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a_dynlightdata.cpp
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- fixed compilation with GCC 5 and newer
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2019-07-07 11:51:34 +03:00 |
colormaps.cpp
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- major dependency reduction of the texture system.
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2020-04-11 20:20:37 +02:00 |
colormaps.h
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- 2D drawer cleanup.
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2020-04-11 20:20:58 +02:00 |
gldefs.cpp
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- split out FGameTexture into its own files.
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2020-04-19 10:57:56 +02:00 |
models.cpp
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- moved model code to 'common'.
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2020-04-27 20:50:46 +02:00 |
models.h
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- moved model code to 'common'.
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2020-04-27 20:50:46 +02:00 |
portalgroups.cpp
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- copied a few more map information CCMDs to g_ccmd.
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2019-01-31 03:03:56 +01:00 |
r_canvastexture.cpp
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- moved the texture name to FGameTexture.
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2020-04-19 10:57:53 +02:00 |
r_canvastexture.h
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r_interpolate.cpp
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- split the serializer in two to keep the Doom specific parts out of the main file.
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2020-04-11 20:20:53 +02:00 |
r_interpolate.h
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- split up the OnDestroy method of interpolations.
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2019-02-05 18:34:02 +01:00 |
r_sections.cpp
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- fixed a few issues pointed out by the assert in the TArray [] operator.
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2020-04-11 14:00:10 +02:00 |
r_sections.h
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- fixed bad default initialization of BoundingRect's coordinates.
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2019-02-06 09:25:45 +01:00 |
r_translate.cpp
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- moved bitmap.cpp to 'common' and remove the duplicate IceRemap.
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2020-04-11 20:23:26 +02:00 |
r_translate.h
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- use translation slot 0 for reserved content, like font translations.
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2020-04-11 20:20:39 +02:00 |
r_vanillatrans.cpp
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
r_vanillatrans.h
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- oops, missed this one
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2020-01-01 08:12:31 -05:00 |
sprites.cpp
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- moved model code to 'common'.
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2020-04-27 20:50:46 +02:00 |
sprites.h
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v_palette.cpp
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- more hw_cvars cleanup.
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2020-04-26 10:58:44 +02:00 |
v_palette.h
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- cleanup of 2D code.
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2020-04-11 20:20:58 +02:00 |
voxeldef.cpp
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- split voxels.cpp into a backend and a game dependent part.
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2020-04-27 19:46:27 +02:00 |