Experimental fork that tries out daring and cutting edge features. Forked from here - https://github.com/zdoom/gzdoom
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Rachael Alexanderson 35e2d40641 Squashed commit of the following:
- Implement page string names for dialog lumps
    - Create special new GZDoom name space for ZSDF
    - add usdf_gzdoom spec document
    - fixed: restored original behavior with negative conversation id's for the original strife dialog lumps
    - reposition the binary strife fix in a more appropriate location
    - add compatibility fix for negative numbers in responses in USDF/ZSDF (don't know if it's actually necessary)
2019-02-16 17:25:23 +01:00
asmjit - implement xor swap for vec registers 2018-12-07 19:30:00 +01:00
bzip2 - Upgrade bzip2 to version 1.0.6. 2016-12-16 22:58:25 +01:00
cmake Do not write g_pch.cpp if it's already up-to-date 2018-04-19 11:36:52 +03:00
docs Deleted MPL text from docs 2018-04-08 09:55:48 +03:00
dumb
fm_banks Upgrade libADLMIDI and libOPNMIDI 2018-10-04 08:58:47 -04:00
game-music-emu - reverted GME Kss_Cpu.cpp to previous version 2019-01-23 21:43:36 +01:00
gdtoa
jpeg - removed obsolete readme. 2018-04-30 19:10:33 +02:00
lzma - updated LZMA to version 18.06 2019-01-23 21:50:10 +01:00
soundfont - added a small default sound font that needs to be installed with the project. 2017-05-13 12:38:19 +02:00
specs Squashed commit of the following: 2019-02-16 17:25:23 +01:00
src Squashed commit of the following: 2019-02-16 17:25:23 +01:00
tools - fixed a warning caused by the LZMA-SDK update. 2018-01-21 10:58:12 +01:00
unused - create an intermediate structure between sectors and subsectors. 2018-11-04 20:10:51 +01:00
wadsrc - autoload nerve.wad with Doom 2 2019-02-16 17:23:43 +01:00
wadsrc_bm - do the same for brightmaps, Doom's original ones also don't really match with Freedoom. 2017-01-01 12:19:15 +01:00
wadsrc_extra - exported all texts from Strife's dialogues to the string table. 2019-02-05 13:39:38 +01:00
wadsrc_lights - removed dynamic lights from Hexen's Mana pickups. 2018-10-06 23:50:12 +02:00
zlib Updated zlib to 1.2.11 2018-04-03 11:30:04 +03:00
.appveyor.yml - set MSBuild to utilise all CPUs in AppVeyor builds 2019-02-08 16:40:04 +02:00
.gitattributes - define zdoom.rc as a proper Windows text file, stop Git from mismanaging it 2018-05-17 17:39:18 -04:00
.gitignore - cleaned up .gitignore. 2019-02-10 14:12:06 +01:00
.travis.yml - updated Travis CI configuration 2019-02-08 16:37:09 +02:00
CMakeLists.txt Merge remote-tracking branch 'remotes/origin/master' into new_level_refactor 2019-02-05 13:49:07 +01:00
LICENSE - add LICENSE file for GitHub's info displays 2018-07-21 07:03:52 -04:00
README.md - There really isn't an "or greater" for the GPL v3 license - if the license needs to be upgraded in the future then it should be done so explicitly. 2018-06-02 03:36:53 -04:00

README.md

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.