mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-11 05:01:09 +00:00
88812ed0f5
cycled through the entire list of actors. - Reverted AActor::FindState to its R407 version because the change in R408 doesn't compile properly with VC++. - Changed FIXMAPTHINGPOS further so that it also affects objects that are not directly on a wall but closer than its radius. - Changed FIXEDMAPTHINGPOS to move objects completely out of the wall and adjusted the radii of all affected objects to actually represent half the sprite's width. SVN r409 (trunk)
309 lines
4.4 KiB
Text
309 lines
4.4 KiB
Text
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// Winged Statue (no skull) -------------------------------------------------
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ACTOR ZWingedStatueNoSkull : SwitchingDecoration 9011
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{
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Game Hexen
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Radius 10
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Height 62
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+SOLID
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States
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{
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Spawn:
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STWN A -1
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Stop
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Active:
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STWN B -1
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Stop
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}
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}
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// Gem pedestal -------------------------------------------------------------
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ACTOR ZGemPedestal : SwitchingDecoration 9012
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{
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Game Hexen
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Radius 10
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Height 40
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+SOLID
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States
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{
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Spawn:
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GMPD A -1
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Stop
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Active:
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GMPD B -1
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Stop
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}
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}
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// Tree (destructible) ------------------------------------------------------
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ACTOR TreeDestructible 8062
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{
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Game Hexen
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Health 70
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Radius 15
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Height 180
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DeathHeight 24
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Mass 0x7fffffff
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PainSound "TreeExplode"
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DeathSound "TreeBreak"
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+SOLID +SHOOTABLE +NOBLOOD +NOICEDEATH
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States
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{
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Spawn:
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TRDT A -1
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Stop
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Death:
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TRDT B 5
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TRDT C 5 A_Scream
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TRDT DEF 5
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TRDT G -1
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Stop
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Burn:
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TRDT H 5 Bright A_Pain
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TRDT IJKL 5 Bright
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TRDT M 5 Bright A_Explode(10, 128)
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TRDT N 5 Bright
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TRDT OP 5
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TRDT Q -1
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Stop
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}
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}
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// Twined torch -------------------------------------------------------------
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ACTOR ZTwinedTorch : SwitchableDecoration 116
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{
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Game Hexen
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Radius 10
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Height 64
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+SOLID
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States
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{
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Active:
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TWTR A 0 Bright A_PlaySound("Ignite")
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Spawn:
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TWTR ABCDEFGH 4 Bright
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Loop
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Inactive:
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TWTR I -1
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Stop
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}
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}
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ACTOR ZTwinedTorchUnlit : ZTwinedTorch 117
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{
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Game Hexen
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States
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{
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Spawn:
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Goto Super::Inactive
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}
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}
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// Wall torch ---------------------------------------------------------------
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ACTOR ZWallTorch : SwitchableDecoration 54
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{
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Game Hexen
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+NOBLOCKMAP
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+NOGRAVITY
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+FIXMAPTHINGPOS
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Radius 6.5
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States
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{
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Active:
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WLTR A 0 Bright A_PlaySound("Ignite")
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Spawn:
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WLTR ABCDEFGH 5 Bright
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Loop
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Inactive:
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WLTR I -1
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Stop
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}
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}
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ACTOR ZWallTorchUnlit : ZWallTorch 55
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{
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Game Hexen
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States
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{
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Spawn:
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Goto Super::Inactive
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}
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}
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// Shrub1 -------------------------------------------------------------------
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ACTOR ZShrub1 8101
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{
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Game Hexen
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Radius 8
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Height 24
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Health 20
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Mass 0x7fffffff
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+SOLID +SHOOTABLE +NOBLOOD +NOICEDEATH
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DeathSound "TreeExplode"
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States
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{
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Spawn:
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SHB1 A -1
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Stop
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Burn:
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SHB1 B 7 Bright
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SHB1 C 6 Bright A_Scream
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SHB1 D 5 Bright
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Stop
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}
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}
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// Shrub2 -------------------------------------------------------------------
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ACTOR ZShrub2 8102
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{
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Game Hexen
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Radius 16
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Height 40
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Health 20
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Mass 0x7fffffff
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+SOLID +SHOOTABLE +NOBLOOD +NOICEDEATH
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DeathSound "TreeExplode"
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States
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{
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Spawn:
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SHB2 A -1
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Stop
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Burn:
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SHB2 B 7 Bright
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SHB2 C 6 Bright A_Scream
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SHB2 D 5 Bright A_Explode(30, 64)
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SHB2 E 5 Bright
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Stop
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}
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}
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// Fire Bull ----------------------------------------------------------------
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ACTOR ZFireBull : SwitchableDecoration 8042
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{
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Game Hexen
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Radius 20
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Height 80
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+SOLID
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States
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{
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Active:
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FBUL I 4 Bright A_PlaySound("Ignite")
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FBUL J 4 Bright
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Spawn:
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FBUL ABCDEFG 4 Bright
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Loop
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Inactive:
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FBUL JI 4 Bright
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FBUL H -1
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Stop
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}
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}
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ACTOR ZFireBullUnlit : ZFireBull 8043
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{
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Game Hexen
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States
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{
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Spawn:
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Goto Super::Inactive+2
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}
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}
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// "Christmas" Tree ---------------------------------------------------------
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ACTOR ZXmasTree 8068
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{
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Game Hexen
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Radius 11
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Height 130
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Health 20
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Mass 0x7fffffff
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+SOLID +SHOOTABLE +NOBLOOD +NOICEDEATH
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DeathSound "TreeExplode"
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States
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{
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Spawn:
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XMAS A -1
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Stop
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Burn:
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XMAS B 6 Bright
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XMAS C 6 Bright A_Scream
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XMAS D 5 Bright
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XMAS E 5 Bright A_Explode(30, 64)
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XMAS F 5 Bright
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XMAS G 4 Bright
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XMAS H 5
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XMAS I 4 A_NoBlocking
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XMAS J 4
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XMAS K -1
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Stop
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}
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}
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// Cauldron -----------------------------------------------------------------
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ACTOR ZCauldron : SwitchableDecoration 8069
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{
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Game Hexen
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Radius 12
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Height 26
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+SOLID
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States
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{
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Active:
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CDRN B 0 Bright A_PlaySound("Ignite")
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Spawn:
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CDRN BCDEFGH 4 Bright
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Loop
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Inactive:
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CDRN A -1
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Stop
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}
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}
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ACTOR ZCauldronUnlit : ZCauldron 8070
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{
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Game Hexen
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States
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{
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Spawn:
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Goto Super::Inactive
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}
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}
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// Water Drip ---------------------------------------------------------------
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ACTOR HWaterDrip
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{
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Game Hexen
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SpawnID 95
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+MISSILE
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+LOWGRAVITY
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+NOTELEPORT
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Mass 1
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DeathSound "Drip"
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States
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{
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Spawn:
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HWAT A -1
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Stop
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}
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}
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