qzdoom/src/common
2020-08-26 18:16:04 -03:00
..
2d - use a full ClearScreen when drawing fullscreen images. 2020-06-16 00:11:06 +02:00
audio Added $PitchSet <logical name> <float> for SNDINFO. 2020-07-24 08:05:44 +02:00
console - moved some event related code to 'common'. 2020-06-13 20:31:57 +02:00
engine - added bounds checks for serialization of pointers 2020-08-25 21:54:36 +03:00
filesystem - fixed crash when loading empty resource directory 2020-06-18 11:32:16 +03:00
fonts - Single image fonts do not use translations. 2020-05-25 21:16:36 +02:00
menu - moved the menu code back to the game side. 2020-06-14 18:37:06 +02:00
models Optimize UE1 vertex normal computation. 2020-07-11 08:07:38 -03:00
objects - fixed some issues with setup parts for ZScript in the wrong place. 2020-06-14 18:35:58 +02:00
platform - fixed ARM64 compilation issues reported by Xcode 12 beta 4 2020-08-09 15:40:38 +03:00
rendering Switch to use a single triangle when drawing screen quads for a slight cache locality improvement 2020-08-18 11:42:50 +02:00
scripting Fixed an incorrect abort message on out of bounds array access. 2020-08-26 18:16:04 -03:00
textures - amend last commit: rename the variable to something slightly more meaningful 2020-08-25 19:48:25 -04:00
thirdparty - don't let CHANF_AUTO hijack other channels. 2020-05-26 22:19:30 +02:00
utility Fix startup crash on DragonFly BSD 2020-06-11 21:41:00 +03:00