qzdoom/src/compatibility.h
Christoph Oelckers 9daad477c3 - some improvements to compatibility scripts:
* use names, not strings, to allow use of switch/case.
* avoid creating the checksum a second time per level.
* do an early-out check for maps that do not have scripted compatibility.
2018-04-09 22:09:28 +02:00

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C

#ifndef COMPATIBILITY_H
#define COMPATIBILITY_H
#include "doomtype.h"
#include "tarray.h"
#include "p_setup.h"
union FMD5Holder
{
uint8_t Bytes[16];
uint32_t DWords[4];
hash_t Hash;
};
struct FCompatValues
{
int CompatFlags[3];
unsigned int ExtCommandIndex;
};
struct FMD5HashTraits
{
hash_t Hash(const FMD5Holder key)
{
return key.Hash;
}
int Compare(const FMD5Holder left, const FMD5Holder right)
{
return left.DWords[0] != right.DWords[0] ||
left.DWords[1] != right.DWords[1] ||
left.DWords[2] != right.DWords[2] ||
left.DWords[3] != right.DWords[3];
}
};
extern TMap<FMD5Holder, FCompatValues, FMD5HashTraits> BCompatMap;
void ParseCompatibility();
FName CheckCompatibility(MapData *map);
void SetCompatibilityParams(FName);
#endif