qzdoom/src/swrenderer/things/r_particle.h

42 lines
1.1 KiB
C++

//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
#pragma once
#include "r_visiblesprite.h"
#include "swrenderer/scene/r_opaque_pass.h"
struct particle_t;
namespace swrenderer
{
class RenderParticle : public VisibleSprite
{
public:
static void Project(particle_t *, const sector_t *sector, int shade, WaterFakeSide fakeside, bool foggy);
protected:
bool IsParticle() const override { return true; }
void Render(short *cliptop, short *clipbottom, int minZ, int maxZ) override;
private:
void DrawMaskedSegsBehindParticle();
fixed_t xscale;
fixed_t startfrac; // horizontal position of x1
int y1, y2;
uint32_t Translation;
uint32_t FillColor;
};
}