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184 lines
4.8 KiB
C++
184 lines
4.8 KiB
C++
/*
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** a_lighttransfer.cpp
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2016 Randy Heit
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** Copyright 2003-2018 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "p_spec.h"
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#include "a_lighttransfer.h"
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#include "serializer.h"
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#include "g_levellocals.h"
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//
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// SPECIAL SPAWNING
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//
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IMPLEMENT_CLASS(DLightTransfer, false, false)
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void DLightTransfer::Serialize(FSerializer &arc)
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{
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Super::Serialize (arc);
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arc("lastlight", LastLight)
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("source", Source)
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("targettag", TargetTag)
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("copyfloor", CopyFloor);
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}
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void DLightTransfer::Construct(sector_t *srcSec, int target, bool copyFloor)
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{
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int secnum;
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Source = srcSec;
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TargetTag = target;
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CopyFloor = copyFloor;
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DoTransfer (LastLight = srcSec->lightlevel, target, copyFloor);
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if (copyFloor)
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{
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auto itr = Level->GetSectorTagIterator(target);
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while ((secnum = itr.Next()) >= 0)
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Level->sectors[secnum].ChangeFlags(sector_t::floor, 0, PLANEF_ABSLIGHTING);
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}
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else
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{
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auto itr = Level->GetSectorTagIterator(target);
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while ((secnum = itr.Next()) >= 0)
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Level->sectors[secnum].ChangeFlags(sector_t::ceiling, 0, PLANEF_ABSLIGHTING);
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}
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}
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void DLightTransfer::Tick ()
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{
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int light = Source->lightlevel;
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if (light != LastLight)
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{
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LastLight = light;
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DoTransfer (light, TargetTag, CopyFloor);
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}
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}
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void DLightTransfer::DoTransfer (int llevel, int target, bool floor)
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{
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int secnum;
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if (floor)
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{
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auto itr = Level->GetSectorTagIterator(target);
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while ((secnum = itr.Next()) >= 0)
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Level->sectors[secnum].SetPlaneLight(sector_t::floor, llevel);
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}
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else
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{
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auto itr = Level->GetSectorTagIterator(target);
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while ((secnum = itr.Next()) >= 0)
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Level->sectors[secnum].SetPlaneLight(sector_t::ceiling, llevel);
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}
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}
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IMPLEMENT_CLASS(DWallLightTransfer, false, false)
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void DWallLightTransfer::Serialize(FSerializer &arc)
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{
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Super::Serialize (arc);
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arc("lastlight", LastLight)
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("source", Source)
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("targetid", TargetID)
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("flags", Flags);
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}
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void DWallLightTransfer::Construct(sector_t *srcSec, int target, uint8_t flags)
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{
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int linenum;
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int wallflags;
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Source = srcSec;
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TargetID = target;
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Flags = flags;
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DoTransfer (LastLight = srcSec->GetLightLevel(), target, Flags);
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if (!(flags & WLF_NOFAKECONTRAST))
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{
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wallflags = WALLF_ABSLIGHTING;
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}
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else
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{
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wallflags = WALLF_ABSLIGHTING | WALLF_NOFAKECONTRAST;
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}
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auto itr = Level->GetLineIdIterator(target);
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while ((linenum = itr.Next()) >= 0)
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{
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if (flags & WLF_SIDE1 && Level->lines[linenum].sidedef[0] != NULL)
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{
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Level->lines[linenum].sidedef[0]->Flags |= wallflags;
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}
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if (flags & WLF_SIDE2 && Level->lines[linenum].sidedef[1] != NULL)
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{
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Level->lines[linenum].sidedef[1]->Flags |= wallflags;
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}
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}
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}
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void DWallLightTransfer::Tick ()
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{
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short light = sector_t::ClampLight(Source->lightlevel);
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if (light != LastLight)
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{
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LastLight = light;
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DoTransfer (light, TargetID, Flags);
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}
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}
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void DWallLightTransfer::DoTransfer (short lightlevel, int target, uint8_t flags)
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{
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int linenum;
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auto itr = Level->GetLineIdIterator(target);
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while ((linenum = itr.Next()) >= 0)
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{
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line_t *line = &Level->lines[linenum];
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if (flags & WLF_SIDE1 && line->sidedef[0] != NULL)
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{
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line->sidedef[0]->SetLight(lightlevel);
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}
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if (flags & WLF_SIDE2 && line->sidedef[1] != NULL)
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{
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line->sidedef[1]->SetLight(lightlevel);
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}
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}
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}
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