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credits
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- use a higher resolution console font with better Unicode support.
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2019-03-10 17:54:03 +01:00 |
filter
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- did a bit of cleanup on the MAPINFO organization
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2019-07-17 01:05:58 +02:00 |
fonts/consolefont
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. added the missing Cyrillic letters to the console font.
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2019-03-03 20:09:25 +01:00 |
glstuff
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graphics
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- improved backdrop texture a little bit. replaced with a CC0 texture designed in Krita
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2018-07-15 07:59:36 -04:00 |
maparrows
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mapinfo
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- added option to print a map author's name on the summary screen
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2019-08-02 09:11:40 +02:00 |
sbarinfo
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- added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars.
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2017-05-05 19:32:37 +02:00 |
shaders/glsl
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- fixed incompletely changed shader.
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2019-12-21 21:07:00 +01:00 |
sounds
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- recompressed the dog sounds and removed the long stretches of silence at their ends.
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2017-09-30 08:30:01 +02:00 |
sprites
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tnt1a0 is not a png
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2018-11-24 14:01:52 +01:00 |
textures
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xlat
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- added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom.
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2017-01-08 01:15:45 +01:00 |
zscript
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- scaled down the texture colorization feature for easier usability.
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2019-12-20 22:25:10 +01:00 |
althudcf.txt
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animdefs.txt
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- replaced the procedural backdrop texture with some warped noise texture.
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2018-07-15 00:00:00 +02:00 |
botsupp.txt
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- removed the bot related properties from AWeapon.
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2018-11-24 23:48:23 +01:00 |
compatibility.txt
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- fixed monster teleportation on Ancient Aliens MAP23
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2019-11-28 13:01:23 +02:00 |
decaldef.txt
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defbinds.txt
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dehsupp.txt
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etc.h.txt
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fontdefs.txt
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- implemented the status bar's DrawString function and ported the fullscreen HUD part of the Strife status bar to use the new functionality.
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2017-03-24 20:09:50 +01:00 |
in_epi1.txt
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in_epi2.txt
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in_epi3.txt
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in_htc1.txt
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in_htc2.txt
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in_htc3.txt
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indexfont
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language.csv
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- Google fucked this up. Thanks Google.
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2019-12-22 09:08:52 -05:00 |
language.def
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- added some placeholder strings to language.def.
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2019-03-16 18:56:20 +01:00 |
lmacros.csv
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- text update.
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2019-10-20 16:16:40 +02:00 |
lockdefs.txt
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menudef.txt
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- reinstate 320x200 with the following caveat: it only functions outside of menus and console, and only when the dialogues and logs use the default font, the game will temporarily switch to 640x400 in these situations
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2019-12-23 23:14:08 -05:00 |
netnotch.dat
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newconsolefont.hex
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- restored indication of console scrolling
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2019-06-17 10:32:13 +03:00 |
notch.dat
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reverbs.txt
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sbarinfo.txt
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sndinfo.txt
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sndseq.txt
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spaldoom.lmp
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spalhtic.lmp
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strifehelp.acs
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- moved the displayed text in strfhelp.o to the string table.
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2019-02-11 00:43:57 +01:00 |
teaminfo.txt
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terrain.txt
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- added 'damageonland' property to terrain definition
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2019-12-12 15:14:30 +01:00 |
textcolors.txt
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Added four text colors: ice, fire, sapphire, teal
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2017-09-23 11:56:16 +02:00 |
textures.txt
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things.h.txt
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vga-rom-font.16
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x11r6rgb.txt
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xg.wopn
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Upgrade libADLMIDI and libOPNMIDI
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2018-10-04 08:58:47 -04:00 |
xhairs.txt
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zbigfont.lmp
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- moved several IWAD dependent files into the game_support resource
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2019-07-17 00:54:59 +02:00 |
zscript.txt
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- added generic level post-processing script class
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2019-11-10 11:37:02 +02:00 |