qzdoom/src/gl/scene
2018-04-02 00:28:25 +02:00
..
gl_bsp.cpp - resorted portal render data. 2018-04-01 22:26:57 +02:00
gl_clipper.cpp - reverted the counter for the vertex angle cache to a simple incrementing global variable. 2017-03-20 01:21:33 +01:00
gl_clipper.h - reverted the counter for the vertex angle cache to a simple incrementing global variable. 2017-03-20 01:21:33 +01:00
gl_decal.cpp - moved the hires replacement and upscaling code out of the GL classes into FTexture. 2018-04-01 10:41:04 +02:00
gl_drawinfo.cpp - moved contents of gl_templates.h to files outside of gl/ 2018-04-01 11:59:12 +02:00
gl_drawinfo.h - moved gl_fixedcolormap into GLSceneDrawer. 2017-03-12 21:57:39 +01:00
gl_fakeflat.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
gl_flats.cpp - moved the code in gl_data.cpp to better fitting places 2018-04-01 18:45:27 +02:00
gl_portal.cpp - resorted portal render data. 2018-04-01 22:26:57 +02:00
gl_portal.h - resorted portal render data. 2018-04-01 22:26:57 +02:00
gl_renderhacks.cpp - resorted portal render data. 2018-04-01 22:26:57 +02:00
gl_scene.cpp - deleting some unused stuff 2018-04-02 00:28:25 +02:00
gl_scenedrawer.h - resorted portal render data. 2018-04-01 22:26:57 +02:00
gl_sky.cpp - fixed last commit. This was missing an init call for the portal data. 2018-04-02 00:14:53 +02:00
gl_skydome.cpp - moved the code in gl_data.cpp to better fitting places 2018-04-01 18:45:27 +02:00
gl_sprite.cpp - resorted portal render data. 2018-04-01 22:26:57 +02:00
gl_spritelight.cpp - resorted portal render data. 2018-04-01 22:26:57 +02:00
gl_vertex.cpp - resorted portal render data. 2018-04-01 22:26:57 +02:00
gl_wall.h - resorted portal render data. 2018-04-01 22:26:57 +02:00
gl_walls.cpp - resorted portal render data. 2018-04-01 22:26:57 +02:00
gl_walls_draw.cpp - resorted portal render data. 2018-04-01 22:26:57 +02:00
gl_weapon.cpp - moved the code in gl_data.cpp to better fitting places 2018-04-01 18:45:27 +02:00