.. |
fragglescript
|
- changed most places where a player index is calculated by subtracting the player array's base access.
|
2019-02-01 17:31:11 +01:00 |
g_inventory
|
- removed the playernum parameter from CheckLocalView
|
2019-01-31 03:29:25 +01:00 |
g_shared
|
- do not call renderer code directly to reset the view interpolation
|
2019-02-01 12:03:36 +01:00 |
g_statusbar
|
- minor corrections.
|
2019-01-31 20:42:36 +01:00 |
intermission
|
- moved gamestate_t to g_game.h.
|
2019-01-31 00:28:43 +01:00 |
maploader
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
menu
|
- removed v_video.h include from portals.h
|
2019-02-01 00:30:21 +01:00 |
posix
|
- fixed compilation errors with POSIX targets
|
2019-02-01 11:08:58 +02:00 |
r_data
|
- removed v_video.h include from portals.h
|
2019-02-01 00:30:21 +01:00 |
rendering
|
- changed most places where a player index is calculated by subtracting the player array's base access.
|
2019-02-01 17:31:11 +01:00 |
resourcefiles
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
scripting
|
- changed most places where a player index is calculated by subtracting the player array's base access.
|
2019-02-01 17:31:11 +01:00 |
sound
|
- fixed compilation of Windows Debug targets
|
2019-02-01 10:09:36 +02:00 |
textures
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
utility
|
- fixed compilation errors with POSIX targets
|
2019-02-01 11:08:58 +02:00 |
win32
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
xlat
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
__autostart.cpp
|
|
|
actionspecials.h
|
Single commit - destructible geometry feature
|
2018-10-31 17:22:09 +01:00 |
actor.h
|
- do not call renderer code directly to reset the view interpolation
|
2019-02-01 12:03:36 +01:00 |
actorinlines.h
|
- sanitized the 'frozen level' code.
|
2019-01-28 20:15:48 +01:00 |
am_map.cpp
|
- removed v_video.h include from portals.h
|
2019-02-01 00:30:21 +01:00 |
am_map.h
|
- made the automap an object.
|
2019-01-26 15:21:20 +01:00 |
announcer.h
|
|
|
autosegs.h
|
|
|
b_bot.cpp
|
- removed all access to the consoleplayer variable from the play code
|
2019-02-01 17:02:10 +01:00 |
b_bot.h
|
- removed all access to the consoleplayer variable from the play code
|
2019-02-01 17:02:10 +01:00 |
b_func.cpp
|
- removed all access to the consoleplayer variable from the play code
|
2019-02-01 17:02:10 +01:00 |
b_game.cpp
|
- removed all access to the consoleplayer variable from the play code
|
2019-02-01 17:02:10 +01:00 |
b_move.cpp
|
- moved bglobal into FLevelLocals
|
2019-01-30 01:38:18 +01:00 |
b_think.cpp
|
- moved bglobal into FLevelLocals
|
2019-01-30 01:38:18 +01:00 |
basictypes.h
|
- Removed power-of-two limitation from span drawers, except for slopes
|
2017-06-21 03:08:11 +02:00 |
bbannouncer.cpp
|
- removed the playernum parameter from CheckLocalView
|
2019-01-31 03:29:25 +01:00 |
c_bind.cpp
|
- the final batch of easy level replacements.
|
2019-01-27 21:59:19 +01:00 |
c_bind.h
|
|
|
c_cmds.cpp
|
- removed v_video.h include from portals.h
|
2019-02-01 00:30:21 +01:00 |
c_console.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
c_console.h
|
- started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp
|
2019-01-31 02:05:16 +01:00 |
c_consolebuffer.cpp
|
- a few more buffers converted.
|
2018-11-10 14:18:34 +01:00 |
c_consolebuffer.h
|
- use a saner data structure to store the BrokenLines.
|
2018-10-31 19:13:54 +01:00 |
c_cvars.cpp
|
- removed v_video.h include from portals.h
|
2019-02-01 00:30:21 +01:00 |
c_cvars.h
|
Allowed CVARs to be set in unsafe context
|
2018-03-03 10:26:28 +01:00 |
c_dispatch.cpp
|
- moved gamestate_t to g_game.h.
|
2019-01-31 00:28:43 +01:00 |
c_dispatch.h
|
- took the delayed console command execution out of the thinker management.
|
2019-01-27 10:24:49 +01:00 |
c_expr.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
c_functions.cpp
|
Removed all remaining references to AInventory
|
2018-12-04 17:11:36 +01:00 |
c_functions.h
|
|
|
CMakeLists.txt
|
- moved a bunch of files to the utility folder.
|
2019-02-01 01:18:32 +01:00 |
critsec.h
|
|
|
ct_chat.cpp
|
- removed v_video.h include from portals.h
|
2019-02-01 00:30:21 +01:00 |
cycler.cpp
|
|
|
cycler.h
|
|
|
d_anonstats.cpp
|
- disable survey code, 3.5.0's is over
|
2018-08-23 15:09:40 -04:00 |
d_dehacked.cpp
|
- removed all remaining native parts of APlayerPawn.
|
2019-01-03 22:05:49 +01:00 |
d_dehacked.h
|
|
|
d_event.h
|
Split G_DoCompleted into a global part and a level specific part.
|
2019-01-29 02:39:14 +01:00 |
d_gui.h
|
|
|
d_iwad.cpp
|
- use TArray and FString in resource file management.
|
2018-11-10 14:19:55 +01:00 |
d_main.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
d_main.h
|
- added an option to GAMEINFO to either force or disable loading of the default lights and brightmaps.
|
2018-12-19 01:37:48 +01:00 |
d_net.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
d_net.h
|
|
|
d_netinf.h
|
Squashed commit of the following:
|
2018-10-30 21:42:09 +01:00 |
d_netinfo.cpp
|
- Default gender for sound classes should be male and not other since it could be undefined in SNDINFO.
|
2019-01-03 18:05:13 -05:00 |
d_player.h
|
- removed all remaining native parts of APlayerPawn.
|
2019-01-03 22:05:49 +01:00 |
d_protocol.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
d_protocol.h
|
Send player FOV across the network as floatig point.
|
2017-09-02 09:57:48 +02:00 |
decallib.cpp
|
- sanitized the 'frozen level' code.
|
2019-01-28 20:15:48 +01:00 |
decallib.h
|
|
|
dobject.cpp
|
- added a level iterator for operations that need to make changes to all open levels.
|
2019-01-28 02:41:29 +01:00 |
dobject.h
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
dobjgc.cpp
|
- moved thinker storage into FLevelLocals.
|
2019-01-30 19:09:21 +01:00 |
dobjgc.h
|
- Moved high level parts of view border drawing to status bar.
|
2019-01-23 20:55:38 +01:00 |
dobjtype.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
dobjtype.h
|
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
|
2018-08-19 08:19:19 +02:00 |
doomdata.h
|
- moved the combined compatibility flags into FLevelLocals.
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2019-01-29 19:28:22 +01:00 |
doomdef.h
|
- moved gamestate_t to g_game.h.
|
2019-01-31 00:28:43 +01:00 |
doomerrors.h
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
doomstat.cpp
|
- added a level iterator for operations that need to make changes to all open levels.
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2019-01-28 02:41:29 +01:00 |
doomstat.h
|
- moved the combined compatibility flags into FLevelLocals.
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2019-01-29 19:28:22 +01:00 |
doomtype.h
|
- changed light mode handling of the hardware renderer so that it only operates on local copies but doesn't alter the level's setting.
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2019-01-06 09:00:52 +01:00 |
empty.cpp
|
|
|
errors.h
|
|
|
events.cpp
|
Merge remote-tracking branch 'remotes/origin/master' into new_level_refactor
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2019-01-31 20:43:24 +01:00 |
events.h
|
Added CheckReplacee.
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2019-01-31 19:05:44 +01:00 |
f_wipe.cpp
|
- continued work on texture management.
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2018-12-12 18:39:38 +01:00 |
f_wipe.h
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- Untested wipe refactor
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2018-09-02 12:02:36 +02:00 |
g_cvars.cpp
|
- moved some diagnostic CCMDs to g_dumpinfo.cpp.
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2019-02-01 00:14:31 +01:00 |
g_cvars.h
|
- started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp
|
2019-01-31 02:05:16 +01:00 |
g_doomedmap.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
g_dumpinfo.cpp
|
- moved some diagnostic CCMDs to g_dumpinfo.cpp.
|
2019-02-01 00:14:31 +01:00 |
g_game.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
g_game.h
|
- moved gamestate_t to g_game.h.
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2019-01-31 00:28:43 +01:00 |
g_hub.cpp
|
- add Level parameter to G_LeavingHub
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2019-01-29 02:08:53 +01:00 |
g_hub.h
|
- fixed missing declaration
|
2019-01-29 02:17:25 +01:00 |
g_input.h
|
|
|
g_level.cpp
|
- changed most places where a player index is calculated by subtracting the player array's base access.
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2019-02-01 17:31:11 +01:00 |
g_level.h
|
- moved G_ChangeLevel and other exit functions into FLevelLocals.
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2019-01-29 23:45:14 +01:00 |
g_levellocals.h
|
- removed all access to the consoleplayer variable from the play code
|
2019-02-01 17:02:10 +01:00 |
g_mapinfo.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
g_pch.h
|
- added missing return to translation code.
|
2018-03-12 21:18:11 +01:00 |
g_pch2.h
|
|
|
g_skill.cpp
|
- changed infighting check so that the static skill checker does not access the level
|
2019-01-28 14:31:23 +01:00 |
gameconfigfile.cpp
|
- fixed compilation errors with POSIX targets
|
2019-02-01 11:08:58 +02:00 |
gameconfigfile.h
|
Moved FConfigFile over to FileReader/FileWriter
|
2018-08-31 14:29:37 +02:00 |
gametype.h
|
|
|
gi.cpp
|
- let RunHealth clamping respect the newly added global properties.
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2019-01-05 15:37:14 +01:00 |
gi.h
|
- made forwardmove and sidemove defaults configurable through the gameinfo section.
|
2019-01-05 08:48:57 +01:00 |
gitinfo.cpp
|
|
|
gstrings.h
|
|
|
hu_scores.cpp
|
- moved gamestate_t to g_game.h.
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2019-01-31 00:28:43 +01:00 |
hu_stuff.h
|
|
|
i_cd.h
|
|
|
i_net.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
i_net.h
|
|
|
i_video.h
|
- removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this.
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2018-06-17 20:08:35 +02:00 |
info.cpp
|
Added CheckReplacee.
|
2019-01-31 19:05:44 +01:00 |
info.h
|
- extended state caller check to work on CustomInventory items as well
|
2018-11-15 09:24:17 +01:00 |
keysections.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
lumpconfigfile.cpp
|
|
|
lumpconfigfile.h
|
|
|
m_cheat.cpp
|
- moved bglobal into FLevelLocals
|
2019-01-30 01:38:18 +01:00 |
m_cheat.h
|
- previous fix attempts done right
|
2018-12-01 09:44:14 +02:00 |
m_joy.cpp
|
|
|
m_joy.h
|
|
|
m_misc.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
m_misc.h
|
- replaced deprecated macOS functions in paths handling
|
2018-07-15 13:20:36 +03:00 |
p_acs.cpp
|
- changed most places where a player index is calculated by subtracting the player array's base access.
|
2019-02-01 17:31:11 +01:00 |
p_acs.h
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
p_actionfunctions.cpp
|
- removed the playernum parameter from CheckLocalView
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2019-01-31 03:29:25 +01:00 |
p_blockmap.h
|
- made polyobject init code part of MapLoader.
|
2018-12-28 14:48:10 +01:00 |
p_checkposition.h
|
- fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag.
|
2017-08-27 10:36:34 +02:00 |
p_conversation.cpp
|
- changed most places where a player index is calculated by subtracting the player array's base access.
|
2019-02-01 17:31:11 +01:00 |
p_conversation.h
|
- Moved Strife conversation data into FLevelLocals.
|
2019-01-24 19:53:11 +01:00 |
p_destructible.cpp
|
- moved some diagnostic CCMDs to g_dumpinfo.cpp.
|
2019-02-01 00:14:31 +01:00 |
p_destructible.h
|
- health groups and software rendering textures freed of 'level'
|
2019-01-29 16:06:17 +01:00 |
p_effect.cpp
|
- removed all access to the consoleplayer variable from the play code
|
2019-02-01 17:02:10 +01:00 |
p_effect.h
|
- moved particle storage into FLevelLocals.
|
2019-01-29 01:09:02 +01:00 |
p_enemy.cpp
|
- a few minor fixes.
|
2019-02-01 12:31:08 +01:00 |
p_enemy.h
|
- more direct native entry points.
|
2018-12-05 20:10:44 +01:00 |
p_interaction.cpp
|
- changed most places where a player index is calculated by subtracting the player array's base access.
|
2019-02-01 17:31:11 +01:00 |
p_linetracedata.h
|
- more direct native entry points.
|
2018-12-05 20:10:44 +01:00 |
p_lnspec.cpp
|
- removed all access to the consoleplayer variable from the play code
|
2019-02-01 17:02:10 +01:00 |
p_lnspec.h
|
- changed Polyobject thinkers to operate on the actual polyobjects instead of indices
|
2019-01-24 01:05:07 +01:00 |
p_local.h
|
- the final batch of easy level replacements.
|
2019-01-27 21:59:19 +01:00 |
p_map.cpp
|
- removed all access to the consoleplayer variable from the play code
|
2019-02-01 17:02:10 +01:00 |
p_maputl.cpp
|
- moved the combined compatibility flags into FLevelLocals.
|
2019-01-29 19:28:22 +01:00 |
p_maputl.h
|
- moved the combined compatibility flags into FLevelLocals.
|
2019-01-29 19:28:22 +01:00 |
p_mobj.cpp
|
- changed most places where a player index is calculated by subtracting the player array's base access.
|
2019-02-01 17:31:11 +01:00 |
p_openmap.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
p_pspr.cpp
|
- removed all access to the consoleplayer variable from the play code
|
2019-02-01 17:02:10 +01:00 |
p_pspr.h
|
Removed more literal references to AInventory.
|
2018-12-04 17:00:48 +01:00 |
p_saveg.cpp
|
- changed most places where a player index is calculated by subtracting the player array's base access.
|
2019-02-01 17:31:11 +01:00 |
p_saveg.h
|
- moved all EV_Light* functions and G_SerializeLevel into FLevelLocals
|
2019-01-26 17:55:15 +01:00 |
p_setup.cpp
|
- removed all access to the consoleplayer variable from the play code
|
2019-02-01 17:02:10 +01:00 |
p_setup.h
|
- moved UDMF custom properties into FLevelLocals.
|
2019-01-30 00:47:20 +01:00 |
p_spec.cpp
|
- removed the playernum parameter from CheckLocalView
|
2019-01-31 03:29:25 +01:00 |
p_spec.h
|
- moved the remaining thinker code to g_shared
|
2019-01-31 02:51:07 +01:00 |
p_spec_thinkers.h
|
- moved the remaining thinker code to g_shared
|
2019-01-31 02:51:07 +01:00 |
p_states.cpp
|
- removed the default parameter handling from all native script functions because it is no longer needed.
|
2018-11-17 10:03:40 +01:00 |
p_terrain.cpp
|
Fix null pointer access in p_terrain.cpp
|
2018-11-24 07:29:26 +01:00 |
p_terrain.h
|
|
|
p_things.cpp
|
- do not call renderer code directly to reset the view interpolation
|
2019-02-01 12:03:36 +01:00 |
p_tick.cpp
|
- moved gamestate_t to g_game.h.
|
2019-01-31 00:28:43 +01:00 |
p_tick.h
|
|
|
p_udmf.h
|
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
|
2018-08-19 08:19:19 +02:00 |
p_usdf.cpp
|
- Moved Strife conversation data into FLevelLocals.
|
2019-01-24 19:53:11 +01:00 |
p_user.cpp
|
- changed most places where a player index is calculated by subtracting the player array's base access.
|
2019-02-01 17:31:11 +01:00 |
p_xlat.cpp
|
- removed most global references to the tag manager by routing most access to FLevelocals.
|
2019-01-24 01:40:09 +01:00 |
parsecontext.cpp
|
- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
|
2018-11-10 11:56:18 +01:00 |
parsecontext.h
|
|
|
r_defs.h
|
- health groups and software rendering textures freed of 'level'
|
2019-01-29 16:06:17 +01:00 |
r_renderer.h
|
- removed level references in the software renderers.
|
2019-01-27 17:21:36 +01:00 |
r_sky.cpp
|
- missed a few references
|
2019-01-29 15:22:26 +01:00 |
r_sky.h
|
- moved the static sky variables into FLevelLocals and removed the redundant ones for the texture ID.
|
2019-01-29 04:44:44 +01:00 |
r_state.h
|
- moved slope creation functions and most initialize-time variables into MapLoader class.
|
2018-12-27 12:33:18 +01:00 |
r_utility.cpp
|
- do not call renderer code directly to reset the view interpolation
|
2019-02-01 12:03:36 +01:00 |
r_utility.h
|
Moved the PointInSector functions into FLevelLocals
|
2019-01-29 01:30:41 +01:00 |
r_videoscale.cpp
|
- set vid_scalefactor to 1 when using vid_setscale
|
2018-12-25 00:18:44 -05:00 |
r_videoscale.h
|
- added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work.
|
2017-10-07 20:18:37 -04:00 |
s_advsound.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
s_environment.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
s_sndseq.cpp
|
- moved sound sequence head of list into FLevelLocals.
|
2019-01-28 23:53:40 +01:00 |
s_sndseq.h
|
- moved sound sequence head of list into FLevelLocals.
|
2019-01-28 23:53:40 +01:00 |
s_sound.cpp
|
- removed the playernum parameter from CheckLocalView
|
2019-01-31 03:29:25 +01:00 |
s_sound.h
|
- handled approx. half of all cases where the address of level is taken.
|
2019-01-28 00:55:21 +01:00 |
scriptutil.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
scriptutil.h
|
Moved access to ACS instance data out of ScriptUtil worker class
|
2019-01-23 20:55:59 +01:00 |
serializer.cpp
|
- a few more.
|
2019-01-27 16:59:50 +01:00 |
serializer.h
|
- moved the interpolator into FLevelLocals and refactored its use to happen outside the renderers.
|
2019-01-28 18:26:14 +01:00 |
skins.cpp
|
Squashed commit of the following:
|
2018-10-30 21:42:09 +01:00 |
st_start.h
|
|
|
st_stuff.cpp
|
- a few more.
|
2019-01-27 16:59:50 +01:00 |
st_stuff.h
|
|
|
statistics.cpp
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- handled approx. half of all cases where the address of level is taken.
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2019-01-28 00:55:21 +01:00 |
statnums.h
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- added a user reserved range of statnums from 70-90
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2017-08-12 13:08:11 +02:00 |
stats.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
stats.h
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- defaulted constructors and assignment operators of several trivial types.
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2018-08-25 23:51:36 +02:00 |
stringtable.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
stringtable.h
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|
|
teaminfo.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
teaminfo.h
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|
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templates.h
|
|
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tflags.h
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- properly handle passing of the light flags.
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2019-01-03 09:24:22 +01:00 |
umapinfo.cpp
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- more XCode warnings fixed.
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2019-01-28 15:41:52 +01:00 |
v_2ddrawer.cpp
|
- use a separate variable pointing to the current level for the UI code.
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2019-01-25 18:31:40 +01:00 |
v_2ddrawer.h
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- hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex.
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2018-11-10 08:04:03 +01:00 |
v_blend.cpp
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- a few more.
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2019-01-27 16:59:50 +01:00 |
v_colortables.h
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- it compiles again.
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2018-03-28 16:40:09 +02:00 |
v_draw.cpp
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- Moved high level parts of view border drawing to status bar.
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2019-01-23 20:55:38 +01:00 |
v_font.cpp
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- applied proper use type to font textures
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2019-01-23 21:43:06 +01:00 |
v_font.h
|
- a few more fixes.
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2018-12-16 00:37:34 +01:00 |
v_framebuffer.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
v_palette.cpp
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- a few more.
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2019-01-27 16:59:50 +01:00 |
v_palette.h
|
- moved PTM_BestColor to v_palette.cpp and removed its dependencies on CVARs.
|
2018-04-29 13:10:30 +02:00 |
v_pfx.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
v_pfx.h
|
|
|
v_text.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
v_text.h
|
- made DBrokenLines serializable.
|
2018-11-01 09:02:20 +01:00 |
v_video.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
v_video.h
|
- a few remaining simple ones
|
2019-01-28 01:25:52 +01:00 |
version.h
|
- bumped savegame version because the recent scriptification of APlayerPawn will render all old savegames unusable.
|
2019-01-05 08:52:21 +01:00 |
w_wad.cpp
|
- removed the default parameter handling from all native script functions because it is no longer needed.
|
2018-11-17 10:03:40 +01:00 |
w_wad.h
|
- moved image format detection logic from FTexture to FImageSource.
|
2018-12-09 17:10:51 +01:00 |
w_zip.h
|
- transition to new FileReader interface complete, but untested.
|
2018-03-11 12:33:46 +01:00 |
wi_stuff.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
wi_stuff.h
|
|
|
zzautozend.cpp
|
|
|