qzdoom/wadsrc/static/zscript
ZZYZX 1433b78301 Assigned all map data to play 2017-03-03 23:26:06 +02:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - fixed error in vertical velocity calculation for A_SkullAttack. 2017-01-21 19:56:54 +01:00
heretic - fixed: The check for virtual function overrides was never done if the overriding function had no qualifier at all. 2017-01-08 19:07:26 +01:00
hexen - fixed: The code to play the mage lightning's attack sound was converted wrong, because it used the same structure as looping sounds normally so, but doesn't actually loop. 2017-02-14 22:51:53 +01:00
inventory Moved menus to ui side, moved AlterWeaponSprite to ui side, moved StaticEventHandler to play side (except ui virtuals) 2017-03-03 23:15:18 +02:00
menu Moved menus to ui side, moved AlterWeaponSprite to ui side, moved StaticEventHandler to play side (except ui virtuals) 2017-03-03 23:15:18 +02:00
raven - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
shared - restated some weird number manipulation in SBARINFO for powerup time. This appears to be needed to distinguish between non-expiring items and non-present items. 2017-02-14 22:04:52 +01:00
strife - fixed stringtable access in menus. 2017-02-12 14:28:38 +01:00
actor.txt - added a virtual 'used' method that gets called when the player presses use on an actor. This method will only be called if the actor does not have the USESPECIAL flag - that one will be handled as before. 2017-02-15 00:43:30 +01:00
actor_checks.txt - scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here. 2017-01-17 17:34:39 +01:00
base.txt Marked Thinker play. Marked OnDestroy and Destroy virtualscope. It compiles :D 2017-02-18 06:56:00 +02:00
compatibility.txt - streamlined font handling for scripts a bit. 2017-02-05 13:14:22 +01:00
constants.txt - fixed: The code to play the mage lightning's attack sound was converted wrong, because it used the same structure as looping sounds normally so, but doesn't actually loop. 2017-02-14 22:51:53 +01:00
dynarrays.txt some groundwork for the implementation of dynamic arrays 2017-01-11 00:57:31 +01:00
events.txt Implemented hard separation between playsim ConsoleEvent and networked ConsoleEvent (ConsoleProcess, NetworkProcess) 2017-03-03 23:21:12 +02:00
mapdata.txt Assigned all map data to play 2017-03-03 23:26:06 +02:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00