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anim_switches.cpp
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animations.cpp
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- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
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2017-11-15 20:33:08 -05:00 |
automaptexture.cpp
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- split out the span generation from most texture classes
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2018-03-18 12:36:14 +01:00 |
backdroptexture.cpp
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- replaced another large batch of homegrown type use.
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2017-03-08 18:55:53 +01:00 |
bitmap.cpp
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- split out the span generation from most texture classes
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2018-03-18 12:36:14 +01:00 |
bitmap.h
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- split out the span generation from most texture classes
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2018-03-18 12:36:14 +01:00 |
buildtexture.cpp
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
canvastexture.cpp
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Handle unloading of canvas textures properly
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2017-05-01 16:20:25 +03:00 |
ddstexture.cpp
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- split out the span generation from most texture classes
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2018-03-18 12:36:14 +01:00 |
emptytexture.cpp
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- split out the span generation from most texture classes
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2018-03-18 12:36:14 +01:00 |
flattexture.cpp
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- split out the span generation from most texture classes
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2018-03-18 12:36:14 +01:00 |
imgztexture.cpp
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- split out the span generation from most texture classes
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2018-03-18 12:36:14 +01:00 |
jpegtexture.cpp
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- split out the span generation from most texture classes
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2018-03-18 12:36:14 +01:00 |
multipatchtexture.cpp
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- split out the span generation from most texture classes
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2018-03-18 12:36:14 +01:00 |
patchtexture.cpp
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- split out the span generation from most texture classes
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2018-03-18 12:36:14 +01:00 |
pcxtexture.cpp
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- split out the span generation from most texture classes
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2018-03-18 12:36:14 +01:00 |
pngtexture.cpp
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- split out the span generation from most texture classes
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2018-03-18 12:36:14 +01:00 |
rawpagetexture.cpp
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- split out the span generation from most texture classes
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2018-03-18 12:36:14 +01:00 |
shadertexture.cpp
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- moved the BarShader textures into the texture manager so that ZScript can use them. ZScript only knows about TextureIDs, but those require the texture to be handled by the texture manager.
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2017-03-27 01:55:47 +02:00 |
skyboxtexture.cpp
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- moved the skybox texture files to the main textures directory.
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2017-03-17 21:12:09 +01:00 |
skyboxtexture.h
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- moved the skybox texture files to the main textures directory.
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2017-03-17 21:12:09 +01:00 |
texture.cpp
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- split out the span generation from most texture classes
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2018-03-18 12:36:14 +01:00 |
texturemanager.cpp
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- rewrote the operator>> methods of FileReader as normal functions for clarity.
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2018-03-11 18:20:49 +01:00 |
textures.h
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- split out the span generation from most texture classes
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2018-03-18 12:36:14 +01:00 |
tgatexture.cpp
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- split out the span generation from most texture classes
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2018-03-18 12:36:14 +01:00 |
warpbuffer.h
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- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
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2017-11-15 20:33:08 -05:00 |
warptexture.cpp
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- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
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2017-11-15 20:33:08 -05:00 |
worldtexture.cpp
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- added worldtexture.cpp
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2018-03-18 12:54:14 +01:00 |