qzdoom/src/scripting
alexey.lysiuk 1889efa814 Fixed build with Clang
Fixed bunch of compilation errors:
cannot pass non-trivial object of type 'FString' to variadic method; expected type from format string was 'char *' [-Wnon-pod-varargs]

Fixed linker erorr:
g_doomedmap.cpp.o: In function `InitActorNumsFromMapinfo()':
src/g_doomedmap.cpp: undefined reference to `PClass::FindActor(FName)'
2017-04-13 10:40:43 +03:00
..
backend Merge branch 'master' of https://github.com/coelckers/gzdoom 2017-04-13 02:18:16 +02:00
decorate - separated class descriptors from VM types. 2017-04-12 22:46:49 +02:00
vm - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
zscript - fixed: With the reorganization of the class data the setup of actor replacements must be delayed until after InitializeDefaults has been called. 2017-04-13 02:18:06 +02:00
symbols.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
symbols.h - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
thingdef.cpp Fixed build with Clang 2017-04-13 10:40:43 +03:00
thingdef.h - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
thingdef_data.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
thingdef_properties.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
types.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
types.h - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00