qzdoom/src/posix
2017-08-19 22:10:45 -04:00
..
cocoa - fixed mac compile(hopefully?) 2017-07-29 17:03:18 -04:00
osx Fixed support for automatic graphics switching on macOS 2016-09-22 08:52:43 +02:00
sdl - fixed linux compile 2017-07-29 16:47:10 -04:00
unix - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
dikeys.h
hardware.h Added IsBgra() to DCanvas 2016-05-31 09:36:18 +02:00
i_cd.cpp
i_input.h - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_steam.cpp
i_system.h - fixed Linux IWAD search thanks to a suggestion by Chris on the forum. Moved the search macros to i_system.h for both platforms. Neither are compatible with the other. This can be improved upon later, but for now, at least the major compile issue is fixed. 2017-08-19 22:10:45 -04:00
readme.md
zdoom.xpm Add XPM (X PixMap) version of ZDoom icon 2016-10-30 19:31:32 +01:00

This directory contains files required to support POSIX-compatible OSes, like GNU/Linux, OS X or BSD.

Common files are placed in this directory directly.
SDL backend files are in sdl subdirectory.
Native OS X backend files are in cocoa subdirectory.
Shared files for both OS X backends are in osx subdirectory.