qzdoom/libraries/zmusic
alexey.lysiuk 1d9b5cb239 - restored ability to link with thirdparty sound libraries explicitly
DYN_SNDFILE=NO and DYN_MPG123=NO were ignored while DYN_FLUIDSYNTH=NO broke compilation
These options should be applied to ZMusic target instead of the main executable
As a bonus, it's now possible to build GZDoom without FluidSynth
2019-10-03 12:22:46 +03:00
..
decoder - hooked up a few more CVARs and other values the music backend needs to know about and moved the MusInfo base class into zmusic. 2019-09-30 01:34:16 +02:00
mididevices - restored ability to link with thirdparty sound libraries explicitly 2019-10-03 12:22:46 +03:00
midisources - fixed build issues with POSIX targets 2019-10-01 12:06:24 +03:00
musicformats - restored ability to link with thirdparty sound libraries explicitly 2019-10-03 12:22:46 +03:00
streamsources - fixed compilation with XCode and silenced several warnings 2019-09-30 01:51:53 +02:00
thirdparty - moved the sound decoding code to the zmusic project. 2019-09-29 12:48:12 +02:00
zmusic - cleanup of the sound init/exit code. 2019-10-01 20:04:46 +02:00
CMakeLists.txt - restored ability to link with thirdparty sound libraries explicitly 2019-10-03 12:22:46 +03:00
i_module.cpp - moved the sound decoding code to the zmusic project. 2019-09-29 12:48:12 +02:00
i_module.h - moved the sound decoding code to the zmusic project. 2019-09-29 12:48:12 +02:00