.. |
gl_bsp.cpp
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- resorted portal render data.
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2018-04-01 22:26:57 +02:00 |
gl_clipper.cpp
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- reverted the counter for the vertex angle cache to a simple incrementing global variable.
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2017-03-20 01:21:33 +01:00 |
gl_clipper.h
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- reverted the counter for the vertex angle cache to a simple incrementing global variable.
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2017-03-20 01:21:33 +01:00 |
gl_decal.cpp
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- moved the hires replacement and upscaling code out of the GL classes into FTexture.
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2018-04-01 10:41:04 +02:00 |
gl_drawinfo.cpp
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- moved contents of gl_templates.h to files outside of gl/
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2018-04-01 11:59:12 +02:00 |
gl_drawinfo.h
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- moved gl_fixedcolormap into GLSceneDrawer.
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2017-03-12 21:57:39 +01:00 |
gl_fakeflat.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
gl_flats.cpp
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- moved the code in gl_data.cpp to better fitting places
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2018-04-01 18:45:27 +02:00 |
gl_portal.cpp
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- resorted portal render data.
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2018-04-01 22:26:57 +02:00 |
gl_portal.h
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- resorted portal render data.
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2018-04-01 22:26:57 +02:00 |
gl_renderhacks.cpp
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- resorted portal render data.
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2018-04-01 22:26:57 +02:00 |
gl_scene.cpp
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- deleting some unused stuff
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2018-04-02 00:28:25 +02:00 |
gl_scenedrawer.h
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- resorted portal render data.
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2018-04-01 22:26:57 +02:00 |
gl_sky.cpp
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- fixed last commit. This was missing an init call for the portal data.
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2018-04-02 00:14:53 +02:00 |
gl_skydome.cpp
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- moved the code in gl_data.cpp to better fitting places
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2018-04-01 18:45:27 +02:00 |
gl_sprite.cpp
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- resorted portal render data.
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2018-04-01 22:26:57 +02:00 |
gl_spritelight.cpp
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- resorted portal render data.
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2018-04-01 22:26:57 +02:00 |
gl_vertex.cpp
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- resorted portal render data.
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2018-04-01 22:26:57 +02:00 |
gl_wall.h
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- resorted portal render data.
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2018-04-01 22:26:57 +02:00 |
gl_walls.cpp
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- resorted portal render data.
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2018-04-01 22:26:57 +02:00 |
gl_walls_draw.cpp
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- resorted portal render data.
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2018-04-01 22:26:57 +02:00 |
gl_weapon.cpp
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- moved the code in gl_data.cpp to better fitting places
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2018-04-01 18:45:27 +02:00 |