qzdoom/src/playsim/mapthinkers/a_lighttransfer.cpp

184 lines
4.8 KiB
C++

/*
** a_lighttransfer.cpp
**
**---------------------------------------------------------------------------
** Copyright 1998-2016 Randy Heit
** Copyright 2003-2018 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "p_spec.h"
#include "a_lighttransfer.h"
#include "serializer.h"
#include "g_levellocals.h"
//
// SPECIAL SPAWNING
//
IMPLEMENT_CLASS(DLightTransfer, false, false)
void DLightTransfer::Serialize(FSerializer &arc)
{
Super::Serialize (arc);
arc("lastlight", LastLight)
("source", Source)
("targettag", TargetTag)
("copyfloor", CopyFloor);
}
void DLightTransfer::Construct(sector_t *srcSec, int target, bool copyFloor)
{
int secnum;
Source = srcSec;
TargetTag = target;
CopyFloor = copyFloor;
DoTransfer (LastLight = srcSec->lightlevel, target, copyFloor);
if (copyFloor)
{
auto itr = Level->GetSectorTagIterator(target);
while ((secnum = itr.Next()) >= 0)
Level->sectors[secnum].ChangeFlags(sector_t::floor, 0, PLANEF_ABSLIGHTING);
}
else
{
auto itr = Level->GetSectorTagIterator(target);
while ((secnum = itr.Next()) >= 0)
Level->sectors[secnum].ChangeFlags(sector_t::ceiling, 0, PLANEF_ABSLIGHTING);
}
}
void DLightTransfer::Tick ()
{
int light = Source->lightlevel;
if (light != LastLight)
{
LastLight = light;
DoTransfer (light, TargetTag, CopyFloor);
}
}
void DLightTransfer::DoTransfer (int llevel, int target, bool floor)
{
int secnum;
if (floor)
{
auto itr = Level->GetSectorTagIterator(target);
while ((secnum = itr.Next()) >= 0)
Level->sectors[secnum].SetPlaneLight(sector_t::floor, llevel);
}
else
{
auto itr = Level->GetSectorTagIterator(target);
while ((secnum = itr.Next()) >= 0)
Level->sectors[secnum].SetPlaneLight(sector_t::ceiling, llevel);
}
}
IMPLEMENT_CLASS(DWallLightTransfer, false, false)
void DWallLightTransfer::Serialize(FSerializer &arc)
{
Super::Serialize (arc);
arc("lastlight", LastLight)
("source", Source)
("targetid", TargetID)
("flags", Flags);
}
void DWallLightTransfer::Construct(sector_t *srcSec, int target, uint8_t flags)
{
int linenum;
int wallflags;
Source = srcSec;
TargetID = target;
Flags = flags;
DoTransfer (LastLight = srcSec->GetLightLevel(), target, Flags);
if (!(flags & WLF_NOFAKECONTRAST))
{
wallflags = WALLF_ABSLIGHTING;
}
else
{
wallflags = WALLF_ABSLIGHTING | WALLF_NOFAKECONTRAST;
}
auto itr = Level->GetLineIdIterator(target);
while ((linenum = itr.Next()) >= 0)
{
if (flags & WLF_SIDE1 && Level->lines[linenum].sidedef[0] != NULL)
{
Level->lines[linenum].sidedef[0]->Flags |= wallflags;
}
if (flags & WLF_SIDE2 && Level->lines[linenum].sidedef[1] != NULL)
{
Level->lines[linenum].sidedef[1]->Flags |= wallflags;
}
}
}
void DWallLightTransfer::Tick ()
{
short light = sector_t::ClampLight(Source->lightlevel);
if (light != LastLight)
{
LastLight = light;
DoTransfer (light, TargetID, Flags);
}
}
void DWallLightTransfer::DoTransfer (short lightlevel, int target, uint8_t flags)
{
int linenum;
auto itr = Level->GetLineIdIterator(target);
while ((linenum = itr.Next()) >= 0)
{
line_t *line = &Level->lines[linenum];
if (flags & WLF_SIDE1 && line->sidedef[0] != NULL)
{
line->sidedef[0]->SetLight(lightlevel);
}
if (flags & WLF_SIDE2 && line->sidedef[1] != NULL)
{
line->sidedef[1]->SetLight(lightlevel);
}
}
}