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https://github.com/ZDoom/qzdoom.git
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1d9b5cb239
DYN_SNDFILE=NO and DYN_MPG123=NO were ignored while DYN_FLUIDSYNTH=NO broke compilation These options should be applied to ZMusic target instead of the main executable As a bonus, it's now possible to build GZDoom without FluidSynth |
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.. | ||
decoder | ||
mididevices | ||
midisources | ||
musicformats | ||
streamsources | ||
thirdparty | ||
zmusic | ||
CMakeLists.txt | ||
i_module.cpp | ||
i_module.h |