..
crashcatcher.c
- Fixed: ActorFlagSetOrReset() wasn't receiving the + or - character from
2006-03-14 06:11:39 +00:00
dikeys.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
hardware.cpp
- Fixed: ACS improperly calculated the address of local variables when
2006-04-12 01:50:09 +00:00
hardware.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
i_cd.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
i_input.cpp
- Fixed: Using printinv before starting a game crashed.
2006-04-13 03:13:07 +00:00
i_input.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
i_main.cpp
- Fixed: ACS improperly calculated the address of local variables when
2006-04-12 01:50:09 +00:00
i_movie.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
i_net.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
i_net.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
i_system.cpp
- Fixed: ACS improperly calculated the address of local variables when
2006-04-12 01:50:09 +00:00
i_system.h
- Fixed: ACS improperly calculated the address of local variables when
2006-04-12 01:50:09 +00:00
i_video.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
sdlvideo.cpp
- Fixed: ACS improperly calculated the address of local variables when
2006-04-12 01:50:09 +00:00
sdlvideo.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00