qzdoom/src/scripting
Christoph Oelckers 34c949f84b - implemented the string concatenation operator '..'. This is capable of stringifying all of the common types for output.
- gave OP_CONCAT some sane semantics. The way this was defined, by specifying the source operands as a range of registers instead of a pair like everything else made it completely useless for the task at hand.
- changed formatting for floats to %.5f which for normal output in a game makes more sense. For special cases there should be a special formatting function for ints and floats that can do more specialized conversions.
2016-11-18 17:44:25 +01:00
..
codegeneration - implemented the string concatenation operator '..'. This is capable of stringifying all of the common types for output. 2016-11-18 17:44:25 +01:00
decorate - cleanup of the remaining FxBinary operators. 2016-11-18 14:19:55 +01:00
vm - implemented the string concatenation operator '..'. This is capable of stringifying all of the common types for output. 2016-11-18 17:44:25 +01:00
zscript - implemented the string concatenation operator '..'. This is capable of stringifying all of the common types for output. 2016-11-18 17:44:25 +01:00
thingdef.cpp - implemented usage restrictions for action functions. 2016-11-15 21:38:12 +01:00
thingdef.h - reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code. 2016-11-17 13:10:19 +01:00
thingdef_data.cpp - script export of player_t. 2016-11-18 00:42:04 +01:00
thingdef_properties.cpp - added a 'DefaultStateUsage' property so that this setting can be properly set up for the classes that can inject states into other actors. 2016-11-14 18:31:12 +01:00