Experimental fork that tries out daring and cutting edge features. Forked from here - https://github.com/zdoom/gzdoom
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Christoph Oelckers 2e260c6367 - use the new console font for the options menu to gain space and better character support.
So far this is just an experiment, this needs a bit of work to become viable.
2019-03-17 18:32:47 +01:00
asmjit
bzip2
cmake
docs
dumb
fm_banks
game-music-emu
gdtoa
jpeg
lzma
soundfont
specs Squashed commit of the following: 2019-02-16 17:25:23 +01:00
src - use the new console font for the options menu to gain space and better character support. 2019-03-17 18:32:47 +01:00
tools
unused
wadsrc - use the new console font for the options menu to gain space and better character support. 2019-03-17 18:32:47 +01:00
wadsrc_bm
wadsrc_extra Russian/Spanish quotation marks for BIGFONT + Better back buttons 2019-03-17 14:09:45 +01:00
wadsrc_lights
zlib
.appveyor.yml - set MSBuild to utilise all CPUs in AppVeyor builds 2019-02-08 16:40:04 +02:00
.gitattributes
.gitignore - cleaned up .gitignore. 2019-02-10 14:12:06 +01:00
.travis.yml - updated Travis CI configuration 2019-02-08 16:37:09 +02:00
CMakeLists.txt - removed the XP warning from the CMake project. 2019-02-23 13:07:43 +01:00
LICENSE
README.md

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.