qzdoom/src/sound
Christoph Oelckers 3ea49a66d1 - cleaned up the pitch management in the sound backend.
This now treats all pitch methods equally instead of the preferential treatment of Doom's original pitch hack. Most importantly, the sound channel now stores the pitch as a floating point value instead of 9.7 fixed point.
snd_pitched now also gets checked in the sound engine, not the low level interface.
2023-01-15 14:01:37 +01:00
..
s_advsound.cpp - Backend update from Raze. 2022-12-18 16:19:18 +01:00
s_doomsound.cpp - cleaned up the pitch management in the sound backend. 2023-01-15 14:01:37 +01:00
s_doomsound.h - removed the string constructors from FSoundID. 2022-11-24 23:52:52 +01:00
s_sndseq.cpp - removed the string assignment operators. 2022-11-24 23:52:52 +01:00
s_sndseq.h - migrate a large part of the sound code to FSoundIDs. 2022-11-24 23:52:52 +01:00
s_sound.h - migrate a large part of the sound code to FSoundIDs. 2022-11-24 23:52:52 +01:00