qzdoom/src
Christoph Oelckers 1bd6ac028b - Converted a_doomhealth.cpp to DECORATE.
- Added a PickupMessage property to the internal actor parser, replaced
  most of the virtual PickupMessages with it and placed the code that
  reads the metadata into AInventory::PickupMessage. Now the
  PickupMessage method is truly virtual and I can do:
   Added a Health.LowMessage property to define double message items like
   Doom's medikit in DECORATE.
- Since defining Mana3 as an ammo type and then overriding the TryPickup
  method means that this item defeats all ammo checks in the game it might
  as well be defined as a CustomInventory item. At least this fixes the
  amount given in easy and very hard skills.
- Converted all ammo items to DECORATE.
- Changed internal property setting of ammo types and sister weapons
  to use fuglyname as for DECORATE definitions. This allows to export
  the ammo definitions into DECORATE definitions without doing it for
  the weapons themselves.
- Replaced obituary methods with actor properties.
- Fixed: The secret map check didn't work for maps inside Zips.



SVN r196 (trunk)
2006-06-17 20:29:41 +00:00
..
g_doom - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
g_heretic - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
g_hexen - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
g_raven - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
g_shared - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
g_strife - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
oplsynth - Fixed GCC 4 warnings in FNodeBuilder::CreateSubsectorsForReal(). 2006-05-22 01:34:07 +00:00
sdl Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
sound Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
win32 Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
Makefile.am Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a.nas - Fixed mvlineasm1 and mvlineasm4 so that they can be used with textures 2006-05-11 01:15:15 +00:00
actor.h - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
am_map.cpp - Fixed GCC 4 warnings in FNodeBuilder::CreateSubsectorsForReal(). 2006-05-22 01:34:07 +00:00
am_map.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
announcer.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
autosegs.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
autostart.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
autozend.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
b_bot.cpp SVN r116 (trunk) 2006-05-16 02:50:18 +00:00
b_bot.h - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00
b_func.cpp - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00
b_game.cpp - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00
b_move.cpp - Fixed: Monsters couldn't hurt other monsters of the same species if they 2006-05-28 14:54:01 +00:00
b_think.cpp - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
basicinlines.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
bbannouncer.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
c_bind.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
c_bind.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
c_cmds.cpp - Fixed: Saving on maps that don't contain a MAPINFO definition didn't work. 2006-06-14 15:56:56 +00:00
c_console.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
c_console.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
c_cvars.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
c_cvars.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
c_dispatch.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
c_dispatch.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
c_expr.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
cmdlib.cpp SVN r116 (trunk) 2006-05-16 02:50:18 +00:00
cmdlib.h SVN r114 (trunk) 2006-05-14 14:30:13 +00:00
colormatcher.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
colormatcher.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
configfile.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
configfile.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
ct_chat.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
d_dehacked.cpp - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
d_dehacked.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
d_dehackedactions.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_event.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_gui.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
d_main.cpp - Fixed: The skin loader assumed that all skin textures are in Doom patch 2006-06-11 11:28:48 +00:00
d_main.h SVN r116 (trunk) 2006-05-16 02:50:18 +00:00
d_net.cpp - Fixed: The new sound pausing on menu open interrupted Strife conversations. 2006-05-23 04:25:49 +00:00
d_net.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
d_netinf.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
d_netinfo.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
d_player.h - Fixed: The skin loader assumed that all skin textures are in Doom patch 2006-06-11 11:28:48 +00:00
d_protocol.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
d_protocol.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
d_textur.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_ticcmd.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
decallib.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
decallib.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
decorations.cpp - Fixed: The skin loader assumed that all skin textures are in Doom patch 2006-06-11 11:28:48 +00:00
dobject.cpp SVN r191 (trunk) 2006-06-15 03:31:19 +00:00
dobject.err Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dobject.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
dobjtype.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
dobjtype.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
doomdata.h Fixed index variable in P_OpenMapData. 2006-06-15 08:26:13 +00:00
doomdef.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomdef.h SVN r114 (trunk) 2006-05-14 14:30:13 +00:00
doomerrors.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
doomstat.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomstat.h - Added a StartConversation special that allows automatic activation of Strife 2006-06-03 12:30:11 +00:00
doomtype.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
dscript.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dsectoreffect.cpp - Fixed: Using printinv before starting a game crashed. 2006-04-13 03:13:07 +00:00
dsectoreffect.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dthinker.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
dthinker.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
empty.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
errors.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
f_finale.cpp - Fixed GCC 4 warnings in FNodeBuilder::CreateSubsectorsForReal(). 2006-05-22 01:34:07 +00:00
f_finale.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
f_wipe.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
f_wipe.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
farchive.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
farchive.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
files.cpp SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
files.h SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_game.cpp - Fixed: Saving on maps that don't contain a MAPINFO definition didn't work. 2006-06-14 15:56:56 +00:00
g_game.h SVN r116 (trunk) 2006-05-16 02:50:18 +00:00
g_hub.cpp SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_hub.h SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_level.cpp - Fixed: The secret map check didn't work for maps inside Zips. 2006-06-17 07:46:02 +00:00
g_level.h - Fixed: Saving on maps that don't contain a MAPINFO definition didn't work. 2006-06-14 15:56:56 +00:00
gameconfigfile.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
gameconfigfile.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
gccinlines.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
gi.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
gi.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
gstrings.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
hu_scores.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
hu_stuff.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
i_cd.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_movie.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_video.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
info.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
info.h - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
infodefaults.cpp - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
infomacros.h - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
lists.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
lumpconfigfile.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
lumpconfigfile.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_alloc.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_alloc.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_argv.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_argv.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_bbox.cpp SVN r26 (trunk) 2006-04-11 08:36:23 +00:00
m_bbox.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_cheat.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
m_cheat.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_crc32.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_fixed.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_fixed.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_menu.cpp - Added a StartConversation special that allows automatic activation of Strife 2006-06-03 12:30:11 +00:00
m_menu.h - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
m_misc.cpp SVN r114 (trunk) 2006-05-14 14:30:13 +00:00
m_misc.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
m_options.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_png.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_png.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_random.cpp - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00
m_random.h - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00
m_swap.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
misc.nas Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
mscinlines.h - Fixed: The new sound pausing on menu open interrupted Strife conversations. 2006-05-23 04:25:49 +00:00
mus2midi.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
mus2midi.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
name.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
name.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
namedef.h - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
nodebuild.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
nodebuild.h - ClassifyLine now chooses either SSE2 or regular x87 math depending on whether 2006-06-06 21:39:08 +00:00
nodebuild_classify_nosse2.cpp - ClassifyLine now chooses either SSE2 or regular x87 math depending on whether 2006-06-06 21:39:08 +00:00
nodebuild_classify_sse2.cpp - ClassifyLine now chooses either SSE2 or regular x87 math depending on whether 2006-06-06 21:39:08 +00:00
nodebuild_events.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
nodebuild_extract.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
nodebuild_gl.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
nodebuild_utility.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_acs.cpp - Removed my "backwards compatibility fix" for APROP_Speed. It turns out that 2006-06-14 23:22:14 +00:00
p_acs.h - Fixed: Saving on maps that don't contain a MAPINFO definition didn't work. 2006-06-14 15:56:56 +00:00
p_buildmap.cpp SVN r191 (trunk) 2006-06-15 03:31:19 +00:00
p_ceiling.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
p_conversation.cpp - Fixed: The skin loader assumed that all skin textures are in Doom patch 2006-06-11 11:28:48 +00:00
p_conversation.h - Fixed: The skin loader assumed that all skin textures are in Doom patch 2006-06-11 11:28:48 +00:00
p_doors.cpp - Added a StartConversation special that allows automatic activation of Strife 2006-06-03 12:30:11 +00:00
p_effect.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_effect.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_enemy.cpp - Added a StartConversation special that allows automatic activation of Strife 2006-06-03 12:30:11 +00:00
p_enemy.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_floor.cpp - Added a StartConversation special that allows automatic activation of Strife 2006-06-03 12:30:11 +00:00
p_interaction.cpp - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
p_lights.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
p_lnspec.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_lnspec.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_local.h - Added a StartConversation special that allows automatic activation of Strife 2006-06-03 12:30:11 +00:00
p_map.cpp - Added a StartConversation special that allows automatic activation of Strife 2006-06-03 12:30:11 +00:00
p_maputl.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_mobj.cpp - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
p_pillar.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_plats.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
p_pspr.cpp SVN r114 (trunk) 2006-05-14 14:30:13 +00:00
p_pspr.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_saveg.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_saveg.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_sectors.cpp - Added a StartConversation special that allows automatic activation of Strife 2006-06-03 12:30:11 +00:00
p_setup.cpp More map loader fixes. 2006-06-15 17:26:27 +00:00
p_setup.h Fixed index variable in P_OpenMapData. 2006-06-15 08:26:13 +00:00
p_sight.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
p_spec.cpp - Texture animation improvements: 2006-05-18 01:42:50 +00:00
p_spec.h - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00
p_switch.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_teleport.cpp SVN r49 (trunk) 2006-04-16 13:29:50 +00:00
p_terrain.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_terrain.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_things.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_tick.cpp - Fixed default.cbd and Makefile.mingw for current code state. 2006-05-21 02:10:16 +00:00
p_tick.h - Fixed default.cbd and Makefile.mingw for current code state. 2006-05-21 02:10:16 +00:00
p_trace.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_trace.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_user.cpp - Fixed: The skin loader assumed that all skin textures are in Doom patch 2006-06-11 11:28:48 +00:00
p_writemap.cpp Fixed: Compiling with mingw once again works, although savegame loading problems are not yet fixed. 2006-04-12 03:03:58 +00:00
p_xlat.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
po_man.cpp May 6, 2006 (Changes by Graf Zahl) 2006-05-07 00:27:22 +00:00
r_anim.cpp - Fixed: FloorAndCeiling_Raise/Lower did not work with slopes because they 2006-05-20 01:34:31 +00:00
r_bsp.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
r_bsp.h - Fixed: Conversion of c_bind.cpp to FString was incomplete. 2006-05-04 06:14:52 +00:00
r_data.cpp - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00
r_data.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
r_defs.h - Fixed: The skin loader assumed that all skin textures are in Doom patch 2006-06-11 11:28:48 +00:00
r_draw.cpp - Updated Jim's Makefile.linux. 2006-05-09 21:30:31 +00:00
r_draw.h - Updated Jim's Makefile.linux. 2006-05-09 21:30:31 +00:00
r_drawt.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
r_local.h - Texture animation improvements: 2006-05-18 01:42:50 +00:00
r_main.cpp - Added a NULL sector check to P_CheckFakeFloorTrigger() because there was 2006-05-19 05:14:37 +00:00
r_main.h - Modified ccdv-win32 to show "Generating X" messages when running lemon and 2006-05-25 04:32:20 +00:00
r_plane.cpp - Fixed: Trying to play a 0-length song from a wad inside a zip caused a crash. 2006-06-09 00:26:07 +00:00
r_plane.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
r_polymost.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
r_polymost.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_segs.cpp - Fixed: Trying to play a 0-length song from a wad inside a zip caused a crash. 2006-06-09 00:26:07 +00:00
r_segs.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_sky.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_sky.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_state.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_things.cpp - Fixed: The skin loader assumed that all skin textures are in Doom patch 2006-06-11 11:28:48 +00:00
r_things.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
s_advsound.cpp - Fixed: The skin loader assumed that all skin textures are in Doom patch 2006-06-11 11:28:48 +00:00
s_environment.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
s_playlist.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
s_playlist.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
s_sndseq.cpp - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00
s_sndseq.h - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00
s_sound.cpp - Fixed: Information added with addkeysection and addmenukey was never freed. 2006-06-11 01:06:19 +00:00
s_sound.h - Fixed: The skin loader assumed that all skin textures are in Doom patch 2006-06-11 11:28:48 +00:00
sc_man.cpp - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00
sc_man.h SVN r71 (trunk) 2006-04-30 21:49:18 +00:00
skins.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
skins.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
st_stuff.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
st_stuff.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
statnums.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
stats.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
stats.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
stringtable.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
stringtable.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tables.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tables.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tagitem.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tarray.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tempfiles.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tempfiles.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
templates.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
thingdef.cpp - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
thingdef.h - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
thingdef_codeptr.cpp - Fixed: The skin loader assumed that all skin textures are in Doom patch 2006-06-11 11:28:48 +00:00
thingdef_exp.cpp SVN r47 (trunk) 2006-04-16 03:31:40 +00:00
thingdef_specials.gperf Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
thingdef_specials.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tmap.nas Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tmap2.nas Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tmap3.nas Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
v_collection.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_collection.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_draw.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_font.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_font.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_palette.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_palette.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_pfx.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_pfx.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_text.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_text.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_video.cpp - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00
v_video.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
vectors.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
vectors.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
version.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
w_wad.cpp More map loader fixes. 2006-06-15 17:26:27 +00:00
w_wad.h SVN r191 (trunk) 2006-06-15 03:31:19 +00:00
w_zip.h - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
weightedlist.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
wi_stuff.cpp - Changed music name handling in MAPINFO so that music can be specified by 2006-06-09 08:19:46 +00:00
wi_stuff.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
x64inlines.h - Modified ccdv-win32 to show "Generating X" messages when running lemon and 2006-05-25 04:32:20 +00:00
zstrformat.cpp - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00
zstring.cpp SVN r148 (trunk) 2006-05-27 10:27:51 +00:00
zstring.h - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00