qzdoom/src/sound/s_environment.cpp
Christoph Oelckers 6725cfcca5 - cleaned the includes of the sound backend code of unwanted content.
Also simplified the sound init decision making. With FMod gone there is no reason to be pedantic here. Even the check of snd_backend for the Null device could be omitted here, its only realistic use is '-nosound'.
2019-12-08 22:17:19 +01:00

631 lines
17 KiB
C++

/*
**
**
**---------------------------------------------------------------------------
** Copyright 2005-2016 Randy Heit
** Copyright 2005-2017 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "s_soundinternal.h"
#include "sc_man.h"
#include "templates.h"
#include "m_misc.h"
FReverbField ReverbFields[] =
{
{ 0, 25, 0, &REVERB_PROPERTIES::Environment, 0 },
{ 1000, 100000, &REVERB_PROPERTIES::EnvSize, 0, 0 },
{ 0, 1000, &REVERB_PROPERTIES::EnvDiffusion, 0, 0 },
{ -10000, 0, 0, &REVERB_PROPERTIES::Room, 0 },
{ -10000, 0, 0, &REVERB_PROPERTIES::RoomHF, 0 },
{ -10000, 0, 0, &REVERB_PROPERTIES::RoomLF, 0 },
{ 100, 20000, &REVERB_PROPERTIES::DecayTime, 0, 0 },
{ 100, 2000, &REVERB_PROPERTIES::DecayHFRatio, 0, 0 },
{ 100, 2000, &REVERB_PROPERTIES::DecayLFRatio, 0, 0 },
{ -10000, 1000, 0, &REVERB_PROPERTIES::Reflections, 0 },
{ 0, 300, &REVERB_PROPERTIES::ReflectionsDelay, 0, 0 },
{ -2000000, 2000000, &REVERB_PROPERTIES::ReflectionsPan0, 0, 0 },
{ -2000000, 2000000, &REVERB_PROPERTIES::ReflectionsPan1, 0, 0 },
{ -2000000, 2000000, &REVERB_PROPERTIES::ReflectionsPan2, 0, 0 },
{ -10000, 2000, 0, &REVERB_PROPERTIES::Reverb, 0 },
{ 0, 100, &REVERB_PROPERTIES::ReverbDelay, 0, 0 },
{ -2000000, 2000000, &REVERB_PROPERTIES::ReverbPan0, 0, 0 },
{ -2000000, 2000000, &REVERB_PROPERTIES::ReverbPan1, 0, 0 },
{ -2000000, 2000000, &REVERB_PROPERTIES::ReverbPan2, 0, 0 },
{ 75, 250, &REVERB_PROPERTIES::EchoTime, 0, 0 },
{ 0, 1000, &REVERB_PROPERTIES::EchoDepth, 0, 0 },
{ 40, 4000, &REVERB_PROPERTIES::ModulationTime, 0, 0 },
{ 0, 1000, &REVERB_PROPERTIES::ModulationDepth, 0, 0 },
{ -100000, 0, &REVERB_PROPERTIES::AirAbsorptionHF, 0, 0 },
{ 1000000, 20000000, &REVERB_PROPERTIES::HFReference, 0, 0 },
{ 20000, 1000000, &REVERB_PROPERTIES::LFReference, 0, 0 },
{ 0, 10000, &REVERB_PROPERTIES::RoomRolloffFactor, 0, 0 },
{ 0, 100000, &REVERB_PROPERTIES::Diffusion, 0, 0 },
{ 0, 100000, &REVERB_PROPERTIES::Density, 0, 0 },
{ 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 2 },
{ 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 5 },
{ 0, 0, 0, 0, 3 },
{ 0, 0, 0, 0, 4 },
{ 0, 0, 0, 0, 6 },
{ 0, 0, 0, 0, 7 }
};
#define NUM_REVERB_FIELDS (int(countof(ReverbFields)))
int NumReverbs = NUM_REVERB_FIELDS;
const char *ReverbFieldNames[NUM_REVERB_FIELDS+2] =
{
"Environment",
"EnvironmentSize",
"EnvironmentDiffusion",
"Room",
"RoomHF",
"RoomLF",
"DecayTime",
"DecayHFRatio",
"DecayLFRatio",
"Reflections",
"ReflectionsDelay",
"ReflectionsPanX",
"ReflectionsPanY",
"ReflectionsPanZ",
"Reverb",
"ReverbDelay",
"ReverbPanX",
"ReverbPanY",
"ReverbPanZ",
"EchoTime",
"EchoDepth",
"ModulationTime",
"ModulationDepth",
"AirAbsorptionHF",
"HFReference",
"LFReference",
"RoomRolloffFactor",
"Diffusion",
"Density",
"bReflectionsScale",
"bReflectionsDelayScale",
"bDecayTimeScale",
"bDecayHFLimit",
"bReverbScale",
"bReverbDelayScale",
"bEchoTimeScale",
"bModulationTimeScale",
"}",
NULL
};
static const char *BoolNames[3] = { "False", "True", NULL };
static ReverbContainer DSPWater =
{
// Based on the "off" reverb, this one uses the software water effect,
// which is completely independant from EAX-like reverb.
NULL,
"DSP Water",
0xffff,
true,
false,
{0, 0, 7.5f, 1.00f, -10000, -10000, 0, 1.00f, 1.00f, 1.0f, -2602, 0.007f, 0.0f,0.0f,0.0f, 200, 0.011f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 0.0f, 0.0f, 0x33f },
true
};
static ReverbContainer Psychotic =
{
&DSPWater,
"Psychotic",
0x1900,
true,
false,
{0,25, 1.0f, 0.50f, -1000, -151, 0, 7.56f, 0.91f, 1.0f, -626, 0.020f, 0.0f,0.0f,0.0f, 774, 0.030f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 4.00f, 1.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x1f },
false
};
static ReverbContainer Dizzy =
{
&Psychotic,
"Dizzy",
0x1800,
true,
false,
{0,24, 1.8f, 0.60f, -1000, -400, 0, 17.23f, 0.56f, 1.0f, -1713, 0.020f, 0.0f,0.0f,0.0f, -613, 0.030f, 0.0f,0.0f,0.0f, 0.250f, 1.00f, 0.81f, 0.310f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x1f },
false
};
static ReverbContainer Drugged =
{
&Dizzy,
"Drugged",
0x1700,
true,
false,
{0,23, 1.9f, 0.50f, -1000, 0, 0, 8.39f, 1.39f, 1.0f, -115, 0.002f, 0.0f,0.0f,0.0f, 985, 0.030f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 1.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x1f },
false
};
static ReverbContainer Underwater =
{
&Drugged,
"Underwater",
0x1600,
true,
false,
{0,22, 1.8f, 1.00f, -1000, -4000, 0, 1.49f, 0.10f, 1.0f, -449, 0.007f, 0.0f,0.0f,0.0f, 1700, 0.011f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 1.18f, 0.348f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f },
false
};
static ReverbContainer SewerPipe =
{
&Underwater,
"Sewer Pipe",
0x1500,
true,
false,
{0,21, 1.7f, 0.80f, -1000, -1000, 0, 2.81f, 0.14f, 1.0f, 429, 0.014f, 0.0f,0.0f,0.0f, 1023, 0.021f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 80.0f, 60.0f, 0x3f },
false
};
static ReverbContainer ParkingLot =
{
&SewerPipe,
"Parking Lot",
0x1400,
true,
false,
{0,20, 8.3f, 1.00f, -1000, 0, 0, 1.65f, 1.50f, 1.0f, -1363, 0.008f, 0.0f,0.0f,0.0f, -1153, 0.012f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x1f },
false
};
static ReverbContainer Plain =
{
&ParkingLot,
"Plain",
0x1300,
true,
false,
{0,19, 42.5f, 0.21f, -1000, -2000, 0, 1.49f, 0.50f, 1.0f, -2466, 0.179f, 0.0f,0.0f,0.0f, -1926, 0.100f, 0.0f,0.0f,0.0f, 0.250f, 1.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 21.0f, 100.0f, 0x3f },
false
};
static ReverbContainer Quarry =
{
&Plain,
"Quarry",
0x1200,
true,
false,
{0,18, 17.5f, 1.00f, -1000, -1000, 0, 1.49f, 0.83f, 1.0f, -10000, 0.061f, 0.0f,0.0f,0.0f, 500, 0.025f, 0.0f,0.0f,0.0f, 0.125f, 0.70f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f },
false
};
static ReverbContainer Mountains =
{
&Quarry,
"Mountains",
0x1100,
true,
false,
{0,17, 100.0f, 0.27f, -1000, -2500, 0, 1.49f, 0.21f, 1.0f, -2780, 0.300f, 0.0f,0.0f,0.0f, -1434, 0.100f, 0.0f,0.0f,0.0f, 0.250f, 1.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 27.0f, 100.0f, 0x1f },
false
};
static ReverbContainer City =
{
&Mountains,
"City",
0x1000,
true,
false,
{0,16, 7.5f, 0.50f, -1000, -800, 0, 1.49f, 0.67f, 1.0f, -2273, 0.007f, 0.0f,0.0f,0.0f, -1691, 0.011f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 50.0f, 100.0f, 0x3f },
false
};
static ReverbContainer Forest =
{
&City,
"Forest",
0x0F00,
true,
false,
{0,15, 38.0f, 0.30f, -1000, -3300, 0, 1.49f, 0.54f, 1.0f, -2560, 0.162f, 0.0f,0.0f,0.0f, -229, 0.088f, 0.0f,0.0f,0.0f, 0.125f, 1.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 79.0f, 100.0f, 0x3f },
false
};
static ReverbContainer Alley =
{
&Forest,
"Alley",
0x0E00,
true,
false,
{0,14, 7.5f, 0.30f, -1000, -270, 0, 1.49f, 0.86f, 1.0f, -1204, 0.007f, 0.0f,0.0f,0.0f, -4, 0.011f, 0.0f,0.0f,0.0f, 0.125f, 0.95f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f },
false
};
static ReverbContainer StoneCorridor =
{
&Alley,
"Stone Corridor",
0x0D00,
true,
false,
{0,13, 13.5f, 1.00f, -1000, -237, 0, 2.70f, 0.79f, 1.0f, -1214, 0.013f, 0.0f,0.0f,0.0f, 395, 0.020f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f },
false
};
static ReverbContainer Hallway =
{
&StoneCorridor,
"Hallway",
0x0C00,
true,
false,
{0,12, 1.8f, 1.00f, -1000, -300, 0, 1.49f, 0.59f, 1.0f, -1219, 0.007f, 0.0f,0.0f,0.0f, 441, 0.011f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f },
false
};
static ReverbContainer CarpettedHallway =
{
&Hallway,
"Carpetted Hallway",
0x0B00,
true,
false,
{0,11, 1.9f, 1.00f, -1000, -4000, 0, 0.30f, 0.10f, 1.0f, -1831, 0.002f, 0.0f,0.0f,0.0f, -1630, 0.030f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f },
false
};
static ReverbContainer Hangar =
{
&CarpettedHallway,
"Hangar",
0x0A00,
true,
false,
{0,10, 50.3f, 1.00f, -1000, -1000, 0, 10.05f, 0.23f, 1.0f, -602, 0.020f, 0.0f,0.0f,0.0f, 198, 0.030f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f },
false
};
static ReverbContainer Arena =
{
&Hangar,
"Arena",
0x0900,
true,
false,
{0, 9, 36.2f, 1.00f, -1000, -698, 0, 7.24f, 0.33f, 1.0f, -1166, 0.020f, 0.0f,0.0f,0.0f, 16, 0.030f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f },
false
};
static ReverbContainer Cave =
{
&Arena,
"Cave",
0x0800,
true,
false,
{0, 8, 14.6f, 1.00f, -1000, 0, 0, 2.91f, 1.30f, 1.0f, -602, 0.015f, 0.0f,0.0f,0.0f, -302, 0.022f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x1f },
false
};
static ReverbContainer ConcertHall =
{
&Cave,
"Concert Hall",
0x0700,
true,
false,
{0, 7, 19.6f, 1.00f, -1000, -500, 0, 3.92f, 0.70f, 1.0f, -1230, 0.020f, 0.0f,0.0f,0.0f, -2, 0.029f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f },
false
};
static ReverbContainer Auditorium =
{
&ConcertHall,
"Auditorium",
0x0600,
true,
false,
{0, 6, 21.6f, 1.00f, -1000, -476, 0, 4.32f, 0.59f, 1.0f, -789, 0.020f, 0.0f,0.0f,0.0f, -289, 0.030f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f },
false
};
static ReverbContainer StoneRoom =
{
&Auditorium,
"Stone Room",
0x0500,
true,
false,
{0, 5, 11.6f, 1.00f, -1000, -300, 0, 2.31f, 0.64f, 1.0f, -711, 0.012f, 0.0f,0.0f,0.0f, 83, 0.017f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f },
false
};
static ReverbContainer LivingRoom =
{
&StoneRoom,
"Living Room",
0x0400,
true,
false,
{0, 4, 2.5f, 1.00f, -1000, -6000, 0, 0.50f, 0.10f, 1.0f, -1376, 0.003f, 0.0f,0.0f,0.0f, -1104, 0.004f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f },
false
};
static ReverbContainer Bathroom =
{
&LivingRoom,
"Bathroom",
0x0300,
true,
false,
{0, 3, 1.4f, 1.00f, -1000, -1200, 0, 1.49f, 0.54f, 1.0f, -370, 0.007f, 0.0f,0.0f,0.0f, 1030, 0.011f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 60.0f, 0x3f },
false
};
static ReverbContainer Room =
{
&Bathroom,
"Room",
0x0200,
true,
false,
{0, 2, 1.9f, 1.00f, -1000, -454, 0, 0.40f, 0.83f, 1.0f, -1646, 0.002f, 0.0f,0.0f,0.0f, 53, 0.003f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f },
false
};
static ReverbContainer PaddedCell =
{
&Room,
"Padded Cell",
0x0100,
true,
false,
{0, 1, 1.4f, 1.00f, -1000, -6000, 0, 0.17f, 0.10f, 1.0f, -1204, 0.001f, 0.0f,0.0f,0.0f, 207, 0.002f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f },
false
};
static ReverbContainer Generic =
{
&PaddedCell,
"Generic",
0x0001,
true,
false,
{0, 0, 7.5f, 1.00f, -1000, -100, 0, 1.49f, 0.83f, 1.0f, -2602, 0.007f, 0.0f,0.0f,0.0f, 200, 0.011f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f },
false
};
static ReverbContainer Off =
{
&Generic,
"Off",
0x0000,
true,
false,
{0, 0, 7.5f, 1.00f, -10000, -10000, 0, 1.00f, 1.00f, 1.0f, -2602, 0.007f, 0.0f,0.0f,0.0f, 200, 0.011f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 0.0f, 0.0f, 0x33f },
false
};
ReverbContainer *DefaultEnvironments[26] =
{
&Off, &PaddedCell, &Room, &Bathroom, &LivingRoom, &StoneRoom, &Auditorium,
&ConcertHall, &Cave, &Arena, &Hangar, &CarpettedHallway, &Hallway, &StoneCorridor,
&Alley, &Forest, &City, &Mountains, &Quarry, &Plain, &ParkingLot, &SewerPipe,
&Underwater, &Drugged, &Dizzy, &Psychotic
};
ReverbContainer *Environments = &Off;
ReverbContainer *S_FindEnvironment (const char *name)
{
ReverbContainer *probe = Environments;
if (name == NULL)
return NULL;
while (probe != NULL)
{
if (stricmp (probe->Name, name) == 0)
{
return probe;
}
probe = probe->Next;
}
return NULL;
}
ReverbContainer *S_FindEnvironment (int id)
{
ReverbContainer *probe = Environments;
while (probe != NULL && probe->ID < id)
{
probe = probe->Next;
}
return (probe && probe->ID == id ? probe : NULL);
}
void S_AddEnvironment (ReverbContainer *settings)
{
ReverbContainer *probe = Environments;
ReverbContainer **ptr = &Environments;
while (probe != NULL && probe->ID < settings->ID)
{
ptr = &probe->Next;
probe = probe->Next;
}
if (probe != NULL && probe->ID == settings->ID)
{
// Built-in environments cannot be changed
if (!probe->Builtin)
{
settings->Next = probe->Next;
*ptr = settings;
delete[] const_cast<char *>(probe->Name);
delete probe;
}
}
else
{
settings->Next = probe;
*ptr = settings;
}
}
void S_ReadReverbDef (FScanner &sc)
{
const ReverbContainer *def;
ReverbContainer *newenv;
REVERB_PROPERTIES props;
char *name;
int id1, id2, i, j;
bool inited[NUM_REVERB_FIELDS];
uint8_t bools[32];
while (sc.GetString ())
{
name = strdup (sc.String);
sc.MustGetNumber ();
id1 = sc.Number;
sc.MustGetNumber ();
id2 = sc.Number;
sc.MustGetStringName ("{");
memset (inited, 0, sizeof(inited));
props.Instance = 0;
props.Flags = 0;
while (sc.MustGetString (), NUM_REVERB_FIELDS > (i = sc.MustMatchString (ReverbFieldNames)))
{
if (ReverbFields[i].Float)
{
sc.MustGetFloat ();
props.*ReverbFields[i].Float = (float)clamp (sc.Float,
double(ReverbFields[i].Min)/1000,
double(ReverbFields[i].Max)/1000);
}
else if (ReverbFields[i].Int)
{
sc.MustGetNumber ();
props.*ReverbFields[i].Int = (j = clamp (sc.Number,
ReverbFields[i].Min, ReverbFields[i].Max));
if (i == 0 && j != sc.Number)
{
sc.ScriptError ("The Environment field is out of range.");
}
}
else
{
sc.MustGetString ();
bools[ReverbFields[i].Flag] = sc.MustMatchString (BoolNames);
}
inited[i] = true;
}
if (!inited[0])
{
sc.ScriptError ("Sound %s is missing an Environment field.", name);
}
// Add the new environment to the list, filling in uninitialized fields
// with values from the standard environment specified.
def = DefaultEnvironments[props.Environment];
for (i = 0; i < NUM_REVERB_FIELDS; ++i)
{
if (ReverbFields[i].Float)
{
if (!inited[i])
{
props.*ReverbFields[i].Float = def->Properties.*ReverbFields[i].Float;
}
}
else if (ReverbFields[i].Int)
{
if (!inited[i])
{
props.*ReverbFields[i].Int = def->Properties.*ReverbFields[i].Int;
}
}
else
{
if (!inited[i])
{
int mask = 1 << ReverbFields[i].Flag;
if (def->Properties.Flags & mask)
{
props.Flags |= mask;
}
}
else
{
if (bools[ReverbFields[i].Flag])
{
props.Flags |= 1 << ReverbFields[i].Flag;
}
}
}
}
newenv = new ReverbContainer;
newenv->Next = NULL;
newenv->Name = name;
newenv->ID = (id1 << 8) | id2;
newenv->Builtin = false;
newenv->Properties = props;
newenv->SoftwareWater = false;
S_AddEnvironment (newenv);
}
}
void S_UnloadReverbDef ()
{
ReverbContainer *probe = Environments;
ReverbContainer **pNext = NULL;
while (probe != NULL)
{
ReverbContainer *next = probe->Next;
if (!probe->Builtin)
{
if (pNext != NULL) *pNext = probe->Next;
free(const_cast<char *>(probe->Name));
delete probe;
}
else
{
pNext = &probe->Next;
}
probe = next;
}
Environments = &Off;
}