qzdoom/src/common
Christoph Oelckers 2016f56a7e - added a new scaling mode to the level summary screen to scale to a given size.
In this mode the clean scaling factors are ignored and content is always scaled to fit the screen as efficently as possible.
For the default summary screens an option was added to use this mode, which is a lot closer to the original look of this screen.
It is not 100% identical because it still factors in the author, if given and long level names that may be broken into multiple lines of text.
2020-10-03 13:32:18 +02:00
..
2d - various engine updates from Raze. 2020-09-27 10:17:58 +02:00
audio - added a proper 'sound finished' callback to the sound engine. 2020-09-27 09:46:12 +02:00
console Show CVar's default value in addition to current 2020-10-03 07:37:08 +02:00
engine - added a new scaling mode to the level summary screen to scale to a given size. 2020-10-03 13:32:18 +02:00
filesystem - file system update from Raze 2020-09-27 10:56:42 +02:00
fonts - font side support for 'OffsetsNotForFont' flag. 2020-09-27 11:40:03 +02:00
menu - moved the menu code back to the game side. 2020-06-14 18:37:06 +02:00
models - more 'override's. 2020-09-27 10:48:38 +02:00
objects - Implement return type covariance for ZScript virtual functions 2020-09-27 14:18:15 +02:00
platform Update iwadpicker_cocoa.mm 2020-09-29 21:47:10 +02:00
rendering - handle SoftLightLevel properly in the 2D drawer. 2020-09-27 16:09:35 +02:00
scripting - Implement return type covariance for ZScript virtual functions 2020-09-27 14:18:15 +02:00
textures - do not set CTF_Indexed for the software canvas and do not check for the shader to make decisions. 2020-09-27 19:55:04 +02:00
thirdparty - various engine updates from Raze. 2020-09-27 10:17:58 +02:00
utility - copied constexpr declarations plus a few fixed in utility code and fixed a few places where this triggered a compile error now. 2020-09-27 08:36:30 +02:00