..
filter
- do not adjust the sprite offset for the WolfSS's attack and pain states.
2017-02-23 22:09:50 +01:00
glstuff
- cleaned up the clip plane management for portals.
2016-04-27 00:41:00 +02:00
graphics
Move extra font characters into filter directories
2016-02-04 13:23:36 -06:00
maparrows
Normalize line endings
2016-03-01 09:47:10 -06:00
mapinfo
- Added Deejay's par times for Thy Flesh Consumed
2017-01-16 19:17:22 +01:00
sbarinfo
Normalize line endings
2016-03-01 09:47:10 -06:00
shaders
Removed unused input from fog boundary fragment program
2017-02-01 10:05:38 +02:00
sounds
- Reprocess all sounds with flac 1.2.1.
2009-09-15 01:55:36 +00:00
sprites
- added pickup sprite for Chex Quest's Mini Zorcher (i.e. pistol replacement.)
2015-04-27 10:24:49 +02:00
textures
xlat
- added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom.
2017-01-08 01:15:45 +01:00
zscript
- scriptified Actor.GetBloodType as a virtual function to allow mods more flexibility here.
2017-02-28 12:11:25 +01:00
althudcf.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
animdefs.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
compatibility.txt
Merge branch 'master' of https://github.com/rheit/zdoom
2016-12-22 11:29:44 +01:00
confont.lmp
Updated console font by GFD.
2016-02-14 09:27:20 +01:00
dbigfont.lmp
decaldef.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
defbinds.txt
Externalized default key bindings
2015-04-05 21:40:53 -05:00
dehsupp.txt
- moved the 'brainexplode' state to the rocket, which is the actor which actually uses it.
2016-11-14 15:02:44 +01:00
etc.h.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
fontdefs.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
in_epi1.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
in_epi2.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
in_epi3.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
in_htc1.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
in_htc2.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
in_htc3.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
indexfont
iwadinfo.txt
- Made WadSmoosh detection a lot stricter.
2017-01-04 20:48:52 +01:00
language.eng
- added a new showtriggerlines mode that doesn't exclude doors.
2017-02-26 15:01:55 +01:00
language.enu
- allow blocking controller input in the menu.
2017-02-26 20:59:24 +01:00
language.fr
Normalize line endings
2016-03-01 09:47:10 -06:00
language.ita
Normalize line endings
2016-03-01 09:47:10 -06:00
language.ptb
Normalize line endings
2016-03-01 09:47:10 -06:00
lockdefs.txt
Adds //%Title property to all locks to make parsing LOCKDEFS by map editors more feasible.
2016-07-12 23:52:04 +02:00
menudef.txt
- allow sprites and particles simultaneously for puffs.
2017-02-27 19:51:37 +01:00
menudef.zz
- fixed: PalTonemap Exponent slider didn't have a proper decimal place.
2017-01-24 22:24:53 +01:00
netnotch.dat
- added Gez's patch to move Hexen's startup notches out of the EXE.
2010-03-27 21:12:08 +00:00
notch.dat
- added Gez's patch to move Hexen's startup notches out of the EXE.
2010-03-27 21:12:08 +00:00
reverbs.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
sbarinfo.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
sbigfont.lmp
sndinfo.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
sndseq.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
spaldoom.lmp
spalhtic.lmp
teaminfo.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
terrain.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
textcolors.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
textures.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
things.h.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
vga-rom-font.16
x11r6rgb.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
xhairs.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
zscript.txt
- made intermission screen more scripting friendly.
2017-02-24 00:28:33 +01:00