..
fragglescript
Fixed lookup of inventory and ammo types in FraggleScript
2017-04-10 11:58:53 +03:00
g_inventory
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
g_shared
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
g_statusbar
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
gl
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
intermission
- added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though.
2017-03-14 12:16:42 +01:00
math
- implemented '**' (power) operator. To ensure reliability, acustom 'pow' function will be used to calculate it.
2016-10-17 15:17:48 +02:00
menu
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
polyrenderer
- moved all remaining fields from PClassActor to FActorInfo.
2017-04-12 00:07:41 +02:00
posix
- Oops, forgot to actually disable vid_glswfb in last commit
2017-04-12 03:22:38 +02:00
r_data
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
rapidjson
Serializer now writes floating point zero if special value is encountered
2016-12-20 12:19:12 +01:00
resourcefiles
- finally managed to get rid of the DWORD type.
2017-03-10 19:46:22 +01:00
scripting
Fixed build with Clang
2017-04-13 10:40:43 +03:00
sfmt
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
sound
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
swrenderer
- moved all remaining fields from PClassActor to FActorInfo.
2017-04-12 00:07:41 +02:00
textures
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
win32
- changed the 2D draw abort check to use a dedicated variable, that gets set in Begin2D and unset at the end of D_Display.
2017-04-01 12:59:58 +02:00
xlat
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
__autostart.cpp
- Fixed the order of the MS sections.
2016-11-22 21:20:42 +01:00
actionspecials.h
- fixes typo in actionspecials.h.
2017-03-29 19:24:56 +02:00
actor.h
- added a FindSymbol wrapper to PClass so that other code does not need to access the symbol table directly.
2017-04-12 13:08:41 +02:00
actorinlines.h
- untangled r_defs.h from actor.h
2017-03-10 02:22:42 +01:00
actorptrselect.cpp
actorptrselect.h
am_map.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
am_map.h
- implemented proper scaling for the status bar itself.
2017-03-29 19:23:40 +02:00
announcer.h
autosegs.h
- for some reason the change to c_expr.cpp got lost.
2017-03-08 21:14:21 +01:00
b_bot.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
b_bot.h
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
b_func.cpp
- added a few missing includes which were not triggered as error in a debug build.
2017-03-10 09:57:10 +01:00
b_game.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
b_move.cpp
- fixed GCC warnings and errors
2017-03-11 19:02:35 +01:00
b_think.cpp
- fixed GCC warnings and errors
2017-03-11 19:02:35 +01:00
basictypes.h
- finally managed to get rid of the DWORD type.
2017-03-10 19:46:22 +01:00
bbannouncer.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
c_bind.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
c_bind.h
c_cmds.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
c_console.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
c_console.h
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
c_cvars.h
- replaced homegrown SWORD, SBYTE and uint32_t types.
2017-03-09 19:31:45 +01:00
c_dispatch.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
c_dispatch.h
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
c_expr.cpp
- for some reason the change to c_expr.cpp got lost.
2017-03-08 21:14:21 +01:00
c_functions.cpp
- added a 'brief' mode to linetarget and info.
2017-02-25 21:48:15 +01:00
c_functions.h
- added a 'brief' mode to linetarget and info.
2017-02-25 21:48:15 +01:00
CMakeLists.txt
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
cmdlib.cpp
- scriptified the automap HUD and made it obey hud_scale instead of always being fully scaled.
2017-03-29 14:20:22 +02:00
cmdlib.h
- ncopystring is not needed anymore.
2017-02-19 01:14:31 +01:00
colormatcher.cpp
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
colormatcher.h
- most WORD and SWORD are gone.
2017-03-08 18:55:55 +01:00
compatibility.cpp
Merge https://github.com/coelckers/gzdoom
2017-03-08 21:25:24 -05:00
compatibility.h
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
configfile.cpp
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
configfile.h
critsec.h
-added missing file.
2017-03-10 22:19:36 +01:00
ct_chat.cpp
cleaned up the scaling options.
2017-03-30 02:16:23 +02:00
cycler.cpp
- moved dynamic lights out of the GL code into the common game code.
2017-03-12 19:57:06 +01:00
cycler.h
- moved dynamic lights out of the GL code into the common game code.
2017-03-12 19:57:06 +01:00
d_dehacked.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
d_dehacked.h
DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files
2017-04-04 12:20:12 +03:00
d_event.h
- most WORD and SWORD are gone.
2017-03-08 18:55:55 +01:00
d_gui.h
d_iwad.cpp
- most WORD and SWORD are gone.
2017-03-08 18:55:55 +01:00
d_main.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
d_main.h
- most WORD and SWORD are gone.
2017-03-08 18:55:55 +01:00
d_net.cpp
- replaced more dyn_casts and checks for RUNTIME_CLASS(PClassActor)
2017-04-12 10:20:58 +02:00
d_net.h
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
d_netinf.h
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
d_netinfo.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
d_player.h
- moved th player resurrection code into a player_t method.
2017-03-28 21:29:14 +02:00
d_protocol.cpp
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
d_protocol.h
- added a setinv cheat CCMD.
2017-03-14 11:44:21 +01:00
decallib.cpp
Fixed crash in decals handling caused by reference to undefined class
2017-04-01 10:36:35 +03:00
decallib.h
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
dobject.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
dobject.h
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
dobjgc.cpp
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
dobjgc.h
- converted FInterBackground into a class so that the scripts can use it.
2017-03-18 13:25:22 +01:00
dobjtype.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
dobjtype.h
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
doomdata.h
- moved more varialbles into FLevelLocals.
2017-03-17 12:49:43 +01:00
doomdef.cpp
doomdef.h
Merge https://github.com/coelckers/gzdoom
2017-03-08 21:25:24 -05:00
doomerrors.h
- record all line numbers during function generation. This is useful for error reporting and eventually debugging.
2016-12-02 17:36:29 +01:00
doomstat.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
doomstat.h
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
2017-03-11 11:31:09 +01:00
doomtype.h
- made 'nocoloredspritelighting' a global option and also implemented it in the software renderer.
2017-03-16 00:56:03 +01:00
dsectoreffect.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
dsectoreffect.h
- separated class descriptors from VM types.
2017-04-12 22:46:49 +02:00
dthinker.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
dthinker.h
- the fourth.
2017-03-08 18:55:54 +01:00
edata.cpp
- most WORD and SWORD are gone.
2017-03-08 18:55:55 +01:00
edata.h
empty.cpp
errors.h
events.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
events.h
- reimplemented the position display, but changed its position a bit upward.
2017-03-29 23:51:53 +02:00
f_wipe.cpp
- implemented proper scaling for the status bar itself.
2017-03-29 19:23:40 +02:00
f_wipe.h
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
files.cpp
- finally managed to get rid of the DWORD type.
2017-03-10 19:46:22 +01:00
files.h
- most WORD and SWORD are gone.
2017-03-08 18:55:55 +01:00
g_doomedmap.cpp
Fixed build with Clang
2017-04-13 10:40:43 +03:00
g_game.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
g_game.h
- added a callback to menu items for when a new menu gets created.
2017-03-14 10:41:13 +01:00
g_hub.cpp
- made intermission screen more scripting friendly.
2017-02-24 00:28:33 +01:00
g_hub.h
- read snapshots from zip.
2016-09-22 01:28:05 +02:00
g_input.h
- finally managed to get rid of the DWORD type.
2017-03-10 19:46:22 +01:00
g_level.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
g_level.h
- made 'nocoloredspritelighting' a global option and also implemented it in the software renderer.
2017-03-16 00:56:03 +01:00
g_levellocals.h
Fix method member being a qualified name
2017-03-18 22:44:21 +01:00
g_mapinfo.cpp
- made 'nocoloredspritelighting' a global option and also implemented it in the software renderer.
2017-03-16 00:56:03 +01:00
g_pch.h
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
g_pch2.h
g_skill.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
gameconfigfile.cpp
- added a special slider type for the scaling options that prints a descriptive text instead of the slider for the special settings.
2017-03-30 11:30:09 +02:00
gameconfigfile.h
- the fourth.
2017-03-08 18:55:54 +01:00
gametype.h
gi.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
gi.h
- let hud_scale act like an override to uiscale, just like con_scale does.
2017-03-25 18:32:47 +01:00
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
GuillotineBinPack.h
hu_scores.cpp
- implemented proper scaling for the status bar itself.
2017-03-29 19:23:40 +02:00
hu_stuff.h
- the fourth.
2017-03-08 18:55:54 +01:00
i_cd.h
i_module.cpp
- finally managed to get rid of the DWORD type.
2017-03-10 19:46:22 +01:00
i_module.h
- Added support for GTK3 (thanks to "MineyMe" and edward-san)
2016-11-12 18:32:09 -05:00
i_net.cpp
- finally managed to get rid of the DWORD type.
2017-03-10 19:46:22 +01:00
i_net.h
i_video.h
info.cpp
Fixed build with Clang
2017-04-13 10:40:43 +03:00
info.h
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
2016-11-25 00:25:26 +01:00
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
m_cheat.h
- added a setinv cheat CCMD.
2017-03-14 11:44:21 +01:00
m_crc32.h
- the fourth.
2017-03-08 18:55:54 +01:00
m_fixed.h
- the fourth.
2017-03-08 18:55:54 +01:00
m_joy.cpp
- the fourth.
2017-03-08 18:55:54 +01:00
m_joy.h
- the fourth.
2017-03-08 18:55:54 +01:00
m_misc.cpp
- untangled r_defs.h from actor.h
2017-03-10 02:22:42 +01:00
m_misc.h
- the fourth.
2017-03-08 18:55:54 +01:00
m_png.cpp
- fixed crash on bad PNGs.
2017-04-11 10:29:52 +02:00
m_png.h
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
m_random.cpp
- the fourth.
2017-03-08 18:55:54 +01:00
m_random.h
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
m_swap.h
Fixed compilation on macOS
2016-09-24 13:15:45 +03:00
md5.cpp
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
md5.h
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
memarena.cpp
- allow parsing of static constant arrays in class scope.
2017-03-14 20:22:37 +01:00
memarena.h
- allow parsing of static constant arrays in class scope.
2017-03-14 20:22:37 +01:00
mus2midi.cpp
- the fourth.
2017-03-08 18:55:54 +01:00
mus2midi.h
- more of the same.
2017-03-08 18:55:53 +01:00
name.cpp
- fixed: The TabCommands array needs to be cleared before the NameManager is destroyed.
2016-09-13 10:43:53 +02:00
name.h
namedef.h
- moved Restricted/ForbiddenToPlayerClass fully to the script side.
2017-04-11 15:11:13 +02:00
nodebuild.cpp
- the fourth.
2017-03-08 18:55:54 +01:00
nodebuild.h
- moved nodes into FLevelLocals.
2017-03-17 01:42:37 +01:00
nodebuild_classify_nosse2.cpp
- removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it.
2017-02-26 12:47:16 +01:00
nodebuild_events.cpp
nodebuild_extract.cpp
- moved nodes into FLevelLocals.
2017-03-17 01:42:37 +01:00
nodebuild_gl.cpp
- the fourth.
2017-03-08 18:55:54 +01:00
nodebuild_utility.cpp
Removed obsolete workaround for Apple's GCC 4.x from node builder
2017-04-02 11:51:58 +03:00
p_3dfloors.cpp
- refactored FDynamicColormap out of sector_t.
2017-03-15 22:04:59 +01:00
p_3dfloors.h
- refactored FDynamicColormap out of sector_t.
2017-03-15 22:04:59 +01:00
p_3dmidtex.cpp
- untangled r_defs.h from actor.h
2017-03-10 02:22:42 +01:00
p_3dmidtex.h
- fixed: Instant floor movers should disable z-interpolation for all affected actors.
2016-12-27 21:16:42 +01:00
p_acs.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
p_acs.h
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
p_actionfunctions.cpp
Fixed build with Clang
2017-04-13 10:40:43 +03:00
p_blockmap.h
Fixed compilation with GCC/Clang
2017-03-17 17:42:28 +02:00
p_buildmap.cpp
- separated the software-renderer-specific parts of colormap processing from the common parts.
2017-03-15 22:04:59 +01:00
p_ceiling.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
p_checkposition.h
p_conversation.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
p_conversation.h
- replaced the homegrown integer types in all p* sources and headers.
2017-03-08 18:55:52 +01:00
p_doors.cpp
- restored a line of accidentally deleted code in the animated door thinker.
2017-03-14 10:08:43 +01:00
p_effect.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
p_effect.h
Merge https://github.com/coelckers/gzdoom
2017-03-08 21:25:24 -05:00
p_enemy.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
p_enemy.h
- allow the VM to run on one global stack per thread.
2016-11-30 17:15:01 +01:00
p_floor.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
p_glnodes.cpp
- moved the Zones array into FLevelLocals.
2017-03-17 12:11:37 +01:00
p_interaction.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
p_lights.cpp
- replaced the homegrown integer types in all p* sources and headers.
2017-03-08 18:55:52 +01:00
p_linkedsectors.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
p_lnspec.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
p_lnspec.h
- replaced the homegrown integer types in all p* sources and headers.
2017-03-08 18:55:52 +01:00
p_local.h
- moved more varialbles into FLevelLocals.
2017-03-17 12:49:43 +01:00
p_map.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
p_maputl.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
p_maputl.h
- untangled r_defs.h from actor.h
2017-03-10 02:22:42 +01:00
p_mobj.cpp
Fixed build with Clang
2017-04-13 10:40:43 +03:00
p_pillar.cpp
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
2017-01-12 22:49:18 +01:00
p_plats.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
p_portals.cpp
p_pspr.cpp
Fixed build with Clang
2017-04-13 10:40:43 +03:00
p_pspr.h
- moved CheckRealHeight from wi_stuff.cpp to texture code.
2017-03-17 23:08:22 +01:00
p_pusher.cpp
- untangled r_defs.h from actor.h
2017-03-10 02:22:42 +01:00
p_saveg.cpp
- moved all remaining fields from PClassActor to FActorInfo.
2017-04-12 00:07:41 +02:00
p_saveg.h
- moved the Zones array into FLevelLocals.
2017-03-17 12:11:37 +01:00
p_scroll.cpp
- changed TObjPtr to take a pointer as its template argument and not the class it points to.
2017-03-08 13:35:21 +01:00
p_secnodes.cpp
- moved the blockmap into a substructure of FLevelLocals.
2017-03-17 14:24:21 +01:00
p_sectors.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
p_setup.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
p_setup.h
- replaced the homegrown integer types in all p* sources and headers.
2017-03-08 18:55:52 +01:00
p_sight.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
p_slopes.cpp
- untangled r_defs.h from actor.h
2017-03-10 02:22:42 +01:00
p_spec.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
p_spec.h
- untangled r_defs.h from actor.h
2017-03-10 02:22:42 +01:00
p_states.cpp
Fixed build with Clang
2017-04-13 10:40:43 +03:00
p_switch.cpp
- untangled r_defs.h from actor.h
2017-03-10 02:22:42 +01:00
p_tags.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
p_tags.h
- added SectorTagIterator and LineIDIterator script classes.
2017-03-09 17:05:51 +01:00
p_teleport.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
p_terrain.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
p_terrain.h
- replaced the homegrown integer types in all p* sources and headers.
2017-03-08 18:55:52 +01:00
p_things.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
p_tick.cpp
- scriptified the main statusbar interface and the Strife status bar.
2017-03-22 00:32:52 +01:00
p_tick.h
p_trace.cpp
- replaced the homegrown integer types in all p* sources and headers.
2017-03-08 18:55:52 +01:00
p_trace.h
- replaced the homegrown integer types in all p* sources and headers.
2017-03-08 18:55:52 +01:00
p_udmf.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
p_udmf.h
- made the coordinate check fatal. If this happens the loaded map will be broken, there is no point trying to recover.
2017-03-23 10:19:07 +01:00
p_usdf.cpp
Fixed broken dialogue customization in USDF parser
2017-04-05 13:43:49 +03:00
p_user.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
p_xlat.cpp
- added a few missing includes which were not triggered as error in a debug build.
2017-03-10 09:57:10 +01:00
parsecontext.cpp
- do not use strtol for parsing critical values that can get large.
2017-02-01 11:19:55 +01:00
parsecontext.h
pathexpander.cpp
pathexpander.h
po_man.cpp
- moved the blockmap into a substructure of FLevelLocals.
2017-03-17 14:24:21 +01:00
po_man.h
- untangled r_defs.h from actor.h
2017-03-10 02:22:42 +01:00
portal.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
portal.h
- replaced the homegrown integer types in all p* sources and headers.
2017-03-08 18:55:52 +01:00
r_defs.h
- converted FInterBackground into a class so that the scripts can use it.
2017-03-18 13:25:22 +01:00
r_renderer.h
- separated the software-renderer-specific parts of colormap processing from the common parts.
2017-03-15 22:04:59 +01:00
r_sky.cpp
- move r_utility globals into r_viewpoint and r_viewwindow
2017-03-11 23:28:07 +01:00
r_sky.h
- replaced a large batch of DWORDs.
2017-03-09 20:19:55 +01:00
r_state.h
- moved the Zones array into FLevelLocals.
2017-03-17 12:11:37 +01:00
r_utility.cpp
- implemented proper scaling for the status bar itself.
2017-03-29 19:23:40 +02:00
r_utility.h
- move r_utility globals into r_viewpoint and r_viewwindow
2017-03-11 23:28:07 +01:00
Rect.h
s_advsound.cpp
- the fourth.
2017-03-08 18:55:54 +01:00
s_environment.cpp
- the fourth.
2017-03-08 18:55:54 +01:00
s_playlist.cpp
s_playlist.h
s_sndseq.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
s_sndseq.h
- changed TObjPtr to take a pointer as its template argument and not the class it points to.
2017-03-08 13:35:21 +01:00
s_sound.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
s_sound.h
- removed the dobject.h include from s_sound.h. This isn't needed and only increased compile times of files with no relation to the actual game that need the sound system.
2017-03-10 01:10:14 +01:00
sc_man.cpp
- the fourth.
2017-03-08 18:55:54 +01:00
sc_man.h
- the fourth.
2017-03-08 18:55:54 +01:00
sc_man_scanner.re
Added SLADE3's colourise and tint translations.
2017-03-05 22:50:35 +01:00
sc_man_tokens.h
- implemented the parser basics of a ZScript versioning system.
2017-03-05 14:13:00 +01:00
serializer.cpp
- moved all remaining fields from PClassActor to FActorInfo.
2017-04-12 00:07:41 +02:00
serializer.h
- converted FInterBackground into a class so that the scripts can use it.
2017-03-18 13:25:22 +01:00
skins.cpp
skins.h
SkylineBinPack.cpp
SkylineBinPack.h
st_start.h
- separated the software-renderer-specific parts of colormap processing from the common parts.
2017-03-15 22:04:59 +01:00
st_stuff.cpp
- the fourth.
2017-03-08 18:55:54 +01:00
st_stuff.h
- implemented proper scaling for the status bar itself.
2017-03-29 19:23:40 +02:00
statistics.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
statnums.h
- moved dynamic lights out of the GL code into the common game code.
2017-03-12 19:57:06 +01:00
stats.cpp
- scriptified the main statusbar interface and the Strife status bar.
2017-03-22 00:32:52 +01:00
stats.h
Merge branch '3.0_work'
2017-03-12 20:31:34 +01:00
stringtable.cpp
- the fourth.
2017-03-08 18:55:54 +01:00
stringtable.h
- the fourth.
2017-03-08 18:55:54 +01:00
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h
- moved the Zones array into FLevelLocals.
2017-03-17 12:11:37 +01:00
teaminfo.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
teaminfo.h
- scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit.
2017-02-18 01:20:07 +01:00
tempfiles.cpp
tempfiles.h
templates.h
tflags.h
- replaced homegrown SWORD, SBYTE and uint32_t types.
2017-03-09 19:31:45 +01:00
v_blend.cpp
- the fourth.
2017-03-08 18:55:54 +01:00
v_collection.cpp
- untangled r_defs.h from actor.h
2017-03-10 02:22:42 +01:00
v_collection.h
- untangled r_defs.h from actor.h
2017-03-10 02:22:42 +01:00
v_draw.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
v_font.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
v_font.h
- added colorization for untranslated fonts. This uses the light color of the vertices. The software rendered 2D code will ignore this infomation.
2017-03-29 21:22:05 +02:00
v_palette.cpp
- separated the software-renderer-specific parts of colormap processing from the common parts.
2017-03-15 22:04:59 +01:00
v_palette.h
- added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though.
2017-03-14 12:16:42 +01:00
v_pfx.cpp
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
2017-03-11 11:31:09 +01:00
v_pfx.h
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
2017-03-11 11:31:09 +01:00
v_text.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
v_text.h
- the fourth.
2017-03-08 18:55:54 +01:00
v_video.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
v_video.h
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
vectors.h
Fixed compilation of POSIX targets
2017-03-13 12:51:06 +02:00
version.h
cleaned up the scaling options.
2017-03-30 02:16:23 +02:00
w_wad.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
w_wad.h
- the fourth.
2017-03-08 18:55:54 +01:00
w_zip.h
- the fourth.
2017-03-08 18:55:54 +01:00
weightedlist.h
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
wi_stuff.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
wi_stuff.h
- status screen fully scriptified but not active yet.
2017-03-18 19:35:26 +01:00
x86.cpp
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
2017-03-11 11:31:09 +01:00
x86.h
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
2017-03-11 11:31:09 +01:00
xs_Float.h
zstrformat.cpp
zstring.cpp
Add bash-style console shortcuts
2017-03-01 11:33:14 +01:00
zstring.h
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
zzautozend.cpp
- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
2016-11-22 19:20:31 +01:00