qzdoom/wadsrc/static/zscript/inventory
Christoph Oelckers 314e49f791 - let A_SpawnProjectile, A_FireProjectile, A_SpawnItem(Ex) and A_ThrowGrenade return the spawned actors to the calling code.
- fixed the return type checks in CallStateChain. These made some bogus assumptions about what return prototypes to support and would have skipped any multi-return function whose first argument was actually usable.
2017-01-20 12:39:51 +01:00
..
ammo.txt - scriptified the remains of AAmmo. 2017-01-18 14:18:17 +01:00
armor.txt - no need to keep AArmor native, now that all child classes have been scriptified. 2017-01-18 23:46:19 +01:00
health.txt
inv_misc.txt - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
inventory.txt - scriptified MorphProjectile and CustomSprite. 2017-01-20 01:11:36 +01:00
powerups.txt
stateprovider.txt - let A_SpawnProjectile, A_FireProjectile, A_SpawnItem(Ex) and A_ThrowGrenade return the spawned actors to the calling code. 2017-01-20 12:39:51 +01:00
weaponpiece.txt - scriptified the rest of the weapon pieces. 2017-01-18 18:46:24 +01:00
weapons.txt - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00