qzdoom/src/win32
Christoph Oelckers 7ff576adf4 - Fixed: P_UndoPlayerMorph didn't properly transfer the inventory. It just
copied the pointer instead of using ObtainInventory.


SVN r230 (trunk)
2006-06-27 23:49:45 +00:00
..
afxres.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing1.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing2.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing3.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing4.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing5.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing6.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing7.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing8.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
cursor1.cur Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
deadguy.bmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
eaxedit.cpp - Fixed: The new sound pausing on menu open interrupted Strife conversations. 2006-05-23 04:25:49 +00:00
hardware.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
hardware.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
helperthread.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
helperthread.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_cd.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_crash.cpp - Fixed: P_UndoPlayerMorph didn't properly transfer the inventory. It just 2006-06-27 23:49:45 +00:00
i_input.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_input.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_main.cpp The last commit was also incomplete. 2006-06-24 03:49:48 +00:00
i_movie.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_net.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
i_net.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
i_system.cpp - Unlimited the monster pain sounds in Hexen after playing as the Cleric a 2006-06-20 20:30:39 +00:00
i_system.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
icon1.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
resource.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
win32iface.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
win32video.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
winres.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
zdoom.exe.manifest - Fixed: The new sound pausing on menu open interrupted Strife conversations. 2006-05-23 04:25:49 +00:00
zdoom.rc - Moved the version resource into the "compile-time directives" section of 2006-06-25 01:16:18 +00:00
zdoom.RES Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00