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zdoom
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qzdoom
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279b1e27dc
qzdoom
/
wadsrc
/
static
History
Rachael Alexanderson
4229389680
- fixed: banded sw light was broken in a recent commit. Added back the 32 light levels and also made it prefer darker shades.
2017-06-21 19:10:39 -04:00
..
filter
- do not adjust the sprite offset for the WolfSS's attack and pain states.
2017-02-23 22:09:50 +01:00
glstuff
…
graphics
…
maparrows
…
mapinfo
- fixed: Harmony requires special scaling treatment for the fullscreen HUD's icons.
2017-05-21 21:30:46 +02:00
sbarinfo
- added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars.
2017-05-05 19:32:37 +02:00
shaders
- fixed: banded sw light was broken in a recent commit. Added back the 32 light levels and also made it prefer darker shades.
2017-06-21 19:10:39 -04:00
sounds
…
sprites
…
textures
…
xlat
- added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom.
2017-01-08 01:15:45 +01:00
zscript
- made DropItem fully read-only by changing the two places which messed around with DropItem.Amount to use a local variable instead.
2017-06-21 11:39:59 +02:00
althudcf.txt
…
animdefs.txt
- simplified the parameters of the HUD draw functions by moving all booleans into one flags word and ordering them so that the less likely ones to be used can be made optional.
2017-03-26 18:41:24 +02:00
compatibility.txt
Fixed possibility to stuck in MAP14 of Hellbound
2017-06-18 09:24:19 +03:00
confont.lmp
…
dbigfont.lmp
…
decaldef.txt
…
defbinds.txt
…
dehsupp.txt
- moved the 'brainexplode' state to the rocket, which is the actor which actually uses it.
2016-11-14 15:02:44 +01:00
etc.h.txt
…
fontdefs.txt
- implemented the status bar's DrawString function and ported the fullscreen HUD part of the Strife status bar to use the new functionality.
2017-03-24 20:09:50 +01:00
in_epi1.txt
…
in_epi2.txt
…
in_epi3.txt
…
in_htc1.txt
…
in_htc2.txt
…
in_htc3.txt
…
indexfont
…
iwadinfo.txt
- added Blade of Agony (Chapter 2) as an IWAD
2017-06-10 10:57:45 -04:00
language.eng
Fixed name and placement of 'All except doors' localized string
2017-03-02 10:12:11 +02:00
language.enu
- applied Maulotaur obituary text from
https://forum.zdoom.org/viewtopic.php?f=2&t=56959
2017-06-19 04:16:09 -04:00
language.fr
…
language.ita
…
language.ptb
…
lockdefs.txt
Adds //%Title property to all locks to make parsing LOCKDEFS by map editors more feasible.
2016-07-12 23:52:04 +02:00
menudef.txt
- added blanket protection to all submenus of OptionsMenu, except the player menu.
2017-06-11 09:57:10 +02:00
netnotch.dat
…
notch.dat
…
reverbs.txt
…
sbarinfo.txt
…
sbigfont.lmp
…
sndinfo.txt
…
sndseq.txt
…
spaldoom.lmp
…
spalhtic.lmp
…
strifehelp.acs
- include strifehelp.acs when building gzdoom.pk3.
2017-04-23 14:12:02 +02:00
teaminfo.txt
…
terrain.txt
…
textcolors.txt
…
textures.txt
…
things.h.txt
…
vga-rom-font.16
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x11r6rgb.txt
…
xhairs.txt
…
zscript.txt
- fixed: Harmony requires special scaling treatment for the fullscreen HUD's icons.
2017-05-21 21:30:46 +02:00