.. |
asm_ia32
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Renderer floatification: Use floats for lighting values
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2016-04-22 23:10:34 -05:00 |
asm_x86_64
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
fragglescript
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Quiet two more warnings from GCC
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2016-04-23 21:00:35 -05:00 |
g_doom
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Merge branch 'master' into floatcvt
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2016-04-04 01:21:24 +02:00 |
g_heretic
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- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
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2016-03-30 09:41:46 +02:00 |
g_hexen
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Revert "Revert "Remove "action" from Actor functions that don't actually need it""
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2016-04-19 21:09:15 -05:00 |
g_raven
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- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
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2016-03-22 12:42:27 +01:00 |
g_shared
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Compiler fix
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2016-04-29 06:33:38 -05:00 |
g_strife
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Revert "Revert "Remove "action" from Actor functions that don't actually need it""
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2016-04-19 21:09:15 -05:00 |
gl
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- added clip planes for line portals and mirrors. This should eliminate the remaining problems with some visible geometry in front of the portal, it is also necessary to handle sprite splitting across line portals properly.
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2016-04-29 12:26:57 +02:00 |
intermission
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- floatification of g_shared.
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2016-03-24 01:46:11 +01:00 |
math
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- floatified portals.cpp and most of p_maputl.cpp.
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2016-03-31 16:52:25 +02:00 |
menu
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Add FBaseCVar::GetHumanString()
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2016-04-23 22:30:08 -05:00 |
oplsynth
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- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
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2016-04-10 13:03:44 +02:00 |
posix
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- added back sprite splitting for low end, plus some dynamic light code.
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2016-04-26 21:31:24 +02:00 |
r_data
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-04-24 12:19:07 +02:00 |
resourcefiles
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
sfmt
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
sound
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Use a range instead of strict equality when deciding head sounds
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2016-04-17 20:14:25 -05:00 |
textures
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- use the templated warp functions instead of the limited GZDoom 1.x version. gl_WarpBuffer has been removed.
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2016-04-28 19:04:01 +02:00 |
thingdef
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- Converted rollIntensity from int to double.
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2016-04-27 12:58:18 -05:00 |
timidity
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- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
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2016-04-10 13:03:44 +02:00 |
wildmidi
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Merge branch conflicts fix
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2016-01-21 10:49:57 +13:00 |
win32
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- reinstated some texturing-based dynamic light code. Not active yet and not tested yet.
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2016-04-28 00:58:44 +02:00 |
xlat
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Merge branch 'master' into floatcvt
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2016-03-21 01:28:50 +01:00 |
zscript
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Use "%#g" when disassembly floating point constants
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2016-04-19 20:48:12 -05:00 |
__autostart.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
actionspecials.h
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- some redesign of P_CheckSight to handle portals.
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2016-03-07 21:59:32 +01:00 |
actor.h
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-04-28 17:35:52 +02:00 |
actorptrselect.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
actorptrselect.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
am_map.cpp
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- renamed FTransform access functions.
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2016-04-23 13:40:02 +02:00 |
am_map.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
announcer.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
autosegs.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
b_bot.cpp
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- floatification of bot code.
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2016-03-26 00:34:56 +01:00 |
b_bot.h
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- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
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2016-04-28 15:59:37 +02:00 |
b_func.cpp
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- floatified portals.cpp and most of p_maputl.cpp.
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2016-03-31 16:52:25 +02:00 |
b_game.cpp
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- fixed: Failure to open bots.cfg would throw an exception that prevented the level from starting. Catch it in FCajunMaster::LoadBots instead and handle it non-disruptively.
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2016-03-03 11:11:25 +01:00 |
b_move.cpp
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- floatified p_trace, p_slopes and p_udmf.cpp.
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2016-03-30 16:30:22 +02:00 |
b_think.cpp
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- floatification of bot code.
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2016-03-26 00:34:56 +01:00 |
basicinlines.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
basictypes.h
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- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
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2016-04-28 15:59:37 +02:00 |
bbannouncer.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
c_bind.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
c_bind.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
c_cmds.cpp
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- Fixed GCC and Clang compilation errors.
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2016-04-02 23:01:32 +02:00 |
c_console.cpp
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
c_console.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
c_consolebuffer.cpp
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c_consolebuffer.h
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c_cvars.cpp
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Add FBaseCVar::GetHumanString()
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2016-04-23 22:30:08 -05:00 |
c_cvars.h
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Add FBaseCVar::GetHumanString()
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2016-04-23 22:30:08 -05:00 |
c_dispatch.cpp
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Add FBaseCVar::GetHumanString()
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2016-04-23 22:30:08 -05:00 |
c_dispatch.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
c_expr.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
CMakeLists.txt
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-04-28 17:35:52 +02:00 |
cmdlib.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
cmdlib.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
colormatcher.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
colormatcher.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
compatibility.cpp
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- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
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2016-03-30 09:41:46 +02:00 |
compatibility.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
configfile.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
configfile.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
ct_chat.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_dehacked.cpp
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- floatified p_sight.cpp.
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2016-03-28 16:22:21 +02:00 |
d_dehacked.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_event.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_gui.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_iwad.cpp
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- second part of last commit. This file was accidentally unselected.
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2016-03-08 14:35:36 +01:00 |
d_main.cpp
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Don't use _FPU_GETCW if it won't do what we want
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2016-03-08 22:00:16 -06:00 |
d_main.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_net.cpp
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- floatification of p_teleport and p_switch.cpp.
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2016-03-29 00:31:59 +02:00 |
d_net.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_netinf.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_netinfo.cpp
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Add FBaseCVar::GetHumanString()
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2016-04-23 22:30:08 -05:00 |
d_player.h
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- looks like the oldz parameter in UpdateWaterLevel is not needed at all...
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2016-03-26 01:13:36 +01:00 |
d_protocol.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_protocol.h
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- looks like the oldz parameter in UpdateWaterLevel is not needed at all...
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2016-03-26 01:13:36 +01:00 |
d_ticcmd.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
decallib.cpp
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- floatified the decal code.
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2016-03-22 22:07:38 +01:00 |
decallib.h
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- floatified the decal code.
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2016-03-22 22:07:38 +01:00 |
dobject.cpp
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- refactored sector portal data so that it does not rely on actors.
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2016-04-20 19:20:11 +02:00 |
dobject.h
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- moved all scroller related code into its own file, including the DScroller class definition.
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2016-03-28 17:27:55 +02:00 |
dobjgc.cpp
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- refactored sector portal data so that it does not rely on actors.
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2016-04-20 19:20:11 +02:00 |
dobjtype.cpp
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- removed some leftover fixed point handling from PType.
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2016-04-27 15:35:01 +02:00 |
dobjtype.h
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- removed some leftover fixed point handling from PType.
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2016-04-27 15:35:01 +02:00 |
doomdata.h
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- floatified p_trace, p_slopes and p_udmf.cpp.
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2016-03-30 16:30:22 +02:00 |
doomdef.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
doomdef.h
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- floatified portals.cpp and most of p_maputl.cpp.
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2016-03-31 16:52:25 +02:00 |
doomerrors.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
doomstat.cpp
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- separated pushers into their own file.
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2016-03-28 21:57:22 +02:00 |
doomstat.h
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Remove halfviewwidth
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2016-04-27 22:49:36 -05:00 |
doomtype.h
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
dscript.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
dsectoreffect.cpp
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- changed floor and ceiling movers so that portal planes do not block movement of the opposite plane, even if they are on the wrong side of it.
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2016-04-15 20:42:40 +02:00 |
dsectoreffect.h
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- cleaned up ceiling creation and moved the Create function out of the DCeiling class.
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2016-04-09 12:07:34 +02:00 |
dthinker.cpp
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- did some profiling which revealed that P_PointInSector was called needlessly often. Did some optimization to the MultiBlock iterators to avoid this problem.
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2016-03-10 14:22:18 +01:00 |
dthinker.h
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- some reshuffling of save data so that the actors won't get restored before the sectors.
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2016-04-20 19:42:00 +02:00 |
edata.cpp
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- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
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2016-03-30 09:41:46 +02:00 |
edata.h
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- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
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2016-02-05 23:51:28 +01:00 |
empty.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
errors.h
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|
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f_wipe.cpp
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- floatified p_trace, p_slopes and p_udmf.cpp.
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2016-03-30 16:30:22 +02:00 |
f_wipe.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
farchive.cpp
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- fixed: Decals may not be serialized before thinkers.
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2016-04-29 11:44:17 +02:00 |
farchive.h
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- fixed: Decals may not be serialized before thinkers.
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2016-04-29 11:44:17 +02:00 |
files.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
files.h
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- floatification of G_CheckSpot and a few other things.
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2016-03-26 09:28:00 +01:00 |
g_doomedmap.cpp
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
g_game.cpp
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- removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it.
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2016-04-03 20:55:23 +02:00 |
g_game.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
g_hub.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
g_hub.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
g_level.cpp
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-04-20 19:56:07 +02:00 |
g_level.h
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- refactored sector portal data so that it does not rely on actors.
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2016-04-20 19:20:11 +02:00 |
g_mapinfo.cpp
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- g_hexen almost done except for 3 things that require more extensive changes.
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2016-03-21 22:20:10 +01:00 |
g_pch.h
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- add the precompiled header file for the previous commit.
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2016-04-10 13:10:41 +02:00 |
g_pch2.h
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- tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found.
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2016-04-10 13:54:42 +02:00 |
g_skill.cpp
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- floatification of g_shared.
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2016-03-24 01:46:11 +01:00 |
gameconfigfile.cpp
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- remove windows header #include from gameconfigfile.cpp, because it isn't needed.
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2016-04-10 12:33:35 +02:00 |
gameconfigfile.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
gametype.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
gccinlines.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
gi.cpp
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- floatification of G_CheckSpot and a few other things.
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2016-03-26 09:28:00 +01:00 |
gi.h
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- floatification of G_CheckSpot and a few other things.
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2016-03-26 09:28:00 +01:00 |
gitinfo.cpp
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|
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gstrings.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
GuillotineBinPack.cpp
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*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
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2016-01-18 14:45:23 -06:00 |
GuillotineBinPack.h
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Use a better packing algorithm for the texture atlases
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2016-01-08 22:37:06 -06:00 |
hu_scores.cpp
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
hu_stuff.h
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
i_cd.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
i_movie.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
i_net.cpp
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Don't spam Dropped packet messages for disconnected players
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2015-04-22 22:35:38 -05:00 |
i_net.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
i_video.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
info.cpp
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- fixed: distancecheck as a class property needs to be copied manually to subclasses.
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2016-04-12 22:42:02 +02:00 |
info.h
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Revert "Revert "Remove "action" from Actor functions that don't actually need it""
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2016-04-19 21:09:15 -05:00 |
keysections.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
lists.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
lumpconfigfile.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
lumpconfigfile.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_alloc.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_alloc.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_argv.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_argv.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_bbox.cpp
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- floatified FBoundingBox.
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2016-03-31 10:38:54 +02:00 |
m_bbox.h
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- removed most of the deleted function declarations.
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2016-03-31 21:20:45 +02:00 |
m_cheat.cpp
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- Simplify more, found by code inspection.
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2016-04-21 16:03:33 +02:00 |
m_cheat.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_crc32.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_fixed.h
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- floatified the global view variables.
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2016-04-01 12:22:16 +02:00 |
m_joy.cpp
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- some rework of vectors.h, mostly to remove all those silenced double->float conversions.
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2016-03-10 22:36:28 +01:00 |
m_joy.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_misc.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_misc.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_png.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_png.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_random.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_random.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_specialpaths.cpp
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- added a portable config file option, for now only on Windows: If the engine finds a file named [GAMENAME]_portable.ini, it will use that instead of creating a user specific version, so that portable installs can carry their INI along.
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2016-04-27 13:04:37 +02:00 |
m_swap.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
md5.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
md5.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
memarena.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
memarena.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
mscinlines.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
mus2midi.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
mus2midi.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
name.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
name.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
namedef.h
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Add atan2, which was conspicuously absent, to the VM
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2016-04-18 23:06:17 -05:00 |
nodebuild.cpp
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- added polyportal offset updates.
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2016-04-17 17:10:11 +02:00 |
nodebuild.h
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
nodebuild_classify_nosse2.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
nodebuild_classify_sse2.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
nodebuild_events.cpp
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- added custom math routines for reliability.
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2016-03-11 15:45:47 +01:00 |
nodebuild_extract.cpp
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- replaced all direct access to vertex coordinates with wrapper functions.
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2016-03-29 10:07:06 +02:00 |
nodebuild_gl.cpp
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
nodebuild_utility.cpp
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- floatified po_man.cpp and the remaining bits in p_lnspec.cpp
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2016-03-31 00:41:21 +02:00 |
p_3dfloors.cpp
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-04-27 13:47:56 +02:00 |
p_3dfloors.h
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- fixed coordinate correctness issues with P_CheckFor3DFloor/CeilingHit.
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2016-04-20 13:28:19 +02:00 |
p_3dmidtex.cpp
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- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
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2016-04-24 12:15:09 +02:00 |
p_3dmidtex.h
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- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
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2016-03-30 09:41:46 +02:00 |
p_acs.cpp
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- fixed: ACS's GetSectorCeilingZ and GetSectorFloorZ expected integer coordinates.
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2016-04-27 15:41:22 +02:00 |
p_acs.h
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
p_blockmap.h
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- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.
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2016-03-31 09:23:14 +02:00 |
p_buildmap.cpp
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- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
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2016-04-24 12:15:09 +02:00 |
p_ceiling.cpp
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- Fixed a GCC/Clang compiler error and a warning.
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2016-04-21 16:11:03 +02:00 |
p_checkposition.h
|
- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.
|
2016-03-31 09:23:14 +02:00 |
p_conversation.cpp
|
- Clean the code by using AActor::GiveInventory.
|
2016-04-21 16:02:43 +02:00 |
p_conversation.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_doors.cpp
|
- made MoveAttached, MoveCeiling and MoveFloor members of sector_t instead of DMover.
|
2016-04-08 14:18:46 +02:00 |
p_effect.cpp
|
- Rail spawned actor trails now set their targets to the shooter and transfer pitch.
|
2016-04-23 08:19:59 -05:00 |
p_effect.h
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
p_enemy.cpp
|
- fixed coordinate correctness issues with P_CheckFor3DFloor/CeilingHit.
|
2016-04-20 13:28:19 +02:00 |
p_enemy.h
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
p_floor.cpp
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
p_glnodes.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
|
2016-04-24 12:15:09 +02:00 |
p_interaction.cpp
|
Merge branch 'master' into floatcvt
|
2016-03-28 22:23:41 +02:00 |
p_lights.cpp
|
- moved the declarations for the lighting thinkers to p_light.cpp.
|
2016-04-10 18:29:23 +02:00 |
p_linkedsectors.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
|
2016-04-24 12:15:09 +02:00 |
p_lnspec.cpp
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-04-28 17:35:52 +02:00 |
p_lnspec.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_local.h
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
p_map.cpp
|
- fixed coordinate typo.
|
2016-04-29 23:14:04 +02:00 |
p_maputl.cpp
|
- refactored sector portal data so that it does not rely on actors.
|
2016-04-20 19:20:11 +02:00 |
p_maputl.h
|
- refactored sector portal data so that it does not rely on actors.
|
2016-04-20 19:20:11 +02:00 |
p_mobj.cpp
|
Use ViewRoll instead of CamRoll, and removed CamRoll entirely. Begin work on interpolation.
|
2016-04-27 13:42:15 +02:00 |
p_pillar.cpp
|
- made MoveAttached, MoveCeiling and MoveFloor members of sector_t instead of DMover.
|
2016-04-08 14:18:46 +02:00 |
p_plats.cpp
|
- made MoveAttached, MoveCeiling and MoveFloor members of sector_t instead of DMover.
|
2016-04-08 14:18:46 +02:00 |
p_portals.cpp
|
- empty gl_portals.cpp file.
|
2016-01-12 21:36:33 +01:00 |
p_pspr.cpp
|
- added weapon bobbing interpolation.
|
2016-04-07 11:48:23 +02:00 |
p_pspr.h
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
p_pusher.cpp
|
- floatified portals.cpp and most of p_maputl.cpp.
|
2016-03-31 16:52:25 +02:00 |
p_saveg.cpp
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-04-29 11:48:46 +02:00 |
p_saveg.h
|
- some reshuffling of save data so that the actors won't get restored before the sectors.
|
2016-04-20 19:42:00 +02:00 |
p_scroll.cpp
|
- renamed FTransform access functions.
|
2016-04-23 13:40:02 +02:00 |
p_sectors.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
|
2016-04-24 12:15:09 +02:00 |
p_setup.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
|
2016-04-24 12:15:09 +02:00 |
p_setup.h
|
- floatified p_trace, p_slopes and p_udmf.cpp.
|
2016-03-30 16:30:22 +02:00 |
p_sight.cpp
|
- wrap access to portal properties into sector_t:: member functions.
|
2016-04-19 11:35:28 +02:00 |
p_slopes.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
|
2016-04-24 12:15:09 +02:00 |
p_spec.cpp
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-04-24 12:19:07 +02:00 |
p_spec.h
|
- Converted rollIntensity from int to double.
|
2016-04-27 12:58:18 -05:00 |
p_states.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
p_switch.cpp
|
- fixed the sound location calculations which got somewhat broken by the constant changes during the conversion.
|
2016-03-31 21:13:32 +02:00 |
p_tags.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_tags.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_teleport.cpp
|
- made Teleport_NoFog compatible with Hexen and Eternity.
|
2016-04-23 21:32:40 +02:00 |
p_terrain.cpp
|
- floatification of p_teleport and p_switch.cpp.
|
2016-03-29 00:31:59 +02:00 |
p_terrain.h
|
- floatified p_sight.cpp.
|
2016-03-28 16:22:21 +02:00 |
p_things.cpp
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
p_tick.cpp
|
- trimmed down the AActor Spawn interface and removed all non-float variants.
|
2016-03-23 10:42:41 +01:00 |
p_tick.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_trace.cpp
|
- refactored sector portal data so that it does not rely on actors.
|
2016-04-20 19:20:11 +02:00 |
p_trace.h
|
- added portal-awareness to the railgun trail.
|
2016-04-16 19:41:33 +02:00 |
p_udmf.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
|
2016-04-24 12:15:09 +02:00 |
p_udmf.h
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
p_usdf.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_user.cpp
|
- added a new sector list to AActor that collects all portal-linked sectors the actor's center is in. (Inspired by Eternity's solution to the same problem.)
|
2016-04-17 23:48:04 +02:00 |
p_writemap.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
|
2016-04-24 12:15:09 +02:00 |
p_xlat.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
|
2016-04-24 12:15:09 +02:00 |
parsecontext.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
parsecontext.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
pathexpander.cpp
|
Merge branch conflicts fix
|
2016-01-21 10:49:57 +13:00 |
pathexpander.h
|
Merge branch conflicts fix
|
2016-01-21 10:49:57 +13:00 |
po_man.cpp
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
po_man.h
|
- added polyportal offset updates.
|
2016-04-17 17:10:11 +02:00 |
portal.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
|
2016-04-24 12:15:09 +02:00 |
portal.h
|
- link actors to touching line portals, for use by the renderer.
|
2016-04-21 22:59:07 +02:00 |
r_3dfloors.cpp
|
Fix unneeded fixed_t height in R_3D_AddHeight()
|
2016-04-26 23:11:27 -05:00 |
r_3dfloors.h
|
Commence renderer floatification
|
2016-04-22 23:09:13 -05:00 |
r_bsp.cpp
|
- removed some fixed point functions that are no longer needed.
|
2016-04-23 12:42:07 +02:00 |
r_bsp.h
|
Renderer floatification: Use floating point for wall scale and yrepeat
|
2016-04-22 23:12:53 -05:00 |
r_defs.h
|
- made the adjustments.
|
2016-04-24 13:35:43 +02:00 |
r_draw.cpp
|
Remove halfviewwidth
|
2016-04-27 22:49:36 -05:00 |
r_draw.h
|
Renderer floatification: Use floating point for wall scale and yrepeat
|
2016-04-22 23:12:53 -05:00 |
r_drawt.cpp
|
Renderer floatification: Use floating point for texturemids and Y scales
|
2016-04-22 23:12:53 -05:00 |
r_local.h
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
r_main.cpp
|
Keep values in floats longer for visplane drawing
|
2016-04-28 21:21:49 -05:00 |
r_main.h
|
Renderer floatification: Use floats for lighting values
|
2016-04-22 23:10:34 -05:00 |
r_plane.cpp
|
Keep values in floats longer for visplane drawing
|
2016-04-28 21:21:49 -05:00 |
r_plane.h
|
Keep values in floats longer for visplane drawing
|
2016-04-28 21:21:49 -05:00 |
r_renderer.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
r_segs.cpp
|
Fixed: Tiled midtextures could go up past the ceiling when a 3D floor is in view
|
2016-04-28 22:06:57 -05:00 |
r_segs.h
|
Renderer floatification: Use floating point for wall scale and yrepeat
|
2016-04-22 23:12:53 -05:00 |
r_sky.cpp
|
- make FieldOfView a real angle and remove all uses of finetangent.
|
2016-04-28 13:59:06 +02:00 |
r_sky.h
|
Merge branch 'master' of c:\programming\doom-dev\zdoom
|
2016-04-23 09:43:21 +02:00 |
r_state.h
|
- make FieldOfView a real angle and remove all uses of finetangent.
|
2016-04-28 13:59:06 +02:00 |
r_swrenderer.cpp
|
- make FieldOfView a real angle and remove all uses of finetangent.
|
2016-04-28 13:59:06 +02:00 |
r_swrenderer.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
r_things.cpp
|
- removed the last remaining uses of the finesine table from the rendering code.
|
2016-04-28 11:37:02 +02:00 |
r_things.h
|
- removed the last remaining uses of the finesine table from the rendering code.
|
2016-04-28 11:37:02 +02:00 |
r_utility.cpp
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
r_utility.h
|
- make FieldOfView a real angle and remove all uses of finetangent.
|
2016-04-28 13:59:06 +02:00 |
Rect.h
|
Use a better packing algorithm for the texture atlases
|
2016-01-08 22:37:06 -06:00 |
s_advsound.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
s_environment.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
s_playlist.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
s_playlist.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
s_sndseq.cpp
|
- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.
|
2016-03-31 09:23:14 +02:00 |
s_sndseq.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
s_sound.cpp
|
- fixed: For finding the listener's sector the sound code used the wrong coordinate.
|
2016-04-11 21:02:44 +02:00 |
s_sound.h
|
- floatified the rest of p_mobj_cpp and removed a large part of the conversion cruft from the headers that was needed to keep the code compileable.
|
2016-03-28 12:03:07 +02:00 |
sc_man.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
sc_man.h
|
Add new state options to parser and actually enable them
|
2016-03-03 18:33:07 -06:00 |
sc_man_scanner.re
|
- The fixed_t type for the VM also is not needed any longer and was removed.
|
2016-03-25 15:50:39 +01:00 |
sc_man_tokens.h
|
- The fixed_t type for the VM also is not needed any longer and was removed.
|
2016-03-25 15:50:39 +01:00 |
skins.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
skins.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
SkylineBinPack.cpp
|
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
|
2016-01-18 14:45:23 -06:00 |
SkylineBinPack.h
|
Switch to the bottom-left picker for the Skyline Bin Packer
|
2016-01-10 21:54:28 -06:00 |
st_start.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
st_stuff.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
st_stuff.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
statistics.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
statnums.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
stats.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
stats.h
|
Merge remote-tracking branch 'remotes/zdoom/master'
|
2016-03-01 18:50:45 +01:00 |
stringtable.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
stringtable.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
strnatcmp.c
|
|
|
strnatcmp.h
|
|
|
tagitem.h
|
|
|
tarray.h
|
Merge branch 'master' into floatcvt
|
2016-04-04 01:21:24 +02:00 |
teaminfo.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
teaminfo.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
tempfiles.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
tempfiles.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
templates.h
|
- Refactored SBarInfo flow control so negatable commands are handled statically.
|
2016-04-02 23:43:56 -04:00 |
tflags.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_blend.cpp
|
- removed a few unnecessary #includes.
|
2016-03-28 22:20:25 +02:00 |
v_collection.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_collection.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_draw.cpp
|
Fix rendering with SW 2D: modf usage was backwards
|
2016-04-23 21:29:40 -05:00 |
v_font.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
v_font.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_palette.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
v_palette.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_pfx.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_pfx.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_text.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
v_text.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_video.cpp
|
Fix 21:9 base width and height values
|
2016-03-03 18:00:06 -06:00 |
v_video.h
|
- added back sprite splitting for low end, plus some dynamic light code.
|
2016-04-26 21:31:24 +02:00 |
valgrind.inc
|
|
|
vectors.h
|
- Added rollIntensity and rollWave to A_QuakeEx.
|
2016-04-27 13:42:15 +02:00 |
version.h
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-04-29 11:48:46 +02:00 |
w_wad.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
w_wad.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
w_zip.h
|
- Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures.
|
2016-03-13 01:14:08 -05:00 |
weightedlist.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
wi_stuff.cpp
|
- removed a few leftover FRACUNITs.
|
2016-04-02 20:07:18 +02:00 |
wi_stuff.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
x86.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
x86.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
xs_Float.h
|
Renderer floatification: Use floating point for texturemids and Y scales
|
2016-04-22 23:12:53 -05:00 |
zstrformat.cpp
|
- removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file.
|
2016-03-24 11:30:11 +01:00 |
zstring.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
zstring.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
zzautozend.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |