qzdoom/src/textures
Christoph Oelckers 6adb069506 - rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
This was to resolve some circular dependencies with the portal code.
The most notable changees:

 * FTextureID was moved from textures.h to doomtype.h because it is frequently needed in files that don't want to do anything with actual textures.
 * split off the parts from p_maputl into a separate header.
 * consolidated all blockmap related data into p_blockmap.h
 * split off the polyobject parts into po_man.h
2016-02-15 02:14:34 +01:00
..
anim_switches.cpp
animations.cpp - added some error checks for trying to create unsupported animations for textures with full path names. 2015-07-13 09:08:08 +02:00
automaptexture.cpp
bitmap.cpp Fix some rare PNG tRNS chunk cases 2016-01-25 21:23:53 -06:00
bitmap.h cRGBT::A should return 255, not 1. Whoops. 2016-01-25 21:31:21 -06:00
buildtexture.cpp
canvastexture.cpp
ddstexture.cpp Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32] 2015-03-08 18:05:02 -05:00
emptytexture.cpp
flattexture.cpp
imgztexture.cpp
jpegtexture.cpp Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32] 2015-03-08 18:05:02 -05:00
multipatchtexture.cpp Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32] 2015-03-08 18:05:02 -05:00
patchtexture.cpp
pcxtexture.cpp Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32] 2015-03-08 18:05:02 -05:00
pngtexture.cpp - fixed some Linux/GCC warnings. 2016-02-02 01:04:59 +01:00
rawpagetexture.cpp
texture.cpp
texturemanager.cpp - fixed: Texture precaching from MAPINFO was broken 2015-12-02 22:31:27 +01:00
textures.h - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
tgatexture.cpp Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32] 2015-03-08 18:05:02 -05:00
warptexture.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00