qzdoom/src/textures
2018-03-18 12:54:14 +01:00
..
anim_switches.cpp
animations.cpp - update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs 2017-11-15 20:33:08 -05:00
automaptexture.cpp - split out the span generation from most texture classes 2018-03-18 12:36:14 +01:00
backdroptexture.cpp - replaced another large batch of homegrown type use. 2017-03-08 18:55:53 +01:00
bitmap.cpp - split out the span generation from most texture classes 2018-03-18 12:36:14 +01:00
bitmap.h - split out the span generation from most texture classes 2018-03-18 12:36:14 +01:00
buildtexture.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
canvastexture.cpp Handle unloading of canvas textures properly 2017-05-01 16:20:25 +03:00
ddstexture.cpp - split out the span generation from most texture classes 2018-03-18 12:36:14 +01:00
emptytexture.cpp - split out the span generation from most texture classes 2018-03-18 12:36:14 +01:00
flattexture.cpp - split out the span generation from most texture classes 2018-03-18 12:36:14 +01:00
imgztexture.cpp - split out the span generation from most texture classes 2018-03-18 12:36:14 +01:00
jpegtexture.cpp - split out the span generation from most texture classes 2018-03-18 12:36:14 +01:00
multipatchtexture.cpp - split out the span generation from most texture classes 2018-03-18 12:36:14 +01:00
patchtexture.cpp - split out the span generation from most texture classes 2018-03-18 12:36:14 +01:00
pcxtexture.cpp - split out the span generation from most texture classes 2018-03-18 12:36:14 +01:00
pngtexture.cpp - split out the span generation from most texture classes 2018-03-18 12:36:14 +01:00
rawpagetexture.cpp - split out the span generation from most texture classes 2018-03-18 12:36:14 +01:00
shadertexture.cpp - moved the BarShader textures into the texture manager so that ZScript can use them. ZScript only knows about TextureIDs, but those require the texture to be handled by the texture manager. 2017-03-27 01:55:47 +02:00
skyboxtexture.cpp - moved the skybox texture files to the main textures directory. 2017-03-17 21:12:09 +01:00
skyboxtexture.h - moved the skybox texture files to the main textures directory. 2017-03-17 21:12:09 +01:00
texture.cpp - split out the span generation from most texture classes 2018-03-18 12:36:14 +01:00
texturemanager.cpp - rewrote the operator>> methods of FileReader as normal functions for clarity. 2018-03-11 18:20:49 +01:00
textures.h - split out the span generation from most texture classes 2018-03-18 12:36:14 +01:00
tgatexture.cpp - split out the span generation from most texture classes 2018-03-18 12:36:14 +01:00
warpbuffer.h - update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs 2017-11-15 20:33:08 -05:00
warptexture.cpp - update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs 2017-11-15 20:33:08 -05:00
worldtexture.cpp - added worldtexture.cpp 2018-03-18 12:54:14 +01:00