qzdoom/src/maploader
Christoph Oelckers 5d10d6c448 - directory structure cleanup.
The hwrenderer folder did not contain sufficient files anymore for such extensive subgrouping.
2020-04-29 17:36:58 +02:00
..
compatibility.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
edata.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
glnodes.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
maploader.cpp - directory structure cleanup. 2020-04-29 17:36:58 +02:00
maploader.h - minor FTexture cleanup. 2020-04-11 20:19:53 +02:00
polyobjects.cpp - fix polyobject init 2019-02-04 13:10:53 +01:00
postprocessor.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
renderinfo.cpp - fixed a few issues pointed out by the assert in the TArray [] operator. 2020-04-11 14:00:10 +02:00
slopes.cpp - moved the combined compatibility flags into FLevelLocals. 2019-01-29 19:28:22 +01:00
specials.cpp - made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special. 2020-04-19 13:40:21 +02:00
strifedialogue.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
udmf.cpp Properly namespaced UDMF flag 2020-04-27 20:30:37 +02:00
udmf.h - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
usdf.cpp - fixed compilation for Linux and macOS 2020-04-11 20:36:36 +03:00