qzdoom/src/sound/music_win_mididevice.cpp
Randy Heit 0d18580ff0 - Fixed: Timidity::Channel::mono, rpn, and nrpn were not initialized. In
particular, this meant that every channel was almost certainly in mono mode,
  which can sound pretty bad if the song isn't meant to be played that way.
- Added bank numbers to the MIDI precaching for Timidity, since I guess I do
  need to care about banks, if even the Duke MIDIs use various banks.
- Fixed: snd_midiprecache only exists in Win32 builds, so gameconfigfile.cpp
  shouldn't unconditionally link against it.
- Fixed: pre_resample() was still disabled, and it left two samples at the end
  of the new wave data uninitialized.


SVN r903 (trunk)
2008-04-12 05:04:37 +00:00

390 lines
12 KiB
C++

/*
** music_win_mididevice.cpp
** Provides a WinMM implementation of a MIDI output device.
**
**---------------------------------------------------------------------------
** Copyright 2008 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifdef _WIN32
// HEADER FILES ------------------------------------------------------------
#include "i_musicinterns.h"
#include "templates.h"
#include "doomdef.h"
#include "m_swap.h"
// MACROS ------------------------------------------------------------------
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PRIVATE DATA DEFINITIONS ------------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
CVAR (Bool, snd_midiprecache, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
// CODE --------------------------------------------------------------------
//==========================================================================
//
// WinMIDIDevice Contructor
//
//==========================================================================
WinMIDIDevice::WinMIDIDevice(int dev_id)
{
DeviceID = MAX<DWORD>(dev_id, 0);
MidiOut = 0;
}
//==========================================================================
//
// WinMIDIDevice Destructor
//
//==========================================================================
WinMIDIDevice::~WinMIDIDevice()
{
Close();
}
//==========================================================================
//
// WinMIDIDevice :: Open
//
//==========================================================================
int WinMIDIDevice::Open(void (*callback)(UINT, void *, DWORD, DWORD), void *userdata)
{
MMRESULT err;
Callback = callback;
CallbackData = userdata;
if (MidiOut == NULL)
{
err = midiStreamOpen(&MidiOut, &DeviceID, 1, (DWORD_PTR)CallbackFunc, (DWORD_PTR)this, CALLBACK_FUNCTION);
if (err == MMSYSERR_NOERROR)
{
// Set master volume to full, if the device allows it on this interface.
VolumeWorks = (MMSYSERR_NOERROR == midiOutGetVolume((HMIDIOUT)MidiOut, &SavedVolume));
if (VolumeWorks)
{
VolumeWorks &= (MMSYSERR_NOERROR == midiOutSetVolume((HMIDIOUT)MidiOut, 0xffffffff));
}
}
}
return 0;
}
//==========================================================================
//
// WinMIDIDevice :: Close
//
//==========================================================================
void WinMIDIDevice::Close()
{
if (MidiOut != NULL)
{
midiStreamClose(MidiOut);
MidiOut = NULL;
}
}
//==========================================================================
//
// WinMIDIDevice :: IsOpen
//
//==========================================================================
bool WinMIDIDevice::IsOpen() const
{
return MidiOut != NULL;
}
//==========================================================================
//
// WinMIDIDevice :: GetTechnology
//
//==========================================================================
int WinMIDIDevice::GetTechnology() const
{
MIDIOUTCAPS caps;
if (MMSYSERR_NOERROR == midiOutGetDevCaps(DeviceID, &caps, sizeof(caps)))
{
return caps.wTechnology;
}
return -1;
}
//==========================================================================
//
// WinMIDIDevice :: SetTempo
//
//==========================================================================
int WinMIDIDevice::SetTempo(int tempo)
{
MIDIPROPTEMPO data = { sizeof(MIDIPROPTEMPO), tempo };
return midiStreamProperty(MidiOut, (LPBYTE)&data, MIDIPROP_SET | MIDIPROP_TEMPO);
}
//==========================================================================
//
// WinMIDIDevice :: SetTimeDiv
//
//==========================================================================
int WinMIDIDevice::SetTimeDiv(int timediv)
{
MIDIPROPTIMEDIV data = { sizeof(MIDIPROPTIMEDIV), timediv };
return midiStreamProperty(MidiOut, (LPBYTE)&data, MIDIPROP_SET | MIDIPROP_TIMEDIV);
}
//==========================================================================
//
// WinMIDIDevice :: Resume
//
//==========================================================================
int WinMIDIDevice::Resume()
{
return midiStreamRestart(MidiOut);
}
//==========================================================================
//
// WinMIDIDevice :: Stop
//
//==========================================================================
void WinMIDIDevice::Stop()
{
midiStreamStop(MidiOut);
midiOutReset((HMIDIOUT)MidiOut);
if (VolumeWorks)
{
midiOutSetVolume((HMIDIOUT)MidiOut, SavedVolume);
}
}
//==========================================================================
//
// WinMIDIDevice :: PrecacheInstruments
//
// Each entry is packed as follows:
// Bits 0- 6: Instrument number
// Bits 7-13: Bank number
// Bit 14: Select drum set if 1, tone bank if 0
//
// My old GUS PnP needed the instruments to be preloaded, or it would miss
// some notes the first time through the song. I doubt any modern
// hardware has this problem, but since I'd already written the code for
// ZDoom 1.22 and below, I'm resurrecting it now for completeness, since I'm
// using preloading for the internal Timidity.
//
//==========================================================================
void WinMIDIDevice::PrecacheInstruments(const WORD *instruments, int count)
{
// Setting snd_midiprecache to false disables this precaching, since it
// does involve sleeping for more than a miniscule amount of time.
if (!snd_midiprecache)
{
return;
}
BYTE bank[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
int i, chan;
for (i = 0, chan = 0; i < count; ++i)
{
int instr = instruments[i] & 127;
int banknum = (instruments[i] >> 7) & 127;
int percussion = instruments[i] >> 14;
if (percussion)
{
if (bank[9] != banknum)
{
midiOutShortMsg((HMIDIOUT)MidiOut, MIDI_CTRLCHANGE | 9 | (0 << 8) | (banknum << 16));
bank[9] = banknum;
}
midiOutShortMsg((HMIDIOUT)MidiOut, MIDI_NOTEON | 9 | ((instruments[i] & 0x7f) << 8) | (1 << 16));
}
else
{ // Melodic
if (bank[chan] != banknum)
{
midiOutShortMsg((HMIDIOUT)MidiOut, MIDI_CTRLCHANGE | 9 | (0 << 8) | (banknum << 16));
bank[chan] = banknum;
}
midiOutShortMsg((HMIDIOUT)MidiOut, MIDI_PRGMCHANGE | chan | (instruments[i] << 8));
midiOutShortMsg((HMIDIOUT)MidiOut, MIDI_NOTEON | chan | (60 << 8) | (1 << 16));
if (++chan == 9)
{ // Skip the percussion channel
chan = 10;
}
}
// Once we've got an instrument playing on each melodic channel, sleep to give
// the driver time to load the instruments. Also do this for the final batch
// of instruments.
if (chan == 16 || i == count - 1)
{
Sleep(250);
for (chan = 15; chan-- != 0; )
{
// Turn all notes off
midiOutShortMsg((HMIDIOUT)MidiOut, MIDI_CTRLCHANGE | chan | (123 << 8));
}
// And now chan is back at 0, ready to start the cycle over.
}
}
// Make sure all channels are set back to bank 0.
for (i = 0; i < 16; ++i)
{
if (bank[i] != 0)
{
midiOutShortMsg((HMIDIOUT)MidiOut, MIDI_CTRLCHANGE | 9 | (0 << 8) | (0 << 16));
}
}
}
//==========================================================================
//
// WinMIDIDevice :: Pause
//
// Some docs claim pause is unreliable and can cause the stream to stop
// functioning entirely. Truth or fiction?
//
//==========================================================================
bool WinMIDIDevice::Pause(bool paused)
{
return false;
}
//==========================================================================
//
// WinMIDIDevice :: StreamOut
//
//==========================================================================
int WinMIDIDevice::StreamOut(MIDIHDR *header)
{
return midiStreamOut(MidiOut, header, sizeof(MIDIHDR));
}
//==========================================================================
//
// WinMIDIDevice :: StreamOutSync
//
//==========================================================================
int WinMIDIDevice::StreamOutSync(MIDIHDR *header)
{
return midiStreamOut(MidiOut, header, sizeof(MIDIHDR));
}
//==========================================================================
//
// WinMIDIDevice :: PrepareHeader
//
//==========================================================================
int WinMIDIDevice::PrepareHeader(MIDIHDR *header)
{
return midiOutPrepareHeader((HMIDIOUT)MidiOut, header, sizeof(MIDIHDR));
}
//==========================================================================
//
// WinMIDIDevice :: UnprepareHeader
//
//==========================================================================
int WinMIDIDevice::UnprepareHeader(MIDIHDR *header)
{
return midiOutUnprepareHeader((HMIDIOUT)MidiOut, header, sizeof(MIDIHDR));
}
//==========================================================================
//
// WinMIDIDevice :: FakeVolume
//
// Because there are too many MIDI devices out there that don't support
// global volume changes, fake the volume for all of them.
//
//==========================================================================
bool WinMIDIDevice::FakeVolume()
{
return true;
}
//==========================================================================
//
// WinMIDIDevice :: NeedThreadedCallback
//
// When using the MM system, the callback can't yet touch the buffer, so
// the real processing needs to happen in a different thread.
//
//==========================================================================
bool WinMIDIDevice::NeedThreadedCallback()
{
return true;
}
//==========================================================================
//
// WinMIDIDevice :: CallbackFunc static
//
//==========================================================================
void CALLBACK WinMIDIDevice::CallbackFunc(HMIDIOUT hOut, UINT uMsg, DWORD_PTR dwInstance, DWORD dwParam1, DWORD dwParam2)
{
WinMIDIDevice *self = (WinMIDIDevice *)dwInstance;
if (self->Callback != NULL)
{
self->Callback(uMsg, self->CallbackData, dwParam1, dwParam2);
}
}
#endif