Experimental fork that tries out daring and cutting edge features. Forked from here - https://github.com/zdoom/gzdoom
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2017-07-27 03:07:19 -04:00
bzip2
cmake Added TargetArch CMake module, axr/solar-cmake@73cfea0 2017-04-23 14:49:36 +03:00
docs
dumb
game-music-emu
gdtoa
jpeg-6b
lzma
soundfont - added a small default sound font that needs to be installed with the project. 2017-05-13 12:38:19 +02:00
specs Fix spelling mistake in documentation 2017-05-14 18:12:21 +02:00
src - oops, forgot one thing in the last commit... 2017-07-27 03:07:19 -04:00
tools Made Lemon's dynamic stack size compatible with C++ 2017-07-23 11:54:16 +03:00
wadsrc - normalize the normal vector in the vertex shader because our vertex attribute uses a low precision format (10 bits) 2017-07-25 20:20:13 +02:00
wadsrc_bm
wadsrc_lights
zlib
.appveyor.yml Added VS2017 Release targets to AppVeyor configuration 2017-05-29 14:50:39 +03:00
.gitattributes
.gitignore Revert "Merge commit 'refs/pull/336/head' of https://github.com/coelckers/gzdoom" 2017-05-28 07:12:41 -04:00
.travis.yml Removed sudo requirements from Travis configuration 2017-06-18 09:23:52 +03:00
CMakeLists.txt - Rename QZDoom back to GZDoom again for merge. 2017-07-19 06:13:05 -04:00