mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-01 00:21:43 +00:00
523cf6acb2
* BUMPSPECIAL flag: actors with this flag will run their special if collided on by a player * WEAPON.NOAUTOAIM flag, though it is restricted to attacks that spawn a missile (it will not affect autoaim settings for a hitscan or railgun, and that's deliberate) * A_FireSTGrenade codepointer, extended to be parameterizable * The grenade (as the default actor for A_FireSTGrenade) * Protective armors à la RedArmor: they work with a DamageFactor; for example to recreate the RedArmor from Skulltag, copy its code from skulltag.pk3 but remove the "native" keyword and add DamageFactor "Fire" 0.1 to its properties. SVN r1661 (trunk) |
||
---|---|---|
.. | ||
static | ||
CMakeLists.txt | ||
wadsrc.vcproj |