qzdoom/src/r_data
2020-04-29 17:51:04 +02:00
..
a_dynlightdata.cpp - fixed compilation with GCC 5 and newer 2019-07-07 11:51:34 +03:00
colormaps.cpp - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
colormaps.h - 2D drawer cleanup. 2020-04-11 20:20:58 +02:00
gldefs.cpp - split out FGameTexture into its own files. 2020-04-19 10:57:56 +02:00
models.cpp - moved model code to 'common'. 2020-04-27 20:50:46 +02:00
models.h - moved model code to 'common'. 2020-04-27 20:50:46 +02:00
portalgroups.cpp - copied a few more map information CCMDs to g_ccmd. 2019-01-31 03:03:56 +01:00
r_canvastexture.cpp - moved the texture name to FGameTexture. 2020-04-19 10:57:53 +02:00
r_canvastexture.h
r_interpolate.cpp - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
r_interpolate.h - split up the OnDestroy method of interpolations. 2019-02-05 18:34:02 +01:00
r_sections.cpp - fixed a few issues pointed out by the assert in the TArray [] operator. 2020-04-11 14:00:10 +02:00
r_sections.h - fixed bad default initialization of BoundingRect's coordinates. 2019-02-06 09:25:45 +01:00
r_translate.cpp - moved bitmap.cpp to 'common' and remove the duplicate IceRemap. 2020-04-11 20:23:26 +02:00
r_translate.h - use translation slot 0 for reserved content, like font translations. 2020-04-11 20:20:39 +02:00
r_vanillatrans.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
r_vanillatrans.h - oops, missed this one 2020-01-01 08:12:31 -05:00
sprites.cpp - moved model code to 'common'. 2020-04-27 20:50:46 +02:00
sprites.h
v_palette.cpp - more hw_cvars cleanup. 2020-04-26 10:58:44 +02:00
v_palette.h - cleanup of 2D code. 2020-04-11 20:20:58 +02:00
voxeldef.cpp - split voxels.cpp into a backend and a game dependent part. 2020-04-27 19:46:27 +02:00