qzdoom/src
Christoph Oelckers 196a4c0b36 - added a modified version of MBF's stay-on-lift feature.
The reason this was never added was the hard dependency on the line trigger types. This implements some modified logic that does not try to find all potential lifts in the map.
Also moving the MBF flags to compatflags so that they are easier to control by the user as these must be part of compatibility presets.
2021-08-24 11:48:07 +02:00
..
common - block user overrides for the logic module of core fragment shaders. 2021-08-24 10:24:23 +02:00
console - use proper music check in 'idmus' CCMD. 2021-08-03 12:59:10 +02:00
g_statusbar - fixed crash when drawing status bar on automap 2020-11-01 10:39:52 +02:00
gamedata - added a modified version of MBF's stay-on-lift feature. 2021-08-24 11:48:07 +02:00
intermission - strip trailing spaces off the lines for intermission texts. 2021-05-19 21:28:16 +02:00
maploader - added a modified version of MBF's stay-on-lift feature. 2021-08-24 11:48:07 +02:00
menu - use original menu spacing for skill and episode menus if all elements are patches. 2021-08-10 21:08:26 +02:00
playsim - added a modified version of MBF's stay-on-lift feature. 2021-08-24 11:48:07 +02:00
posix - moved the Posix platform files to 'common' after making sure that Raze can compiled with them as-is. 2020-04-23 21:48:50 +02:00
r_data - fixed compilation 2021-08-21 12:22:53 +02:00
rendering hud models: add nullptr check for psprites without caller. 2021-08-15 08:47:04 +02:00
scripting - implemented MBF's monsters_avoid_hazards feature. 2021-08-21 12:29:24 +02:00
sound - Added missing null pointer check. 2021-07-17 23:23:32 +02:00
utility/nodebuilder - cleanup of m_fixed.h. 2020-11-22 10:25:04 +01:00
win32 - remove Vulkan button on startup if Vulkan compilation is disabled 2021-03-31 18:39:52 -04:00
am_map.cpp - removed the unused palette parameter from the V_GetColor family of functions. 2021-08-14 09:57:23 +02:00
am_map.h
announcer.h
bbannouncer.cpp - final update of menu code from Raze. 2020-10-16 22:57:30 +02:00
CMakeLists.txt - removed SDL2 version check 2021-05-03 08:20:01 +03:00
ct_chat.cpp - cleaned up c_console.cpp to be moved into 'common'. 2020-10-25 13:14:19 +01:00
d_anonstats.cpp - moved gl_load to common. 2020-04-11 20:20:59 +02:00
d_buttons.h - use an array to store the buttons. 2020-04-11 20:19:50 +02:00
d_event.h - transmit the actual run mode in BT_RUN, because BT_SPEED was poorly designed. 2020-09-26 22:26:26 +02:00
d_iwad.cpp - removed the unused palette parameter from the V_GetColor family of functions. 2021-08-14 09:57:23 +02:00
d_main.cpp - added a modified version of MBF's stay-on-lift feature. 2021-08-24 11:48:07 +02:00
d_main.h - some fixes for the console. 2020-10-25 09:17:31 +01:00
d_net.cpp - added check for M_IsAnimated to TryRunTics. 2020-12-11 11:51:52 +01:00
d_net.h - moved i_net into 'common' to bring it in line with Raze. 2020-09-27 12:30:54 +02:00
d_netinf.h - fixed startup-time setup of serverinfo CVARs. 2020-04-13 11:53:08 +02:00
d_netinfo.cpp - Fixed: Server CVars did not immediately revert to their saved values upon loading a save file. 2020-10-17 09:23:39 +02:00
d_protocol.cpp
d_protocol.h
doomdata.h - MBF21: implemented new line flags. 2021-06-28 20:17:08 +02:00
doomdef.h - added a modified version of MBF's stay-on-lift feature. 2021-08-24 11:48:07 +02:00
doomstat.cpp - decoupled the string table from game implementation details. 2020-04-11 20:19:51 +02:00
doomstat.h - remove old 'mouse_sensitivity' cvar completely, it's no longer needed 2020-09-30 01:05:37 -04:00
doomtype.h - added a new light mode that emulates Build's depth fading. 2020-06-08 23:37:20 +02:00
empty.cpp
events.cpp Allow retrieval of the custom Crush state in WorldThingGround 2020-10-25 20:10:52 +01:00
events.h Allow retrieval of the custom Crush state in WorldThingGround 2020-10-25 20:10:52 +01:00
g_cvars.cpp - cleaned up c_console.cpp to be moved into 'common'. 2020-10-25 13:14:19 +01:00
g_cvars.h
g_dumpinfo.cpp Add optional filtering to listmaps CCMD output 2020-10-03 07:38:03 +02:00
g_game.cpp - fixed crash after change level failure 2021-08-06 15:02:00 +03:00
g_game.h - moved most of the OpenGL backend to 'common'. 2020-04-26 14:44:19 +02:00
g_hub.cpp Display other kills in coop tally screen (#1167) 2020-08-30 09:34:53 -04:00
g_hub.h
g_level.cpp - destroyed stale thinkers after change level failure 2021-08-06 15:10:21 +03:00
g_level.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
g_levellocals.h - Line_QuickPortal must check the partner line's special. 2021-03-05 16:40:12 +01:00
g_pch.h - temporary solution to fix build of non-MSVC targets 2019-08-22 11:30:40 +03:00
g_pch2.h
gameconfigfile.cpp - changed FString API to use ptrdiff_t instead of long for signed size arguments. 2021-08-12 00:45:59 +02:00
gameconfigfile.h Default Heretic's, Hexen's and Strife's default screen wipe styles to match their original counterparts. 2021-04-24 22:46:03 -04:00
gamestate.h - some fixes for the console. 2020-10-25 09:17:31 +01:00
gitinfo.cpp
hu_scores.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
hu_stuff.h - backport some fixes from Raze - mostly redundant includes. 2020-04-11 20:20:39 +02:00
m_cheat.cpp - fixed most of implicit fallthrough compilation warnings 2020-10-31 13:37:51 +02:00
m_cheat.h
m_misc.cpp - changed FString API to use ptrdiff_t instead of long for signed size arguments. 2021-08-12 00:45:59 +02:00
m_misc.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
p_conversation.cpp Made Strife NPC's dialog voice audible for all players. 2021-02-24 08:18:53 +01:00
p_conversation.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
p_openmap.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
p_saveg.cpp - MBF21: implemented new line flags. 2021-06-28 20:17:08 +02:00
p_saveg.h
p_setup.cpp - do not precache unreferenced textures 2021-07-12 13:27:49 +03:00
p_setup.h - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
p_states.cpp - fixed getting state name with incomplete list of actor classes 2020-08-29 11:08:31 +03:00
p_tick.cpp - run the dynamic light recreation loop before calling the light ticker. 2021-08-11 15:41:42 +02:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp - fixed typo in serialization error message 2020-08-27 09:57:36 +03:00
serializer_doom.h - reactivated saving of sounds by name, not by index. 2020-04-13 10:32:46 +02:00
st_stuff.cpp Added 'NoKeyboardCheats' option to IWADINFO 2019-11-13 17:34:42 +01:00
st_stuff.h
version.h - MBF21: implemented new line flags. 2021-06-28 20:17:08 +02:00
wi_stuff.cpp - fixed most of implicit fallthrough compilation warnings 2020-10-31 13:37:51 +02:00
wi_stuff.h Display other kills in coop tally screen (#1167) 2020-08-30 09:34:53 -04:00