog.txt | ||
dynlights.txt | ||
fastprojectile.txt | ||
fountain.txt | ||
hatetarget.txt | ||
ice.txt | ||
itemeffects.txt | ||
mapmarker.txt | ||
morph.txt | ||
movingcamera.txt | ||
player.txt | ||
player_cheat.txt | ||
randomspawner.txt | ||
secrettrigger.txt | ||
sectoraction.txt | ||
setcolor.txt | ||
sharedmisc.txt | ||
skies.txt | ||
soundenvironment.txt | ||
soundsequence.txt | ||
spark.txt | ||
specialspot.txt | ||
splashes.txt | ||
teleport.txt | ||
waterzone.txt |